Sign in

Learn chess openings

To learn an opening, pick one as White and one defence as Black, understand what each move is for and know the mistakes that keep happening at your level, instead of memorising lines. The tables and mistakes on this page come from 30,577,162 Lichess games between players rated 900 to 1700, played in September 2026.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

How to learn an opening, step by step

  1. Pick one opening as White and one defence as Black

    Two openings are enough to start: one for when you open and one for when your opponent does. Check the table for your rating below and choose one you'd enjoy playing.

  2. Learn the plan behind each move

    Every opening move has a goal: hold the centre, bring out a piece, get ready to castle. Know the goal and you'll find the move even when your opponent plays something you didn't study. On Planchetto, before each key move we ask you what it's for.

  3. Know the mistakes that keep coming up

    At your level, many games are decided by familiar mistakes: a knight that jumps too early, a queen that goes pawn-hunting. Learn the ones in your opening and your opponent's, with the move that punishes each one.

  4. Review, then play from what you learned

    Daily review brings each position back when it's due, and after finishing a line you can keep playing that position against Stockfish at the level you choose.

Which opening to learn for your rating

In each rating band, the most played opening and the best scoring one among those with enough games to trust the figure. Pick a band to see the full table.

Lichess players rated 900 to 1700, by band. Score: points per game for the side that chooses it, with its 95% interval.
RatingAs WhiteAs Black
900 to 1100As WhiteMost played: London SystemBest score: Scotch Game 55.1% (between 54.8% and 55.5%)As BlackMost played: French DefenseBest score: East Indian Defense 52.6% (between 50.5% and 54.7%)
1100 to 1300As WhiteMost played: London SystemBest score: Scotch Game 55.4% (between 55.1% and 55.6%)As BlackMost played: Sicilian DefenseBest score: East Indian Defense 52.7% (between 51.2% and 54.2%)
1300 to 1500As WhiteMost played: Queen's GambitBest score: Danish Gambit 55.7% (between 55.2% and 56.2%)As BlackMost played: Sicilian DefenseBest score: East Indian Defense 52.4% (between 51.2% and 53.6%)
1500 to 1700As WhiteMost played: Queen's GambitBest score: Danish Gambit 56.3% (between 55.8% and 56.7%)As BlackMost played: Sicilian DefenseBest score: Elephant Gambit 51.3% (between 50.8% and 51.8%)

The mistakes that cost the most at this level

These are serious mistakes that keep happening in the most played openings at your level. Each one is punished within a few moves: the board marks the mistake and the punishment is written below it.

Blunder

Italian Game · 1. 2. 3.

Blunder, and a trap. After , 4. goes after f7, but there's no knight on f6 blocking the d8 queen's diagonal, so just takes it and hits g2 as well. After 5. you're still a piece down. Play 4. instead. 2 in 100 fall for it, and you score 33.8 against 54.1.

Punished by 5. 6. 7.

All mistakes: Italian Game

Blunder

Scandinavian Defense · 1. 2. 3.

After 2. 3., opens the e8-h5 diagonal. 4. leaves as your only legal move, and 5. hits the h8 rook: after , 6. takes it. challenges the undefended knight instead. Players at your level do punish this: you score 35 in 100 after , 60 after .

Punished by 4. 5. 6.

All mistakes: Scandinavian Defense

Blunder

London System · 1. 2.

A blunder, and a trap. After , the bishop is aimed at your queen through the e2 pawn. Play 3. and that pawn steps out of the way, so wins your queen, and after 4. you've lost the right to castle too. 8 in 100 fall for it, and then you score 11 in 100; with 3., 52.

Punished by 4. 5. 6.

All mistakes: London System

Blunder

Scotch Game · 1. 2. 3. 4.

A blunder that usually works out at your level. After , 5. gives up the knight: following 6. 7. 8. you have f7 and d5 for it, and the enemy king sits on g6 with no castling. 99 in 100 choose it; you score 69 in 100, and just over 1 in 3 with 5..

Punished by 6. 7. 8.

All mistakes: Scotch Game

Opening courses

Each course teaches one opening from move one, with its plan, the mistakes most often made at this level, exercises and daily review.

The Italian is free and complete. Every other course opens with Premium: The first lesson of each is free.

Frequently asked questions

Which chess opening should I learn first?
One as White and one defence as Black that let you play with simple ideas: develop your pieces, take the centre and castle early. The rating table on this page shows which ones are played most and which score best in your band.
Do I need to memorise openings?
You don't need to memorise many moves. Between 900 and 1700 your opponent usually leaves theory early, and what saves you is knowing what you're after in the position. Memorise the opening moves and understand the rest.
How long does it take to learn an opening?
Learning a line is the easy part; what takes time is not forgetting it, and a few minutes of review a day takes care of that.
Are openings worth learning as a beginner?
They are if you learn them by their plans. A well understood opening saves you from the early mistakes that decide many games between 900 and 1700.