The Danish Gambit arises after 1.e41…e52.d42…exd43.c3: you offer pawns to open lines toward f7 and g7 before your opponent has developed. In 105,539 Lichess games between 900 and 1700 (September 2026 data), you score 55.7% with it. Online players rated 2200+ score 49.5% from your side, and at that level the 5…d5 defense is common, while almost nobody plays it at yours.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4e52.d4exd43.c3
ECO
C21
Amateur games
105,539
Of all games rated 900 to 1700
0.4%
White's score
Lichess 900–1700: 55.7% · Online, 2200+: 49.5% · Over the board, 2300+: no data
Evaluation after 3.c3
−0.24
8 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.2%900–1100
0.3%1100–1300
0.4%1300–1500
0.4%1500–1700
What amateurs play and what strong players play
After 3.c3, 73 out of 100 opponents at your level accept with 3…dxc3. Strong players accept only 40 times out of 100, and 1 in 3 strike back with 3…d5. The usual follow-up is 4.c4 (76 out of 100), and after 4…cxb25.xb2 you're two pawns down with both bishops aimed at the kingside. This is where the levels split. At your level the common replies are 5…b4+ (23 out of 100) and 5…f6 (22 out of 100), while only 2 in 100 play 5…d5, the choice of 40 out of 100 strong players. Against 5…d5, strong players on your side score just 36 out of 100.
After 1.e4e52.d4exd43.c3 · N = 117,395
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
dxc3
73.3%
57.2%
40.0%
no data
c6
12.1%
52.6%
4.4%
no data
d5
3.1%
46.7%
32.5%
no data
f6
2.9%
52.0%
3.5%
no data
d6
2.6%
52.0%
no data
no data
c5
1.8%
53.0%
no data
no data
e7
no data
no data
10.0%
no data
d3
no data
no data
8.7%
no data
After 1.e4e52.d4exd43.c3dxc3 · N = 86,070
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c4
76.4%
58.2%
62.3%
no data
xc3
18.2%
54.0%
34.7%
no data
f3
4.0%
56.5%
3.0%
no data
d3
0.3%
58.7%
no data
no data
bxc3
0.3%
29.9%
no data
no data
b3
0.3%
59.3%
no data
no data
After 1.e4e52.d4exd43.c3dxc34.c4 · N = 65,581
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
cxb2
45.7%
59.6%
52.7%
no data
c6
11.2%
54.9%
20.0%
no data
d6
10.8%
56.9%
9.9%
no data
f6
8.6%
58.7%
11.0%
no data
b4
5.0%
53.8%
no data
no data
c5
4.2%
58.4%
no data
no data
d5
no data
no data
4.5%
no data
c2
no data
no data
2.0%
no data
After 1.e4e52.d4exd43.c3dxc34.c4cxb2 · N = 29,898
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
xb2
98.7%
59.6%
100.0%
no data
xf7+
1.1%
63.3%
no data
no data
f3
0.1%
57.6%
no data
no data
After 1.e4e52.d4exd43.c3dxc34.c4cxb25.xb2 · N = 29,432
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
b4+
23.1%
58.8%
31.9%
no data
f6
21.6%
58.2%
15.1%
no data
c6
15.0%
60.9%
4.9%
no data
d6
14.5%
59.4%
4.9%
no data
f6
6.7%
61.7%
no data
no data
e7
6.6%
59.5%
2.7%
no data
d5
no data
no data
40.5%
no data
What to do here
The gambit trades material for time. After 3…dxc34.c44…cxb25.xb2 you've given up two pawns, but both your bishops are out and your opponent hasn't moved a single piece. Each bishop has a target. The one on c4 eyes f7, which only the king defends. The one on b2 sweeps the long diagonal to g7, with the rook on h8 behind it. The order matters: 4.c4 points the bishop at f7 before you win anything back, and if your opponent spends another move on 4…cxb2, 5.xb2 removes that pawn and develops your second bishop in one go. If you'd rather give only one pawn, 4.xc3 takes back on c3 and develops the knight; 35 out of 100 strong players choose it, against 18 out of 100 at your level.
The strong players' defense shows what's at stake. 5…d5 returns a pawn to block the c4 bishop's diagonal to f7 and free the c8 bishop. 6.xd5 recaptures with the bishop, which is aiming at f7 again. 6…f6 develops and hits that bishop, already attacked by the queen on d8. Then comes 7.xf7+, chosen by 71 out of 100 strong players there: instead of retreating, the bishop grabs a pawn with check and the king loses the right to castle. And with the bishop gone from d5, the d-file opens. If the king takes on f7, your queen on d1 faces the queen on d8, which has no defender.
At your level this fight rarely happens. After 5.xb2 most opponents develop without giving a pawn back, your bishops keep their open diagonals, and you score 60 out of 100. In those games your job is to castle short, as you do in most games with this opening, and bring the rest of your pieces toward f7 and g7 before your opponent finishes developing and starts cashing in the extra pawns.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
3…dxc3
1,501
40.0%
4.c4
594
62.3%
4…cxb2
355
52.7%
5.xb2
186
100.0%
5…d5
185
40.5%
6.xd5
70
77.1%
6…f6
51
90.2%
7.xf7+
42
71.4%
The mistakes that cost the most games
cxd4Inaccuracy
After 3…c64.f34…f6, 5.cxd4 ignores the e4 pawn, which the f6 knight is attacking, and 5…xe4 simply takes it. Play 5.e5 instead: the pawn hits the knight and drives it away before it can capture. It's only an inaccuracy, but it costs you: 35 out of 100 play it and score 48 out of 100, against 56 with 5.e5.
35 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 48.3%; e5 scores 55.5%.
c4Inaccuracy
Against 3…c6, 4.c4 aims at f7 but forgets about e4: after 4…f65.f35…xe4 that pawn falls. The solid move is 4.cxd4, which wins the pawn back and gives you two center pawns. At your level it rarely gets punished: 26 out of 100 play 4.c4 and score 53 out of 100, about the same as with 4.cxd4.
26 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 53.3%; cxd4 scores 52.2%.
e5Mistake
After 3…dxc34.c44…f6, 5.e5 hits the knight, but 5…c2 forks your queen and your b1 knight. After 6.xc26…d5 your opponent gains time on your bishop. Better is 5.xc3, which wins the pawn back and defends e4. At your level this almost never gets punished: 39 out of 100 play 5.e5 and score 64 out of 100.
39 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 63.9%; xc3 scores 54.5%.
f3Mistake
After 4…c5, only the king defends f7. 5.f3 lets the moment pass: 5…d5 blocks your bishop's diagonal to f7 and attacks your bishop. Play 5.xf7+ instead: if the king takes, your queen checks from d5 and hits the undefended bishop on c5. 33 out of 100 play 5.f3 and score 57 out of 100, against 65.
33 in 100 play it in this position. It gives away 1.3 pawns of advantage. It scores 56.6%; xf7+ scores 64.7%.
c4Mistake
Against 3…f6, 4.c4 leaves the e4 pawn to the knight: 4…xe4, and although 5.xd4 wins back the d4 pawn, you're still a pawn down and your queen is out early. Play 4.e5 instead, kicking the knight. At your level opponents rarely take advantage: 16 out of 100 play 4.c4 and score 53 out of 100, close to what 4.e5 scores.
16 in 100 play it in this position. It gives away 1.4 pawns of advantage. It scores 52.8%; e5 scores 53.8%.
c4Blunder
Against 3…d5, 4.c4 is a blunder: the d5 pawn attacks c4, and 4…dxc4 simply wins the bishop. The right move is 4.exd5, clearing that pawn out of the center. Here opponents do punish it: only 5 out of 100 play 4.c4, but they score 30 out of 100, against 49 with 4.exd5.
5 in 100 play it in this position. It gives away 6.4 pawns of advantage. It scores 30.1%; exd5 scores 48.6%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
36,526
O-O
Not castled
29,917
Not castled
Not castled
14,772
O-O
O-O-O
9,712
Not castled
O-O
5,415
O-O-O
O-O
3,665
Variations
Danish Gambit Accepted
1.e4e52.d4exd43.c3dxc3 · 80,039 amateur games
Your opponent accepts with 3…dxc3, as 73 in 100 do at your level; you score 57 in 100.
Danish Gambit Declined: Sörensen Defense
1.e4e52.d4exd43.c3d5 · 4,156 amateur games
Your opponent declines with 3…d5 to hit back in the center; you score 47 in 100.
Other move orders that get here
1.e4e52.d4exd43.c3116,295 games
1.d4e52.e4exd43.c31,269 games
Questions
How does the Danish Gambit work?
After 1.e41…e52.d42…exd43.c3 you offer the c3 pawn, and if your opponent keeps taking, the b2 pawn too. In return, after 5.xb2 your bishops on c4 and b2 bear down on f7 and g7 while your opponent's pieces are still at home. It shows up in 3.5 out of 1000 games at your level, slightly more often as ratings rise.
Is the Danish Gambit sound?
Against careful defense it holds about even: online players rated 2200+ score 50 out of 100 with it. The real test is 5…d5, which gives a pawn back to block your c4 bishop; against it they score 36 out of 100. At your level only 2 in 100 opponents choose that reply after 5.xb2, and you score 56 out of 100 overall.
What if my opponent declines the Danish Gambit?
At your level the most common decline is 3…c6, chosen by 12 out of 100 opponents; answer it with 4.cxd4. Against 3…f6, push 4.e5 to kick the knight. Against 3…d5, the Sörensen Defense, take with 4.exd5, since 4.c4 loses the bishop to 4…dxc4. That decline hurts most: you score 47 out of 100 against it.