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Caro-Kann Defense (1. )

In 1,633,127 Lichess games from September 2026, rated 900 to 1700, you score 50.1% with the Caro-Kann Defense. You meet 1. with so that arrives with the pawn already backed by c6. If your opponent locks the chain with 3., your bishop comes out to f5 and your c-pawn goes after d4. Among players rated 2200 or more online, you score 47 in 100.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1.
ECO
B10, B12, B15
Amateur games
1,633,127
Of all games rated 900 to 1700
5.3%
White's score
Lichess 900–1700: 49.9% · Online, 2200+: 53.0% · Over the board, 2300+: 56.0%
Evaluation after
+0.45

92 named lines in this family; 3 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

Among strong players, the most repeated line is 2. 3. 4. 5. . At your level opponents spread out more: 2. comes in 4 in 10 games, against 7 in 10 among players rated 2200 or more, and 2. in 32 in 100. After , 3. shows up in 49 in 100 games at your level. After , expect 4. most often, in 35 in 100, then 4., in 21. 4., the strong players' favourite, appears in fewer than 5 in 100.

After 1. · N = 1,537,999
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
38.5%51.2%68.1%77.6%
31.8%49.1%13.2%14.2%
9.9%46.5%no datano data
6.8%49.4%8.6%5.6%
3.2%50.4%0.8%no data
2.4%49.6%3.6%0.6%
no datano data3.7%2.0%
After 1. 2. · N = 641,329
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
93.4%51.0%95.4%99.2%
1.9%52.7%0.1%no data
1.7%52.8%2.8%0.8%
0.5%53.3%0.8%no data
0.4%56.5%no datano data
0.4%57.1%0.2%no data
no datano data0.2%no data
After 1. 2. · N = 609,122
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
48.9%50.1%36.3%58.5%
24.8%50.2%26.2%15.2%
18.6%53.7%22.6%15.2%
2.9%54.0%5.4%3.8%
2.1%56.2%8.6%7.4%
1.0%50.9%0.6%no data
After 1. 2. 3. · N = 309,434
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
56.6%50.5%65.2%75.7%
30.9%47.5%30.4%23.5%
6.6%54.1%1.2%no data
2.4%56.7%no datano data
0.8%59.7%no datano data
0.7%48.1%0.5%no data
no datano data0.8%no data
no datano data0.8%no data
no datano datano data0.7%
After 1. 2. 3. · N = 174,787
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
34.7%49.7%27.0%31.2%
21.0%51.4%7.1%4.7%
9.1%49.4%6.8%4.3%
7.6%49.9%no datano data
6.5%49.8%no datano data
4.5%58.3%34.8%35.0%
no datano data5.6%5.3%
no datano data5.2%12.9%

The plan, from masters' games

The strong players' line, 2. 3. 4. 5. , does two things in a set order. First, it gets your light-squared bishop out before a pawn on e6 shuts it in. Then it goes after d4, the base of the d4–e5 chain, with your c-pawn.

develops nothing. It prepares , so the pawn that confronts e4 arrives already protected. With 3. your opponent gains space, but the chain is now fixed and e5 has a single defender, the pawn on d4. That pawn is what you will attack.

That is why comes before you move the e-pawn: with a pawn on e6, the c8 bishop would be stuck behind d5 and e6. Outside the chain, though, the bishop becomes a target for pawns. 4. prepares a push to g4, which would hit it. stops that, because g4 is now covered by your h5 pawn and by the bishop itself. Then 5. attacks the bishop, which has no defender on f5, and trades it off. Your opponent loses their light-squared bishop, and you get rid of the one the chain was going to bury.

With the bishop sorted, it is the c-pawn's turn. It already went to c6, and now it moves again, to c5, to hit d4: if d4 falls or gets traded, e5 loses its support. This is the most common plan in the structure: 6 in 10 strong online players choose it, and 1 in 2 over-the-board players rated 2300 or more. You can play it straight away with , before the bishop comes out, and at your level it works: with you score almost 53 in 100, and with , almost 50. Hitting e5 with is worse, because the f-pawn no longer guards e6.

At your level this sequence breaks off early, since 4. is rare. When it does come, the reply worth learning is : 7 in 10 strong players choose it, but fewer than 3 in 10 players at your level. Without it, the pawn reaches g4 and your bishop has to retreat.

The c5 break against the pawn chain

Plan played in 50% of the 681 over-the-board games rated 2300+ with this structure.

59 in 100 choose it online.See dataHide

Online, 2200+: 59.4% of 22,055. Over the board, 2300+: 50.2% of 681; the alternative, : 5.6% and 10.1%.

The c5 break in the Queen's Gambit

Plan played in 14% of the 90 over-the-board games rated 2300+ with this structure.

11 in 100 choose it online.See dataHide

Online, 2200+: 10.7% of 3,379. Over the board, 2300+: 14.4% of 90; the alternative, : 3.0% and 2.2%.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
91,98968.3%
64,47395.4%
61,71836.7%
22,67865.5%
14,82234.8%
5,13470.0%
3,58057.9%
2,05894.5%

The mistakes that cost the most games

Inaccuracy

After 3., lets the e-pawn advance with tempo: 4. hits the knight, which goes back with , and after 5. the push 6. hits f7 and the knight on d7. Best is . It is an inaccuracy: you score 45 in 100 instead of 47, and at your level opponents often don't punish it.

12 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 45.3%; scores 47.2%.

Inaccuracy

Against 3., shuts your c8 bishop in behind d5 and e6, the very thing the Caro-Kann is built to avoid. After 4. 5., d4 is undefended, but if you grab it with , 6. hits your queen and makes it move again. It is an inaccuracy: you score 46 in 100, against 47 with .

11 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 46.3%; scores 47.2%.

Inaccuracy

hits e5, but after 4. the pawn has two defenders, d4 and the knight. And with the f7 pawn gone, only the c8 bishop covers e6, while your g8 knight loses the f6 square. It is an inaccuracy, but a costly one: you score 43 in 100 with it and almost 50 with .

2 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 43.3%; scores 49.5%.

Inaccuracy

After 2. 3., hits the knight and grabs space, but the pawn drifts away from its support. 4. steps aside and 5. attacks d4; if you trade with , then after 6. the pawns on c3 and e4 control d4 and d5. Best is . You score 48 in 100 instead of 51.

13 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 48.2%; scores 51.1%.

Mistake

After 2. 3., pins the f3 knight to the queen. 4. puts the question and, after 5., your opponent keeps both bishops. Without your light-squared bishop, 6. hits b7 and you have to cover it with . Best is , but at your level opponents don't punish this: you score 54 in 100.

26 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 54.1%; scores 53.4%.

Inaccuracy

After 2. 3., the natural move is , which keeps a pawn on d5. With , 4. takes the c6 pawn too and, after , you have no c- or d-pawn left while your opponent takes the centre with 6.. You score 48 in 100 instead of 52.

5 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 48.5%; scores 52.0%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
739,280
Not castled290,308
Not castledNot castled200,498
Not castled108,557
105,298
77,012
Over the board, 2300+ · the 6 most frequent combinations
WhiteBlackGames
775
Not castled246
Not castledNot castled136
107
78
Not castled64

Variations

Hillbilly Attack

1. 2. · 151,405 amateur games

2. brings the bishop out before d4, and hits it: you score 53.5 in 100.

Two Knights Attack

1. 2. 3. · 53,501 amateur games · 163 over the board

2. and 3. develop both knights without playing d4: you score 49 in 100.

Classical Variation

1. 2. 3. 4. · 42,927 amateur games · 65 over the board

After 3. 4., develops with an attack on the knight: you score 47.5 in 100.

Breyer Variation

1. 2. · 36,165 amateur games · 8 over the board

2. props up e4 with a pawn instead of taking the centre: you score 51 in 100.

Accelerated Panov Attack

1. 2. · 24,850 amateur games · 28 over the board

2. eyes d5 before you can play : you score 46.5 in 100.

Panov Attack

1. 2. 3. 4. · 22,879 amateur games · 66 over the board

After 3. , 4. attacks your pawn on d5: you score 46 in 100.

Maróczy Variation

1. 2. 3. · 18,369 amateur games · 45 over the board

3. props up e4 with the f-pawn: you score 46 in 100 across 18,369 games.

Campomanes Attack

1. 2. 3. · 17,657 amateur games

After 3., lets 4. hit the knight: you score 45 in 100.

Endgame Offer

1. 2. 3. · 16,444 amateur games · 59 over the board

After 2. , 3. props up e4 without taking the centre: you score 46.5 in 100.

Main Line

1. 2. 3. 4. · 16,246 amateur games · 5 over the board

After 3. , your opponent wins the pawn back with 4.: you score 45 in 100.

Tartakower Variation

1. 2. 3. 4. 5. · 14,507 amateur games · 129 over the board

After 5., opens the e-file and your f8 bishop's diagonal: you score 50 in 100.

Ulysses Gambit

1. 2. 3. 4. · 5,046 amateur games · 1 over the board

After 3. , 4. goes after the pawn on e4: you score 51 in 100.

Endgame Variation

1. 2. 3. 4. 5. · 4,612 amateur games · 41 over the board

After 5. the queens are gone and your opponent can't castle: you score 57 in 100.

Euwe Attack

1. 2. · 4,233 amateur games · 1 over the board

2. prepares the bishop on b2: you score 51 in 100 across 4,233 games.

Modern Variation

1. 2. 3. · 4,229 amateur games · 14 over the board

3. defends e4 with the knight: one of your worst lines, at 44 in 100.

Alien Gambit

1. 2. 3. 4. 5. 6. · 3,467 amateur games

After , 6. gives up the knight next to your king: you score about 4 in 10.

Rasa-Studier Gambit

1. 2. 3. 4. · 3,452 amateur games

After 3. , 4. hits e4 and offers a pawn for development: you score 46 in 100.

Karpov Variation

1. 2. 3. 4. · 3,127 amateur games · 27 over the board

readies the other knight for f6 without risking doubled pawns: you score 49 in 100.

Other named lines

von Hennig Gambit

1. 2. 3. 4. · B15

3,032 amateur games · White's score: 58.5%

Gurgenidze System

1. 2. 3. · B15

2,729 amateur games · White's score: 54.1%

Alekhine Gambit

1. 2. 3. 4. 5. · B15

2,565 amateur games · White's score: 55.2%

Forgacs Variation

1. 2. 3. 4. 5. 6. · B15

2,426 amateur games · White's score: 52.5%

Apocalypse Attack

1. 2. 3. 4. · B10

2,415 amateur games · White's score: 49.2%

Goldman Variation

1. 2. 3. · B10

2,389 amateur games · White's score: 56.5%

Masi Variation

1. 2. · B12

2,226 amateur games · White's score: 56.6%

Bronstein-Larsen Variation

1. 2. 3. 4. 5. · B16

792 amateur games · White's score: 57.5%

Toikkanen Gambit

1. 2. 3. · B10

709 amateur games · White's score: 49.5%

Labahn Attack

1. 2. · B10

672 amateur games · White's score: 43.3%

Mieses Gambit

1. 2. 3. · B12

632 amateur games · White's score: 57.9%

Spike Variation

1. 2. · B10

460 amateur games · White's score: 45.2%

Finnish Variation

1. 2. 3. 4. · B16

428 amateur games · White's score: 52.6%

Hector Gambit

1. 2. 3. 4. · B10

420 amateur games · White's score: 48.3%

De Bruycker Defense

1. 2. · B12

319 amateur games · White's score: 56.1%

St. Patrick's Attack

1. 2. 3. · B10

274 amateur games · White's score: 53.5%

Gurgenidze Counterattack

1. 2. 3. · B15

236 amateur games · White's score: 58.7%

Martian Gambit

1. 2. 3. 4. 5. 6. 7. · B18

216 amateur games · White's score: 69.7%

Advance, Short Variation

1. 2. 3. 4. 5. · B12

171 amateur games · White's score: 46.8%

Massachusetts Defense

1. 2. · B12

95 amateur games · White's score: 59.5%

Edinburgh Variation

1. 2. 3. · B12

94 amateur games · White's score: 50.0%

Labahn Attack, Double Gambit

1. 2. 3. · B10

27 amateur games · White's score: 46.3%

Mieses Attack, Landau Gambit

1. 2. 3. 4. 5. · B12

22 amateur games · White's score: 75.0%

Labahn Attack, Polish Variation

1. 2. 3. · B10

11 amateur games · White's score: 54.5%

Scorpion-Horus Gambit

1. 2. 3. 4. · B10

9 amateur games · White's score: 55.6%

Spike Variation, Scorpion-Grob Gambit

1. 2. 3. 4. · B10

3 amateur games · White's score: 66.7%

Dinic Gambit

1. 2. 3. 4. · B10

Panov-Botvinnik, Herzog Defense

1. 2. 3. 4. 5. 6. 7. · B13

Questions

What is the Caro-Kann Defense, explained simply?

You answer 1. with so that comes with a protected pawn. It shows up in 5 in 100 games between 900 and 1700, and more often as ratings rise: 4 in 100 at 900 to 1100, 6 in 100 at 1500 to 1700. In every one of those bands you score about 50 in 100.

What is the main pawn idea in the Caro-Kann?

Hit the base of your opponent's chain. When your opponent plays 3., the pawn on e5 leans on d4 alone. Your c-pawn goes to c5 and attacks d4: if d4 goes, e5 loses its support. 6 in 10 strong online players pick that plan in this structure.

What should you do with your bishop in the Caro-Kann?

Get it out before the e-pawn moves. After 3., puts the bishop outside the chain before a pawn on e6 closes it in behind d5. If 4. prepares g4 to chase it, answer . When 5. offers a trade, accepts it.

Is the Caro-Kann good for beginners?

It holds up at every level. Between 900 and 1100 you score 50 in 100 with it, the same as between 1500 and 1700. The plan is short to state: protect d5 with c6, get the light-squared bishop out before playing e6, then attack d4 with the c-pawn. Watch out for 3., where you score only 44 in 100.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data