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Alekhine Defense (1. )

According to Lichess (September 2026, N = 176,509 games), White scores 52.7% against the Alekhine Defense. With it you invite the pawn to e5 and attack it later. The opening appears in 0.6% of games. Strong players follow 2. 3. , and that is the line explained here.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1.
ECO
B02, B03
Amateur games
176,509
Of all games rated 900 to 1700
0.6%
White's score
Lichess 900–1700: 52.7% · Online, 2200+: 51.9% · Over the board, 2300+: 55.0%
Evaluation after
+0.56

53 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

After 1. , the public plays 2. or 2.: together they make up almost 3 of every 4 games. Strong players choose 2. in 68 of every 100. Your is the reply in 8 of every 10 public games and 97 of every 100 strong ones. Then 3. is the most common move in both groups: 40 of every 100 public games and 53 of every 100 strong ones. With you attack the e5 pawn. In the public games, 4. appears in 31 of every 100, 4. in 24 of every 100 and 4. in 17 of every 100.

After 1. · N = 208,901
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
36.5%53.4%24.4%10.3%
36.3%54.1%68.1%89.7%
8.7%48.0%1.1%no data
7.2%51.9%5.0%no data
3.9%49.4%no datano data
2.3%52.5%no datano data
no datano data0.4%no data
no datano data0.3%no data
After 1. 2. · N = 75,642
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
80.3%52.9%96.5%100.0%
9.2%57.2%0.6%no data
7.2%55.6%2.6%no data
1.6%67.9%no datano data
0.5%68.8%0.1%no data
0.3%72.7%no datano data
no datano data0.1%no data
no datano data0.1%no data
After 1. 2. · N = 60,642
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
39.5%52.4%52.6%85.6%
32.2%53.2%28.3%6.8%
13.3%53.0%2.2%no data
10.1%54.4%5.1%no data
2.1%54.3%10.0%7.6%
1.4%49.9%0.6%no data
After 1. 2. 3. · N = 23,875
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
45.3%50.6%87.9%100.0%
25.6%54.9%2.1%no data
8.7%54.2%no datano data
5.5%44.9%1.8%no data
4.5%51.2%7.1%no data
3.2%56.4%0.1%no data
no datano data0.8%no data
After 1. 2. 3. · N = 10,956
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
31.2%49.6%43.7%34.7%
23.9%51.6%38.3%65.3%
17.2%50.6%4.2%no data
11.7%54.6%10.0%no data
11.4%50.0%3.5%no data
1.1%44.2%0.1%no data

What to do here

Your plan as Black is to let White advance and then attack the pawn that ends up furthest forward. After 2. the pawn attacks your knight on f6, and you move it to , a central square. The e5 pawn stands alone: no pawn defends it. That is why White plays 3., which supports e5 and takes the center. You answer , which attacks e5 and forces White to hold the pawn or trade it.

The strong players' line goes on with 4., which attacks your knight on d5. You pull it back with , and from b6 it presses the c4 pawn, which the bishop on f1 protects. Among strong players, 51 of every 100 continue with 5., and you recapture with . White no longer has a pawn on e5. Your d6 pawn controls c5 and e5 against the pawns on c4 and d4, and the c-file is half-open for you, with the c4 pawn as the target. The price is time: in four moves your knight moves three times. In return, White has to hold a wide center with pieces.

If White answers with 5., you are in the Four Pawns Attack. The f4 pawn adds a second defender to e5, and White's pawns stand on c4, d4, e5 and f4. In its main line you trade with 6. and play . That knight hits d4 and e5, and with your d-pawn gone, the queen on d8 bears down on d4 too. That is why White guards d4 with 7..

With 4. White develops instead of grabbing space with 4.. Strong players choose it in 38 of every 100 games, the public in 24 of every 100. The knight on f3 adds a second defender to e5, next to the d4 pawn. Since no white pawn has reached c4, your knight can stay on d5.

With 4. the bishop attacks your knight on d5. Strong players choose it in 4 of every 100 games, the public in 17 of every 100. Watch for one detail: your d6 pawn blocks the d-file, so the queen on d8 no longer guards d5. The knight is undefended, and you have to move it or protect it before you go back to your plan against e5.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
22,28968.3%
15,20196.6%
14,66852.8%
7,74488.1%
6,80243.6%
2,958100.0%
5,50050.8%
2,80952.0%

The mistakes that cost the most games

Mistake

A mistake. After 2. 3., leaves e5 undefended: 4.. You win it back with , hitting both knights, then 5. 6. , but you give up the bishop and the c1 bishop's diagonal opens. Almost 1 in 4 players choose it, and at this level it often goes unpunished. Play instead, guarding e5.

23 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 48.5%; scores 47.0%.

Inaccuracy

An inaccuracy, but a costly one at your level. After 2. 3., clears e5 for White: 4. sends your knight back to , since the c3 knight covers d5 and e4 and the queen covers g4 and h5. Then 5. and 6. complete White's center. You score 36 points in 100; with , hitting e4, you score half.

40 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 35.8%; scores 50.5%.

Mistake

A mistake. After 3., guards e5, but White's pawns chase your knights around: 4. 5. kicks the e5 knight to , and 6. sends the f6 knight back to . Material is level, but both your knights are off the center and White has pawns on d4 and e5. You score 40 of every 100 points.

17 in 100 play it in this position. It gives away 1.8 pawns of advantage. It scores 40.2%; scores 50.5%.

Blunder

A blunder. After 3., does nothing for e5, and 4. wins the pawn while hitting your knight on f6. After , 5. kicks the bishop to , and 6. attacks g7, which nothing defends. You cover it with , but you lose the right to castle and stay a pawn down. You score 40 of every 100 points.

4 in 100 play it in this position. It gives away 6.1 pawns of advantage. It scores 39.8%; scores 50.5%.

Blunder

A blunder. After 3., eyes the knight that guards e4 and abandons e5. After 4. you trade 5. and grab , but 6. hits that knight and g7 at once, and blocks the g-file. White has the bishop pair, and only your queen defends the g5 knight. At this level it often goes unpunished.

4 in 100 play it in this position. It gives away 4.9 pawns of advantage. It scores 46.6%; scores 50.5%.

Inaccuracy

An inaccuracy. After 2. 3., opens the center before you have guarded e5. After 4. the f3 knight still hits e5, and you spend covering it. Then 5. 6. leaves you a pawn down in exchange for active pieces. At this level opponents often don't punish it: you score the same as with .

5 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 46.8%; scores 47.0%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
63,894
Not castledNot castled28,455
Not castled27,445
Not castled18,756
12,278
10,847
Over the board, 2300+ · the 6 most frequent combinations
WhiteBlackGames
103
Not castled13
Not castledNot castled8
6
Not castled4
Not castled3

Variations

Scandinavian Variation

1. 2. · 33,637 amateur games · 12 over the board

After 2., you answer : 33,637 public games, with an almost even split.

Maróczy Variation

1. 2. · 18,183 amateur games · 3 over the board

With 2. White does not push the pawn to e5: 18,183 public games.

Normal Variation

1. 2. · 14,981 amateur games · 1 over the board

The standard position after 2. , with no side steps: 14,981 public games.

Two Pawns Attack

1. 2. 3. · 13,615 amateur games

With 3. White attacks your knight on d5 at once: 13,615 public games.

Mokele Mbembe

1. 2. · 8,500 amateur games

After 2. you jump to , a knight with no pawn to support it: 8,500 public games.

Krejcik Variation

1. 2. · 7,198 amateur games · 2 over the board

With 2. White develops the bishop before advancing the pawn: 7,198 public games.

Brooklyn Variation

1. 2. · 5,416 amateur games · 3 over the board

After 2., you send the knight back home with : 5,416 public games.

Modern Variation

1. 2. 3. 4. · 4,957 amateur games · 62 over the board

With 4. White develops the knight instead of gaining space with 4.: 4,957 games.

Other named lines

Exchange Variation

1. 2. 3. 4. 5. · B03

2,938 amateur games · White's score: 51.3%

Four Pawns Attack

1. 2. 3. 4. 5. · B03

2,536 amateur games · White's score: 51.0%

Balogh Variation

1. 2. 3. 4. · B03

1,897 amateur games · White's score: 50.7%

O'Sullivan Gambit

1. 2. 3. · B03

1,452 amateur games · White's score: 45.3%

The Squirrel

1. 2. 3. · B02

1,398 amateur games · White's score: 63.0%

Sämisch Attack

1. 2. 3. · B02

1,251 amateur games · White's score: 54.3%

Steiner Variation

1. 2. 3. 4. · B02

515 amateur games · White's score: 45.9%

Hunt Variation

1. 2. 3. 4. 5. · B03

429 amateur games · White's score: 43.4%

Four Pawns Attack, Trifunovic Variation

1. 2. 3. 4. 5. · B03

415 amateur games · White's score: 49.6%

Four Pawns Attack, Fianchetto Variation

1. 2. 3. 4. 5. · B03

356 amateur games · White's score: 52.1%

Hunt Variation, Lasker Simul Gambit

1. 2. 3. 4. 5. 6. · B02

134 amateur games · White's score: 53.4%

Four Pawns Attack, Main Line

1. 2. 3. 4. 5. 6. 7. · B03

112 amateur games · White's score: 46.4%

Kmoch Variation

1. 2. 3. 4. 5. · B02

64 amateur games · White's score: 43.0%

Spielmann Gambit

1. 2. 3. 4. · B02

56 amateur games · White's score: 54.5%

Four Pawns Attack, Cambridge Gambit

1. 2. 3. 4. 5. · B03

30 amateur games · White's score: 68.3%

Welling Variation

1. 2. 3. · B02

30 amateur games · White's score: 51.7%

Exchange Variation, Voronezh Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. · B03

3 amateur games · White's score: 16.7%

Buckley Attack

1. 2. 3. · B02

2 amateur games · White's score: 100.0%

Four Pawns Attack, Korchnoi Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. · B03

2 amateur games · White's score: 50.0%

Hunt Variation, Mikenas Gambit

1. 2. 3. 4. 5. 6. 7. 8. · B02

1 amateur game · White's score: 100.0%

Exchange Variation, Karpov Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. · B03

Four Pawns Attack, Ilyin-Zhenevsky Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. · B03

Four Pawns Attack, Tartakower Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. · B03

Hunt Variation, Matsukevich Gambit

1. 2. 3. 4. 5. 6. 7. · B02

Questions

How do you play the Alekhine Defense?

You answer 1. with . After 2. your knight jumps to , and with 3. you attack the advanced pawn. It appears in 176,509 public games on Lichess. Among strong players, 68 of every 100 play 2. and 97 of every 100 answer .

What is the Alekhine Defense in chess?

It is the reply to 1.. You accept that White pushes the pawn to e5 and attack it afterwards with your pieces and with . It appears in 6 of every 1000 public games on Lichess, and players rated 900–1100 meet it more often than those rated 1500–1700.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data