According to Lichess (September 2026, N = 21,266 games rated 900 to 1700), you score 46.6% with the Clemenz Opening, 1.h3. It is a waiting move: it leaves the center alone and lets your opponent claim it first. Strong players follow 1…e52.e42…f63.f33…xe44.d34…f65.xe5, and that is the line explained here.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.h3
ECO
A00
Amateur games
21,266
Of all games rated 900 to 1700
0.1%
White's score
Lichess 900–1700: 46.6% · Online, 2200+: 58.3% · Over the board, 2300+: 0.0%
Evaluation after 1.h3
−0.05
2 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.1%900–1100
0.1%1100–1300
0.1%1300–1500
0.1%1500–1700
What amateurs play and what strong players play
At your level, after 1.h3 your opponent answers 1…e5 in 43 of every 100 games and 1…d5 in 26. After 1…e5, most players pick 2.a3, 2.g4 or 2.e4. Online players rated over 2200 prefer 2.e4, 2.c4, 2.c3 or 2.e3, moves that take the center or prepare to. The biggest gap comes after 2.e4. Strong players reply 2…f6 in all 78 of their games; at your level only 27 in 100 do, and more than 1 in 3 go for 2…c6 instead. With 1.h3 you score between 45 and 48 out of 100 in every band from 900 to 1700; players over 2200 score 58.
After 1.h3 · N = 25,794
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
e5
43.3%
45.6%
39.0%
no data
d5
25.6%
46.7%
28.2%
no data
e6
6.4%
49.9%
no data
no data
c5
4.6%
47.2%
5.2%
no data
c6
3.2%
46.3%
2.7%
no data
f6
3.2%
45.5%
8.3%
no data
g6
no data
no data
4.4%
no data
After 1.h3e5 · N = 11,086
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
a3
28.5%
47.8%
no data
no data
g4
18.0%
46.6%
9.1%
no data
e4
17.9%
48.5%
21.5%
no data
g3
8.0%
44.8%
no data
no data
f3
5.5%
42.7%
no data
no data
e3
5.4%
46.5%
18.5%
no data
c4
no data
no data
21.2%
no data
c3
no data
no data
18.8%
no data
d3
no data
no data
5.8%
no data
After 1.h3e52.e4 · N = 13,782
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c6
34.5%
50.8%
no data
no data
f6
27.4%
49.9%
100.0%
no data
c5
11.1%
51.8%
no data
no data
d6
9.6%
49.3%
no data
no data
d5
7.5%
50.4%
no data
no data
f6
2.4%
44.4%
no data
no data
After 1.h3e52.e4f6 · N = 3,644
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d3
39.5%
49.9%
6.7%
no data
c3
24.8%
48.9%
45.3%
no data
f3
12.2%
57.1%
no data
no data
f3
7.2%
52.5%
48.0%
no data
d3
5.8%
51.4%
no data
no data
a3
3.3%
41.7%
no data
no data
After 1.h3e52.e4f63.f3 · N = 867
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c6
36.2%
51.9%
no data
no data
xe4
30.3%
46.0%
75.0%
no data
c5
23.5%
50.2%
no data
no data
d6
5.8%
65.0%
no data
no data
d5
4.2%
43.1%
25.0%
no data
What to do here
1.h3 does not fight for the center. It covers g4 and lets you see what your opponent wants. The strong-player line, 1…e52.e42…f63.f33…xe44.d34…f65.xe5, ends in an open position with level material, your knight on e5, and the h3 pawn doing a real job.
After 1…e5, 2.e4 puts your pawn in the center. 2…f6 attacks it at once, and nothing defends it. Instead of covering it, 3.f3 hits back: your knight attacks e5, which is just as loose. Your opponent grabs first with 3…xe4. Now 4.d3 comes before winning the pawn back, because it attacks the knight on e4 and forces it to move. If you took on e5 straight away, the black knight would stay on e4, eyeing f2. After 4…f6, 5.xe5 wins the pawn back and the material is level.
In the final position your knight on e5 hits f7 and d7, and this is where 1.h3 pays off: the f6 knight cannot jump to g4 to challenge yours, because your h3 pawn would take it. What you need to watch is the e-file. Nothing stands between your knight and your king on e1, so a black queen or rook landing on that file pins it. Get the f1 bishop out early and get ready to castle.
The numbers back this line up. After 1…e5, you score 49 out of 100 at your level with 2.e4 and 47 with 2.g4; players over 2200 score 63 with 2.e4. After 2…f6, the most common choice is 3.d3, which guards e4 but gives up the counterattack: you score 50 out of 100 with 3.d3 and 52 with 3.f3. The gap is small. What changes is your opponent's reply. After 3.f3, strong players take with 3…xe4 in 75 of every 100 games; at your level only 30 do. The most common reply is 3…c6, 36 in 100, which guards e5 and leaves your e4 pawn attacked and undefended: cover it with 4.c3 or 4.d3 before anything else. Against 3…c5, 24 in 100, the bishop eyes f2 and your e4 pawn is still loose.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
1…e5
878
39.0%
2.e4
330
21.5%
2…f6
78
100.0%
3.f3
75
48.0%
3…xe4
36
75.0%
4.d3
27
100.0%
4…f6
24
100.0%
5.xe5
24
100.0%
The mistakes that cost the most games
f3Blunder
Blunder, and a trap. After 1…e52.g42…d5, 3.f3 empties f2, and nothing can block on g3 because your g- and h-pawns have already moved up. 3…h4# is mate. 3 in 100 players walk into it here. Opponents don't always spot it: you still score 31 out of 100, against 54 with 3.d4.
3 in 100 play it in this position. It gives away 10 pawns of advantage. It scores 31.0%; d4 scores 54.2%.
g4Mistake
After 1…e5, 2.g4 pushes another wing pawn and ignores the center. Then 2…c63.c43…h5, hitting g4, and 4.g5; then 4…d5 attacks your c4 pawn, and after 5.cxd5 the center opens with your kingside already loose. 18 in 100 players choose it. It rarely gets punished: you score 47 out of 100, against 49 with 2.e4.
18 in 100 play it in this position. It gives away 1.3 pawns of advantage. It scores 46.6%; e4 scores 48.5%.
g4Mistake
After 1…d5, 2.g4 goes back to the wing. 2…h5 offers a pawn: after 3.gxh5 your opponent takes the center with 3…e5, and 4.d34…c65.a3 leaves you with five pawn moves and no pieces developed. Almost 20 in 100 players choose it. It is hardly punished: you score 46 out of 100, against 48 with 2.d4.
20 in 100 play it in this position. It gives away 1.6 pawns of advantage. It scores 46.4%; d4 scores 48.2%.
g4Mistake
After 1…e52.e32…d5, 3.g4 spends another tempo on the wing against two central pawns. With 3…h54.gxh54…c6 your opponent gives a pawn for development, and after 5.d45…d66.dxe5 the center opens with your king on e1. 14 in 100 players choose it. It is rarely punished: you score 50 out of 100, against 54 with 3.d4.
14 in 100 play it in this position. It gives away 1.4 pawns of advantage. It scores 49.8%; d4 scores 53.9%.
g3Inaccuracy
After 1…e5, 2.g3 is another slow step on the kingside, and your opponent uses it to build a three-pawn center: 2…d53.a33…c54.e34…c65.e2, with pawns on c5, d5 and e5. 8 in 100 players choose it. It is rarely punished: you score 45 out of 100, against 49 with 2.e4.
8 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 44.8%; e4 scores 48.5%.
f3Blunder
After 1…e52.e42…f6, 3.f3 guards e4 but opens the diagonal to your king. After 3…xe44.fxe44…h4+, blocking on g3 fails: no pawn guards that square. After 5.e25…xe4+6.f2 you have a knight for two pawns but cannot castle. Fewer than 3 in 100 players choose it. You score 39 out of 100; with 3.f3, 52.
3 in 100 play it in this position. It gives away 4.7 pawns of advantage. It scores 39.4%; f3 scores 52.5%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
Not castled
O-O
5,064
Not castled
Not castled
5,046
O-O
O-O
4,779
Not castled
O-O-O
1,726
O-O
Not castled
1,364
O-O-O
O-O
1,283
Over the board, 2300+ · the 2 most frequent combinations
White
Black
Games
Not castled
O-O
1
O-O
O-O
1
Variations
Other named lines
Spike Lee Gambit
1.h3h52.g4 · A00
34 amateur games · White's score: 45.6%
Traps
f3Blunder in the position after 1.h3e52.g4d5. 84 of 2,582 fall for it.