In 213,714 Lichess games between 900 and 1700 (September 2026 data), White scores 50.4% against the Benoni Defense, so it is level. You reach it with 1.d41…f62.c42…c5, let White's pawn advance to d5 and play against it on the queenside, with your bishop on g7. At your level it turns up in 7 of every 1000 games.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.d4f62.c4c5
ECO
A56, A61
Amateur games
213,714
Of all games rated 900 to 1700
0.7%
White's score
Lichess 900–1700: 50.4% · Online, 2200+: 53.2% · Over the board, 2300+: 63.6%
Evaluation after 2…c5
+0.56
47 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.4%900–1100
0.6%1100–1300
0.7%1300–1500
0.9%1500–1700
What amateurs play and what strong players play
After 2…c5, the public plays 3.d5 in 56 of every 100 games; strong online players rated 2200 and up play it in 79 of every 100. The rest is mostly 3.f3 and 3.c3, 14 in every 100 each, while 3.dxc5 gets 5 in every 100. Against 3.d5 the public spreads its answers: 3…b5 in 32 of every 100, 3…e6 in 25 and 3…d6 in 23. Strong players lean toward 3…b5: 54 in every 100. The real gap comes next. After 3…b5, strong players take with 4.cxb5 in 76 of every 100 games, the public in only 25; at your level the usual reply is 4.b3, in 40 of every 100.
After 1.d4f62.c4c5 · N = 12,053
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d5
56.0%
48.6%
79.1%
96.6%
f3
13.8%
47.8%
11.1%
3.4%
c3
13.7%
46.7%
3.6%
no data
e3
9.4%
48.6%
3.7%
no data
dxc5
5.3%
55.7%
2.2%
no data
g5
1.1%
38.4%
no data
no data
g3
no data
no data
0.2%
no data
After 1.d4f62.c4c53.d5 · N = 12,977
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
b5
32.1%
47.8%
54.4%
32.7%
e6
25.1%
50.7%
23.7%
32.7%
d6
22.9%
50.7%
6.1%
no data
g6
9.5%
48.5%
6.0%
18.9%
e5
3.6%
51.2%
7.9%
15.7%
a6
2.4%
54.8%
1.0%
no data
After 1.d4f62.c4c53.d5b5 · N = 3,993
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
b3
40.4%
45.1%
no data
no data
cxb5
24.8%
48.1%
75.8%
88.1%
e3
16.0%
49.6%
no data
no data
c3
12.4%
52.2%
1.7%
no data
g5
2.3%
45.7%
no data
no data
f3
2.0%
58.3%
6.2%
11.9%
c2
no data
no data
6.5%
no data
d2
no data
no data
3.4%
no data
a4
no data
no data
2.6%
no data
After 1.d4f62.c4c53.d5b54.cxb5 · N = 910
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
a6
90.1%
45.2%
96.8%
100.0%
a5+
9.9%
63.3%
0.2%
no data
e6
no data
no data
2.0%
no data
d6
no data
no data
0.6%
no data
g6
no data
no data
0.3%
no data
b7
no data
no data
0.1%
no data
After 1.d4f62.c4c53.d5b54.cxb5a6 · N = 775
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
bxa6
56.5%
43.6%
47.8%
41.1%
c3
27.4%
44.6%
9.6%
no data
e3
12.4%
48.4%
24.5%
50.0%
b6
3.7%
48.3%
14.4%
8.9%
f3
no data
no data
3.1%
no data
e4
no data
no data
0.3%
no data
The plan, from masters' games
Everything turns on White's pawn on d5. It takes c6 and e6 away from you, but it leaves the c4 pawn on its own, and that is where you start. The line strong players follow is 3.d53…b54.cxb54…a65.bxa65…g66.c36…g7: you hand over your b-pawn so that you have no pawns left on the a- and b-files. The a- and b-files go to your rooks and the long diagonal to your bishop, all of it aimed at White's queenside.
3…b5 comes first because it hits the c4 pawn, which nothing defends, so White has to decide right away. If White takes with 4.cxb5, 4…a6 offers the a-pawn too and opens the second file. After 5.bxa6 you are in no hurry to win it back: your bishop on c8 sees the a6 pawn through b7, so you play 5…g6 and 6…g7 first. For now the knight on f6 blocks the diagonal; once it moves, the bishop looks at c3 and b2. Strong players repeat this a lot: after 4.cxb5, 97 of every 100 continue with 4…a6.
At your level hardly anyone gets that far: only 438 public games reach 5.bxa6. What you will meet is 4.b3, which defends c4 with another pawn. You have given nothing away and the tension between b5 and c4 stays; with that move White scores 45 of every 100 points, less than with any other answer to 3…b5.
If you prefer 3…e6, the bishop idea is the same in a different structure. After 4.c34…exd55.cxd55…d66.e46…g6, you have pawns on c5, d6 and g6 against d5 and e4, sometimes f4 as well. 5…d6 holds it all together: it stops the d5 pawn, whose next step would be d6, the push that punishes the mistakes below. In this structure strong players put the bishop on g7 in 53 of every 100 online games and in 73 of every 100 over the board; the alternative, the bishop on e7, comes in at 23 of every 100 online.
Black's kingside fianchetto
Plan played in 73% of the 269 over-the-board games rated 2300+ with this structure.
53 in 100 choose it online.See dataHide
Online, 2200+: 52.9% of 29,171. Over the board, 2300+: 72.9% of 269; the alternative, …e7: 23.3% and 14.1%; the alternative, …d6: 3.6% and 1.1%; the alternative, …c5: 4.8% and 0.0%; the alternative, …b4: 2.0% and 0.7%.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
3.d5
17,145
79.4%
3…b5
14,739
54.1%
4.cxb5
7,941
75.9%
4…a6
6,014
96.8%
5.bxa6
5,802
47.8%
5…g6
2,762
42.8%
6.c3
1,173
90.9%
6…g7
1,057
65.5%
The mistakes that cost the most games
e7Blunder
After 3…e64.c3, 4…e7 puts the bishop on the square the pawn hits once it reaches d6: 5.d6 hits it and it has to go back with 5…f8, since the queen guards d6. Then 6.e4 and 7.e5 kick your knight off f6. With 4…g6 you score 46 of every 100 points; with 4…e7, 40.
5 in 100 play it in this position. It gives away 3.4 pawns of advantage. It scores 39.7%; g6 scores 46.4%.
b6Blunder
After 5.cxd5, 5…b6 does nothing about the d5 pawn. 6.d6 settles on d6, blocks your d7 pawn and takes e7 from you. You need 8…b8 just to attack it. Play 5…d6 instead and claim the square before the pawn does. With 5…b6 you score 36 of every 100 points; with 5…d6, 50.
4 in 100 play it in this position. It gives away 3.4 pawns of advantage. It scores 36.4%; d6 scores 50.0%.
e7Blunder
5…e7 puts the bishop on the square the d5 pawn hits as soon as it advances. 6.d6 attacks it, and after 6…c67.dxe77…xe7 you have lost the bishop for a pawn; 8.d6 then moves into the hole. It happens in 2 of every 100 games and you score 36 of every 100 points. 5…d6 shuts that square.
2 in 100 play it in this position. It gives away 5.6 pawns of advantage. It scores 36.4%; d6 scores 50.0%.
c4Mistake
5…c4 gains space but develops nothing and does not stop the d5 pawn. After 6.e46…b47.e57…e48.d4, the queen hits both the knight on e4 and the c4 pawn, neither of them defended, and you have to find 8…a5. You score 44 of every 100 points; with 5…d6, 50.
5 in 100 play it in this position. It gives away 1.6 pawns of advantage. It scores 44.1%; d6 scores 50.0%.
bxc4Inaccuracy
After 3…b54.c3, 4…bxc4 wins a pawn that comes straight back: 5.e45…d66.xc4, and White sets up e4 and f4. It is an inaccuracy: 57 of every 100 play it and score 46 of every 100 points, against 51 with 4…b4, which kicks the knight off c3. At this level opponents often fail to punish it.
57 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 46.2%; b4 scores 51.1%.
g4Mistake
6…g4 attacks the queen on d1, but 7.f3 blocks the diagonal and hits the bishop, which retreats to c8. After 8.f4 the pawns on e4 and f4 prepare 9.e5, which drives your knight from f6 to d7. With 6…g4 you score 41 of every 100 points; with 6…g6, 56.
6 in 100 play it in this position. It gives away 1.5 pawns of advantage. It scores 41.0%; g6 scores 56.4%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
101,219
Not castled
Not castled
29,822
Not castled
O-O
25,238
O-O
Not castled
24,541
O-O-O
O-O
15,752
O-O-O
Not castled
7,360
Over the board, 2300+ · the 6 most frequent combinations
White
Black
Games
O-O
O-O
216
Not castled
O-O
22
O-O-O
O-O
10
O-O
Not castled
9
Not castled
Not castled
6
O-O-O
Not castled
5
Variations
Old Benoni
1.d4c5 · 107,744 amateur games · 34 over the board
1.d41…c5 with no knight on f6 yet; 107,744 public games, the most played.
Benoni Gambit Accepted
1.d4c52.dxc5 · 52,894 amateur games · 4 over the board
1.d41…c52.dxc5: White grabs the pawn; 52,894 public games.
French Benoni
1.e4e62.d4c53.d5 · 25,488 amateur games · 6 over the board
Reached from 1.e41…e6: 2.d42…c53.d5; White scores 53 of every 100.
Benoni-Indian Defense
1.d4c52.d5f6 · 5,877 amateur games · 10 over the board
1.d41…c52.d52…f6, before White's pawn reaches c4; 5,877 public games.
Modern Variation
1.d4f62.c4c53.d5e6 · 4,984 amateur games · 13 over the board
3…e6, heading for the structure with pawns on c5, d6 and g6; 4,984 games.
Hromádka System
1.d4f62.c4c53.d5d6 · 4,833 amateur games · 4 over the board
3…d6 without trading on d5: the e7 pawn waits; 4,833 games.
King's Pawn Line
1.d4f62.c4c53.d5e64.c3exd55.cxd5d66.e4 · 3,575 amateur games · 9 over the board
After 5…d6, 6.e4 backs up the d5 pawn; 3,575 public games.
What is the Benoni Defense and what are you after with Black?
It is 1.d41…f62.c42…c5: you hit the center with your c-pawn and, if White pushes 3.d5, you play on the queenside with your bishop on g7. At your level it is uncommon, 7 in every 1000 games, and it grows with rating: from 4 in every 1000 at 900 to 1100 to 9 at 1500 to 1700.
How well does the Benoni Defense score in chess at club level?
Between 900 and 1700, White scores 50 of every 100 points across 213,714 Lichess games, so the opening holds up fine. Higher up it is harder: strong online players score 53 of every 100 with White, and over the board at 2300 and up White scores 64. The Old Benoni, 1.d41…c5, is the most played line.