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Dutch Defense (1. )

According to Lichess (September 2026, N = 131,504 games), White scores 52.2% against the Dutch Defense. You meet 1. with , and your f-pawn controls e4 from the side. It appears in 0.4% of games, and at 1500–1700 it is played almost twice as often as at 900–1100. Strong players follow 2. 3. .

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1.
ECO
A80, A84
Amateur games
131,504
Of all games rated 900 to 1700
0.4%
White's score
Lichess 900–1700: 52.2% · Online, 2200+: 53.0% · Over the board, 2300+: 58.0%
Evaluation after
+0.48

58 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

After 1. , the public mostly plays 2., in 26 of every 100 games, and 2., in 1 of every 4. Strong online players prefer 2. and 2., and over the board 2. shows up in 30 of every 100. Against 2., your is the reply in 66 of every 100 public games and 82 of every 100 strong ones. After 3., the public goes on with in 60 of every 100; strong online players alternate between and . In the public games the most common next move is 4., pinning your f6 knight to the queen: you face it in 34 of every 100 games, and you score 53 of every 100 points in them.

After 1. · N = 124,022
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
25.8%50.6%23.4%37.5%
24.7%53.0%no datano data
14.9%53.3%20.0%16.0%
11.0%53.1%11.9%4.0%
10.3%51.3%no datano data
2.8%55.2%9.1%3.0%
no datano data11.4%29.5%
no datano data9.8%7.5%
After 1. 2. · N = 33,219
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
65.6%50.4%81.6%93.0%
23.3%48.8%13.9%no data
3.8%51.1%2.3%7.0%
2.5%53.8%2.3%no data
1.7%60.0%no datano data
0.8%55.5%no datano data
After 1. 2. · N = 21,635
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
66.4%50.4%58.5%75.8%
12.7%50.2%20.6%10.6%
7.7%51.8%1.1%no data
5.1%49.5%1.5%no data
2.2%52.7%0.4%no data
1.8%54.4%17.6%13.6%
After 1. 2. 3. · N = 14,897
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
60.2%48.9%44.3%51.0%
19.9%52.2%39.4%34.7%
6.7%51.9%14.9%14.3%
4.1%51.0%0.4%no data
3.5%53.5%0.9%no data
3.4%57.4%no datano data
After 1. 2. 3. · N = 12,028
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
34.2%47.4%20.5%no data
29.8%49.0%25.8%60.0%
11.1%51.4%4.9%40.0%
8.5%51.4%5.5%no data
4.2%53.1%24.9%no data
3.9%49.8%5.6%no data

The plan, from masters' games

The whole Dutch revolves around e4. With your pawn controls that square from the side, and in the strong players' line your moves add attackers on e4 or neutralize its defender. At the same time you decide where your f8 bishop goes.

The line goes 2. . The knight is the second attacker on e4, next to the f5 pawn. White answers 3., the only white piece covering e4. With you open the diagonal from f8 to b4, and after 4. you play : the bishop pins the c3 knight to the king. While the pin lasts, that knight can't move, and e4 stays yours. That is why 5. breaks the pin and guards c3 with a piece. You answer : the king goes to g8 and the rook lands on f8, right behind your f5 pawn.

This is where the public and strong players part ways. After 5., the public trades with in almost 1 of every 3 games; strong players do it in 4 of every 100. If you take, 6. recaptures with the bishop, White keeps the bishop pair and you are left without your dark-squared bishop. With pawns on f5 and e6, none of your pawns covers e5 either. That is why strong players castle and keep the bishop.

The bishop's other route is the fianchetto. After 3., strong online players choose in 39 of every 100 games, against 20 of every 100 in the public. The bishop goes to g7 and aims down the long diagonal. At first your f6 knight blocks it; once the knight jumps, the bishop sees e5 and d4. This is the Leningrad structure. Across strong Dutch games, your f8 bishop ends up on g7 in more than 1 of every 3, on e7 in 1 of every 4 and on d6 in 15 of every 100. The main line's trip to b4 is the least common of the four.

Whichever route you pick, the idea stays the same: your f5 pawn and f6 knight hold e4, and the bishop goes where it doesn't get in the way of that pressure.

Black's kingside fianchetto

Plan played in 40% of the 261 over-the-board games rated 2300+ with this structure.

36 in 100 choose it online.See dataHide

Online, 2200+: 35.5% of 14,973. Over the board, 2300+: 39.8% of 261; the alternative, : 24.5% and 27.2%; the alternative, : 15.1% and 15.3%; the alternative, : 0.5% and 1.1%; the alternative, : 13.5% and 9.6%.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
10,97723.7%
2,73381.9%
2,20859.1%
1,41444.6%
1,50326.3%
82157.2%
38242.7%
13554.1%

The mistakes that cost the most games

Inaccuracy

An inaccuracy. After 2., leaves e4 covered only by your f5 pawn, and 3. follows. After 4. the white knight sits in the center, and after 5. it hits e6 and h7. Play , a second attacker on e4. At your level it rarely gets punished: you score 47 of every 100 points with either move.

21 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 47.2%; scores 47.5%.

Mistake

A mistake. After 2., leaves the pawn alone and allows 3., which kicks your knight; in the punishing line it goes back to . After 4. 5. , White has two pieces out and you have none. You score 43 of every 100 points; with , 47.

13 in 100 play it in this position. It gives away 2.3 pawns of advantage. It scores 42.6%; scores 46.6%.

Mistake

A mistake. After 3., gets traded off with 4.. The punishing line goes 5. 6. : your pieces are out, but you are a pawn down. With pawns on d5 and f5, none of your pawns covers e5 either. You score 43 of every 100 points; with , 51.

3 in 100 play it in this position. It gives away 1.3 pawns of advantage. It scores 42.6%; scores 51.1%.

Mistake

A mistake. After 2., leaves the pawn alone. After 3. both e-pawns are gone and the file opens with your king still on e8. Then 4. attacks your f5 pawn, which nothing defends, and the line goes on 5. . You score 43 of every 100 points; with , 47.

9 in 100 play it in this position. It gives away 1.9 pawns of advantage. It scores 43.0%; scores 46.6%.

Mistake

A mistake. After 2., gives White's h-pawn a target: 3. 4. hits g6. If pawns get traded on g6, the h-file opens toward your rook on h8. So guards g6, but you lose the right to castle kingside. You score 45 of every 100 points; with , 47.

4 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 44.7%; scores 47.5%.

Mistake

A mistake, though at your level it almost never gets punished: you score 50 of every 100 points, more than with . After 2. 3. 4. 5. , material is level, but the f-pawn that fought for e4 is gone.

5 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 50.0%; scores 46.6%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
62,258
Not castled17,183
16,123
Not castledNot castled12,693
Not castled9,431
4,957
Over the board, 2300+ · the 6 most frequent combinations
WhiteBlackGames
195
19
Not castled14
Not castled14
Not castledNot castled6
Not castled5

Variations

Queen's Knight Variation

1. 2. 3. · 14,913 amateur games · 48 over the board

After 2. , 3. covers e4: 14,913 public games.

Raphael Variation

1. 2. · 13,082 amateur games · 7 over the board

With 2. the knight eyes e4 instead of White playing 2.: 13,082 public games.

Rubinstein Variation

1. 2. 3. · 7,781 amateur games · 13 over the board

After 2. 3., your f8 bishop already eyes b4: 7,781 public games.

Normal Variation

1. 2. · 6,820 amateur games · 6 over the board

After 2., your knight goes to and hits e4: 6,820 public games.

Classical Variation

1. 2. · 5,038 amateur games · 53 over the board

Against 2. you play before the knight: 5,038 public games.

Hopton Attack

1. 2. · 3,257 amateur games · 15 over the board

With 2. the bishop attacks your e7 pawn; you score 43 of every 100 points across 3,257 games.

Other named lines

Staunton Gambit Accepted

1. 2. · A82

1,933 amateur games · White's score: 51.2%

Staunton Gambit

1. 2. · A82

1,258 amateur games · White's score: 58.9%

Fianchetto Attack

1. 2. · A81

1,170 amateur games · White's score: 55.4%

Korchnoi Attack

1. 2. · A80

676 amateur games · White's score: 51.9%

Blackmar's Second Gambit

1. 2. 3. 4. · A82

621 amateur games · White's score: 59.7%

Alapin Variation

1. 2. · A80

538 amateur games · White's score: 50.7%

Leningrad Variation

1. 2. 3. · A86

440 amateur games · White's score: 53.2%

Stonewall Variation

1. 2. 3. 4. 5. 6. · A92

371 amateur games · White's score: 50.1%

Stonewall Variation, Modern Variation

1. 2. 3. 4. 5. 6. · A90

205 amateur games · White's score: 45.9%

Semi-Leningrad Variation

1. 2. 3. · A81

198 amateur games · White's score: 59.1%

Krejcik Gambit

1. 2. · A80

164 amateur games · White's score: 57.9%

Bellon Gambit

1. 2. 3. · A84

133 amateur games · White's score: 48.9%

Janzen-Korchnoi Gambit

1. 2. 3. · A80

129 amateur games · White's score: 67.8%

Nimzo-Dutch Variation

1. 2. 3. 4. · A90

127 amateur games · White's score: 55.9%

Fianchetto Variation

1. 2. 3. · A86

124 amateur games · White's score: 60.9%

Omega-Isis Gambit

1. 2. · A80

109 amateur games · White's score: 58.3%

Krause Variation

1. 2. 3. 4. · A84

94 amateur games · White's score: 54.3%

Leningrad Variation, Warsaw Variation

1. 2. 3. 4. 5. 6. 7. · A88

89 amateur games · White's score: 55.6%

Leningrad Variation, Matulovic Variation

1. 2. 3. 4. 5. 6. 7. · A89

64 amateur games · White's score: 50.0%

Kingfisher Gambit

1. 2. 3. · A80

58 amateur games · White's score: 65.5%

Manhattan Gambit, Anti-Classical Line

1. 2. 3. · A80

22 amateur games · White's score: 52.3%

Staunton Gambit, Nimzowitsch Variation

1. 2. 3. 4. · A83

16 amateur games · White's score: 56.2%

Alekhine Variation

1. 2. 3. 4. 5. 6. · A92

9 amateur games · White's score: 33.3%

Manhattan Gambit, Anti-Modern

1. 2. 3. · A80

9 amateur games · White's score: 44.4%

Nimzo-Dutch Variation, Alekhine Variation

1. 2. 3. 4. 5. · A90

9 amateur games · White's score: 22.2%

Staunton Gambit, Chigorin Variation

1. 2. 3. 4. · A83

9 amateur games · White's score: 44.4%

Staunton Gambit, Lasker Variation

1. 2. 3. 4. 5. · A83

8 amateur games · White's score: 25.0%

Manhattan Gambit, Anti-Stonewall

1. 2. 3. · A80

7 amateur games · White's score: 42.9%

Spielmann Gambit

1. 2. 3. · A80

7 amateur games · White's score: 71.4%

Staunton Gambit, Alekhine Variation

1. 2. 3. 4. 5. · A83

7 amateur games · White's score: 71.4%

Blackburne Variation

1. 2. 3. 4. · A81

6 amateur games · White's score: 83.3%

Manhattan Gambit, Anti-Leningrad

1. 2. 3. · A80

6 amateur games · White's score: 50.0%

Staunton Gambit, American Attack

1. 2. 3. · A82

6 amateur games · White's score: 41.7%

Hevendehl Gambit

1. 2. · A80

5 amateur games · White's score: 30.0%

Staunton Gambit, Tartakower Variation

1. 2. 3. 4. · A82

5 amateur games · White's score: 40.0%

Bladel Variation

1. 2. 3. · A84

4 amateur games · White's score: 62.5%

Senechaud Gambit

1. 2. 3. · A80

3 amateur games · White's score: 66.7%

Stonewall Variation, Botvinnik Variation

1. 2. 3. 4. 5. 6. 7. · A93

3 amateur games · White's score: 33.3%

Krejcik Gambit, Tate Gambit

1. 2. 3. 4. · A80

1 amateur game · White's score: 100.0%

Leningrad Variation, Carlsbad Variation

1. 2. 3. 4. · A81

1 amateur game · White's score: 100.0%

Barcza Variation

1. 2. 3. · A80

Hort-Antoshin System

1. 2. 3. 4. 5. · A86

Leningrad, Basman System

1. 2. 3. 4. 5. · A81

Stonewall Variation, Chekhover Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. · A95

Questions

What is the Dutch Defense?

It is the reply to 1.: your f-pawn controls e4 and keeps White from putting a pawn there. It appears in 4 of every 1000 public games on Lichess. It gets more popular as ratings rise: 3 of every 1000 games at 900–1100 and almost 6 of every 1000 at 1500–1700.

How do you play the Dutch Defense?

You answer 1. with and fight for e4. Against 2., adds a second attacker on that square. The strong players' line goes 3. 4. , pinning the c3 knight, the white piece that guards e4. After 5. you castle with .

What are the main ideas in the Dutch Defense?

Your f5 pawn and f6 knight hold e4, and you choose a route for the f8 bishop. With it can go to b4 and pin the c3 knight. With it goes to g7 and aims down the long diagonal. Across strong Dutch games, it ends up on g7 in more than 1 of every 3.

Is the Dutch Defense good?

At your level the results are close to even: White scores between 52 and 53 of every 100 points in every band from 900 to 1700. Higher up, White does better: 53 of every 100 in strong online games and 58 of every 100 over the board among players rated 2300 and above.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data