In 133,290 Lichess games between players rated 900 to 1700 (September 2026), you score 51.9% with the Blackmar-Diemer Gambit. You give up your e-pawn and then your f-pawn to develop fast and open the f-file, playing a pawn down with a lone pawn on d4. Your results improve with rating: 49 points in 100 at 900 to 1100, 53 at 1500 to 1700.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.d4d52.e4
ECO
D00
Amateur games
133,290
Of all games rated 900 to 1700
0.4%
White's score
Lichess 900–1700: 51.9% · Online, 2200+: 52.9% · Over the board, 2300+: 46.2%
Evaluation after 2.e4
−0.65
48 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.5%900–1100
0.4%1100–1300
0.4%1300–1500
0.5%1500–1700
What amateurs play and what strong players play
Against players rated 2200+ online, the sequence is 2…dxe43.c33…f64.f34…exf35.xf35…g46.h3. There, 77 in 100 opponents take on e4; at your level, 67. After 3.c3, strong players defend with 3…f6 in 76 of every 100 games. After 4.f3, strong players accept the second pawn in 64 of every 100 games, and your peers in 79. The biggest gap is in your own move: after 4…exf3, strong players recapture with 5.xf3 in 97 of every 100 games; at your level, only 67. Over the board at 2300 there are just 13 games, too few to draw conclusions.
After 1.d4d52.e4 · N = 157,819
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
dxe4
67.1%
51.3%
77.2%
100.0%
e6
10.2%
52.5%
9.1%
no data
c6
6.7%
53.6%
9.6%
no data
f6
5.5%
55.5%
2.1%
no data
c6
4.7%
52.1%
0.8%
no data
e5
2.1%
56.0%
no data
no data
c5
no data
no data
0.8%
no data
After 1.d4d52.e4dxe4 · N = 105,495
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c3
61.9%
53.2%
90.6%
100.0%
f3
21.3%
52.6%
7.7%
no data
c4
3.7%
45.8%
0.3%
no data
d5
2.9%
42.8%
no data
no data
e3
2.2%
48.2%
no data
no data
c4
1.9%
46.1%
1.5%
no data
After 1.d4d52.e4dxe43.c3 · N = 65,052
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
f6
57.5%
52.8%
75.7%
no data
f5
13.3%
53.4%
6.4%
no data
f5
12.5%
56.0%
3.1%
no data
c6
5.8%
50.1%
no data
no data
e6
4.5%
55.4%
no data
no data
e5
3.1%
47.2%
10.5%
no data
c5
no data
no data
2.4%
no data
c6
no data
no data
1.1%
no data
After 1.d4d52.e4dxe43.c3f6 · N = 49,543
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
f3
67.4%
54.6%
77.8%
no data
g5
15.3%
51.6%
21.1%
no data
c4
4.2%
47.8%
1.0%
no data
e3
3.0%
48.5%
no data
no data
f4
2.7%
49.7%
no data
no data
e2
2.0%
49.2%
no data
no data
After 1.d4d52.e4dxe43.c3f64.f3 · N = 35,297
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
exf3
78.6%
55.5%
64.0%
no data
f5
9.3%
51.0%
12.2%
no data
c6
5.1%
49.1%
no data
no data
e6
3.9%
55.0%
no data
no data
e5
1.3%
44.6%
3.1%
no data
e3
0.9%
50.6%
10.4%
no data
c5
no data
no data
7.2%
no data
c6
no data
no data
1.2%
no data
What to do here
The gambit trades pawns for time. You give up your e-pawn and then your f-pawn, win one back, and end up a pawn down with a lone pawn on d4, two knights out, and an f-file with no white pawn, pointing at f7.
3.c3 hits the e4 pawn, which has no defender, and develops a piece at the same time. Your opponent has to protect it, and at your level does so with 3…f6 in 58 of every 100 games. That's why the knight comes before the pawn: it forces your opponent to spend a move on defense. Then 4.f3 adds a second attacker on e4 against a single defender. If your opponent doesn't take, you win the pawn back. If they take with 4…exf3, 5.xf3 recaptures while developing your other knight, which also guards d4 alongside your queen. Recapturing with the knight is what makes the gambit work: every piece you bring out earns back the time you paid for with pawns, and for now only the king defends f7. With your e- and f-pawns gone, your bishops have open lines: the c1 bishop can go to f4 or g5, and the f1 bishop to c4, on the diagonal to f7.
After 5…g4, the bishop pins your f3 knight to your queen, since e2 is empty, and that knight is one of d4's two defenders. 6.h3 puts the question to the bishop before the pin starts to bother you: strong players choose it in 83 of every 100 games. If it takes on f3 and you recapture with the queen, you keep the bishop pair and your queen hits b7, which is left undefended. The cost is that d4 loses both its defenders, so keep an eye on it before you go after b7.
At your level the line often breaks earlier. After 2.e4, 1 in 3 opponents don't take, most often choosing 2…e6 or 2…c6. After 3.c3, about 13 in 100 games continue 3…f5 and about as many 3…f5: now e4 has a defender, and you have to decide whether 4.f3 is still worth it. And when you reach 4.f3 with the knight on f6, 21 in 100 opponents turn down the second pawn.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
2…dxe4
2,486
77.2%
3.c3
1,907
90.6%
3…f6
1,691
75.7%
4.f3
2,328
77.8%
4…exf3
2,195
64.0%
5.xf3
1,400
97.4%
5…g4
1,301
31.1%
6.h3
376
83.0%
The mistakes that cost the most games
exd5Mistake
A mistake. After 2…e5, 3.exd53…xd5 centralizes the enemy queen, which hits d4 along with the e5 pawn. After 4.f34…c65.c35…b4, the pin forces 6.d2. With 3.dxe5 you capture on e5, and d5 comes under fire from your e4 pawn and queen. At your level it costs little: 56 points in 100 versus 59.
14 in 100 play it in this position. It gives away 1.8 pawns of advantage. It scores 55.8%; dxe5 scores 59.4%.
c3Mistake
A mistake. After 2…f6, the knight hits your e4 pawn. Best is to push it to e5: it hits the knight, d4 protects it, and you gain space. 3.c3 defends e4, but after 3…dxe44.f34…exf35.xf35…g66.f4 you're a pawn down. 1 in 3 choose it; at your level it costs little: 55 in 100 versus 58.
34 in 100 play it in this position. It gives away 1.7 pawns of advantage. It scores 54.9%; e5 scores 57.6%.
f3Mistake
A mistake. After 3…c6, d4 has two attackers, the knight and the queen, and one defender, your queen. 4.f3 does nothing for it: 4…xd45.fxe45…xd1+6.xd16…f67.f2, and with the queens gone you're still a pawn down with no attack. 4.d5 advances and hits the knight. You score 49 points in 100; with 4.d5, 57.
23 in 100 play it in this position. It gives away 2.4 pawns of advantage. It scores 49.1%; d5 scores 56.8%.
f3Mistake
A mistake, though at your level it often goes unpunished. After 3…e6, 4.f3 allows 4…b4, pinning your knight to the king. After 5.fxe45…xc3+6.bxc36…h4+7.e2 you lose the right to castle and e4 is left undefended. 4.xe4 wins the pawn back without exposing your king. Even so, you score 58 in 100 with 4.f3 and 52 with 4.xe4.
18 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 57.8%; xe4 scores 52.0%.
xe4Mistake
A mistake. After 3…c6, 4.xe4 wins the pawn back but leaves d4 with two attackers and one defender: 4…xd4 centralizes the enemy queen, which hits your knight. After 5.d35…f56.f36…d77.c5 you're still a pawn down. 4.d5 gains time on the knight. You score 44 points in 100 versus 57.
38 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 44.4%; d5 scores 56.8%.
c3Mistake
A mistake. After 2…e5, 3.c33…dxe4 leaves d4 with two attackers, the e5 pawn and the queen, and one defender. 4.ge2 holds it, but 4…b4 pins the c3 knight, and after 5.d25…exd46.xd4 you're a pawn down. 3.dxe5 captures on e5 and hits d5 with your e4 pawn and queen. You score 53 points in 100 versus 59.
8 in 100 play it in this position. It gives away 2.1 pawns of advantage. It scores 53.2%; dxe5 scores 59.4%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
35,234
Not castled
Not castled
22,017
O-O
Not castled
18,622
O-O-O
O-O
18,333
O-O-O
Not castled
12,788
O-O
O-O-O
8,489
Over the board, 2300+ · the 6 most frequent combinations
White
Black
Games
O-O-O
Not castled
3
Not castled
Not castled
2
O-O-O
O-O-O
2
O-O
O-O
2
O-O
O-O-O
2
Not castled
O-O-O
1
Variations
Blackmar-Diemer Gambit Accepted
1.d4d52.e4dxe43.c3f64.f3exf3 · 33,367 amateur games · 3 over the board
Your opponent takes the second pawn with 4…exf3 and you recapture with 5.xf3; you score 56 in 100.
Blackmar Gambit
1.d4d52.e4dxe43.f3 · 18,795 amateur games
3.f3 hits e4 before the knight comes out; 18,795 games and 53 points in 100.
Zeller Defense
1.d4d52.e4dxe43.c3f5 · 9,210 amateur games
3…f5 defends e4 with the bishop instead of the knight; 9,210 games, 53 in 100.
Netherlands Variation
1.d4d52.e4dxe43.c3f5 · 8,179 amateur games · 2 over the board
3…f5 defends e4 with a pawn but opens the h5 diagonal to Black's king; 56 in 100.
von Popiel Gambit
1.d4d52.e4dxe43.c3f64.g5 · 6,592 amateur games
4.g5 attacks the knight guarding e4 instead of playing 4.f3; 52 points in 100.
Blackmar-Diemer Gambit Declined: Vienna Defense
1.d4d52.e4dxe43.c3f64.f3f5 · 4,663 amateur games · 2 over the board
4…f5 adds a defender to e4 instead of capturing; here you score 50 in 100.
Fritz Attack
1.d4d52.e4dxe43.c4 · 3,869 amateur games
3.c4 aims at f7 but doesn't attack e4; you score only 46 in 100.
Blackmar-Diemer Gambit Declined: Lamb Defense
1.d4d52.e4dxe43.c3f64.f3c6 · 3,364 amateur games
4…c6 ignores the f3 pawn and hits d4, which only your queen defends; 49 in 100.
What is the idea behind the Blackmar-Diemer Gambit?
After 1.d41…d52.e42…dxe43.c33…f64.f3, you give a second pawn to speed up development. After 4…exf35.xf3 you're a pawn down, but both knights are out, d4 is guarded by the knight and queen, and the f-file has no white pawn, aiming at f7.
What happens when the Blackmar-Diemer Gambit is declined?
Right after 2.e4, 1 in 3 opponents at your level don't take, usually playing 2…e6 or 2…c6. Later, after 4.f3, 21 in 100 refuse the second pawn, mostly with 4…f5, 4…c6 or 4…e6. Against 4…c6, watch d4: only your queen defends it.
Can you play the Blackmar-Diemer Gambit against the Scandinavian?
Yes. After 1.e41…d5, 2.d4 offers the pawn and reaches the same position as 1.d41…d52.e4. In the data, 44,717 games got there through the Scandinavian move order and 113,480 through 1.d4. If your opponent takes with 2…dxe4, the plan is the same: 3.c3 and 4.f3.
Is the Blackmar-Diemer Gambit a good opening at club level?
Between 900 and 1700 you score about 52 points in 100, and the result rises with rating: 49 at 900 to 1100, 53 at 1500 to 1700. Strong online players also score 53. It's rare at your level: about 4 in every 1000 games.