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Anderssen's Opening (1.)

In 18,228 Lichess games between players rated 900 to 1700 (September 2026 data), you score 49.2% with Anderssen's Opening. Almost nobody plays it. After 1., Black answers in 42 out of every 100 games and in 26 out of every 100. Strong players meet with 2. and build a center with pawns on e3 and d4.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1.
ECO
A00
Amateur games
18,228
Of all games rated 900 to 1700
0.1%
White's score
Lichess 900–1700: 49.2% · Online, 2200+: 54.7% · Over the board, 2300+: 25.9%
Evaluation after 1.
−0.16

2 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

After 1. , 31 out of every 100 players at your level continue with 2. and 19 out of every 100 with 2.. Strong players, 2200 and up on Lichess, choose 2. in 28 out of every 100 games and score 62 points out of every 100 with it. It leads to a center with pawns on e3 and d4.

After 1. · N = 25,237
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
42.0%49.7%22.6%17.9%
26.1%48.5%27.6%25.0%
6.7%51.8%no datano data
4.9%47.2%11.8%35.7%
4.6%50.8%10.0%no data
3.7%45.9%10.5%21.4%
no datano data3.2%no data
After 1. · N = 6,528
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
30.9%51.2%12.3%no data
18.9%47.5%6.1%no data
12.3%51.7%21.7%no data
10.0%45.6%5.2%no data
6.6%52.3%27.6%no data
5.2%45.3%no datano data
no datano data16.5%100.0%
After 1. 2. · N = 3,146
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
44.7%50.6%52.7%no data
11.1%48.9%19.6%no data
9.6%51.5%5.4%no data
9.3%49.3%3.4%no data
9.1%47.0%10.1%no data
8.9%51.4%no datano data
no datano data8.8%no data
After 1. 2. · N = 5,159
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
27.2%51.2%no datano data
24.5%48.4%no datano data
12.3%52.1%no datano data
8.7%51.3%no datano data
6.0%49.3%no datano data
4.6%47.9%100.0%no data
After 1. 2. 3. · N = 234
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
64.1%52.7%28.6%no data
35.9%45.8%32.3%no data
no datano data39.1%no data

What to do here

The sequence strong players follow is 1. 2. 3. 4. 5.. It aims for a center with pawns on e3 and d4 and, once Black pushes to e4, switches to attacking the black pawn chain on d5 and e4.

1. does not take the center. It takes the b4 square away from Black's f8 bishop and lets Black commit first, with .

2. opens the diagonal for the f1 bishop and puts a pawn behind d4 before you play it. After Black has two central pawns, and 3. sets yours against the one on e5. hits d4 a second time and defends e5. 4. defends d4 and attacks e5 at the same time. That is the order: first you back up d4 with the e3 pawn, then with the knight.

gains space and kicks the knight off f3. 5. steps away from the pawn and from d2 starts attacking e4. Black has more space, but the d5 and e4 chain is fixed and you know where to hit it: e4 with the knight, and d5 with the c-pawn once you bring it to c4. The price is the c1 bishop: with the pawn on b2 and the knight on d2 it has no way out. To free it you will need to move either the b2 pawn or the d2 knight.

With 2., strong players score 62 points out of every 100 across 144 games.

At your level the reply you will see most is . Use the same setup: if you play 2. and your opponent answers , you reach the same position as above by a different move order. From there almost nobody at your level goes on with 3.: only 234 of 5,159 games. The usual moves are 3., in 27 out of every 100, or 3., in 24 out of every 100. With no common sequence, keep the idea: a pawn to d4 against e5 and the knight to f3, which hits it too.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
1,96227.6%
52827.3%
14852.7%
155100.0%
13339.1%
4770.2%
26100.0%
2378.3%

The mistakes that cost the most games

Mistake

After 1. 2. , 3. goes after the e5 pawn, which has no defender. protects it, and the knight heading for f6 would hit your queen, so you retreat with 4.. You have spent two moves and Black carries on with . Play 3. instead, against e5. At your level opponents often don't punish it.

9 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 51.3%; scores 47.9%.

Inaccuracy

After 1. 2. , 3. is an inaccuracy: it attacks nothing and takes the c3 square from your knight. Black piles up on e4 with , and , while you hold it only with 4. and 5.: three attackers against two defenders. Play 3. instead, hitting e5. At your level opponents often don't punish it.

11 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 49.3%; scores 51.5%.

Mistake

After 1. 2. , 3. pushes another pawn in front of your kingside castle. Black attacks it with , and after 5. your h5 pawn is hit by the knight and the h8 rook with nothing defending it. Play 3. instead, preparing d4. At your level opponents often don't punish it.

6 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 46.9%; scores 48.8%.

Mistake

After 1. 2. , the black knight is hitting e4. 3. develops the bishop but leaves that pawn undefended, and wins it. After 4. 5. 6. your pieces are out but you are a pawn down. Play 3. instead, defending e4. At your level opponents often don't take advantage.

4 in 100 play it in this position. It gives away 1.5 pawns of advantage. It scores 49.5%; scores 50.7%.

Mistake

After 1. 2. , 3. holds e4 but opens the h4 diagonal to your king: if you take the knight with the pawn after , the black queen checks from h4. You regain the pawn with 4. 5. 6., but 3. is better. This one does cost you: you score 46 out of 100 instead of 51.

3 in 100 play it in this position. It gives away 1.5 pawns of advantage. It scores 45.7%; scores 50.7%.

Mistake

After 1. 2. , 3. does nothing for e4, and wins it. You get it back with 4. 5. 6., but Black blocks the check by developing a piece and keeps the d5 pawn in the center. Play 3. instead, defending e4. At your level opponents often don't punish it.

3 in 100 play it in this position. It gives away 1.3 pawns of advantage. It scores 48.1%; scores 50.7%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
5,051
Not castled4,634
Not castledNot castled3,614
Not castled1,224
Not castled1,155
1,078
Over the board, 2300+ · the 5 most frequent combinations
WhiteBlackGames
21
Not castled3
Not castled1
1
Not castled1

Variations

Other named lines

Polish Gambit

1. 2. · A00

45 amateur games · White's score: 46.7%

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data