Four Knights Game: Halloween Gambit (1.e4e52.f3c63.c3f64.xe5)
The Halloween Gambit is 4.xe5 in the Four Knights Game: you give up a knight for the e5 pawn, then kick Black's knights back with 5.d4 and 6.e5. In 10,637 Lichess games between 900 and 1700 (September 2026), you score 53.7% with it. In 300 games between players rated over 2200 online, that drops to 47.8%.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4e52.f3c63.c3f64.xe5
ECO
C47
Amateur games
10,637
Of all games rated 900 to 1700
under 0.1%
White's score
Lichess 900–1700: 53.7% · Online, 2200+: 47.8% · Over the board, 2300+: no data
Evaluation after 4.xe5
−2.13
3 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.1%900–1100
under 0.1%1100–1300
under 0.1%1300–1500
under 0.1%1500–1700
What amateurs play and what strong players play
After 4.xe5, 96 in 100 opponents at your level take back with 4…xe5, and every strong player does. Then 5.d4 hits that knight. This is where your opponents and strong players part ways. At your level, 54 in 100 retreat with 5…c6 and 32 in 100 with 5…g6, while 75 in 100 players over 2200 pick 5…g6. That works in your favor: against 5…c6 you score 56 in 100, against 5…g6 only 49. If your opponent declines the knight with 4…c5, which happens in 2 in 100 games, you score 47.
After 1.e4e52.f3c63.c3f64.xe5 · N = 10,315
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
xe5
95.8%
53.6%
100.0%
no data
c5
1.9%
46.8%
no data
no data
d6
0.8%
56.3%
no data
no data
xe4
0.7%
70.6%
no data
no data
b4
0.6%
58.3%
no data
no data
d6
0.2%
50.0%
no data
no data
After 1.e4e52.f3c63.c3f64.xe5xe5 · N = 9,666
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d4
99.3%
54.7%
100.0%
no data
f4
0.7%
30.8%
no data
no data
After 1.e4e52.f3c63.c3f64.xe5xe55.d4 · N = 9,293
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c6
54.3%
56.3%
24.9%
no data
g6
32.4%
48.9%
75.1%
no data
eg4
7.0%
57.1%
no data
no data
c4
4.0%
72.0%
no data
no data
b4
1.1%
58.6%
no data
no data
xe4
0.8%
57.7%
no data
no data
After 1.e4e52.f3c63.c3f64.xe5xe55.d4g6 · N = 2,916
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
e5
94.3%
49.9%
100.0%
no data
g5
2.3%
40.3%
no data
no data
f4
1.4%
36.6%
no data
no data
c4
1.1%
40.6%
no data
no data
d5
0.9%
33.3%
no data
no data
After 1.e4e52.f3c63.c3f64.xe5xe55.d4g66.e5 · N = 2,643
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g8
78.7%
49.3%
92.3%
no data
e7
15.8%
53.0%
no data
no data
b4
2.2%
42.4%
7.7%
no data
d5
1.6%
47.6%
no data
no data
h5
0.9%
50.0%
no data
no data
xe5
0.8%
65.0%
no data
no data
What to do here
The gambit trades material for time. You hand over a knight for the e5 pawn, and in return your pawns advance with tempo, each push sending a black knight backwards. When it works, your opponent's knights end up close to where they started and you own the center.
The strong players' line is 4…xe55.d45…g66.e56…g87.c47…d58.xd5. The order matters. 5.d4 comes first because it hits the knight on e5 and takes that square away. After 5…g6, the e4 pawn follows with 6.e5, attacking the knight on f6. Your c3 knight covers d5 and e4, and 92 in 100 strong players go back to g8. Now 7.c4 comes in, aiming at f7, which only the king defends. With 7…d5 your opponent gives a pawn back to block that diagonal, but 8.xd5 picks it up and the bishop still eyes f7, and b7 too. You have two pawns for the knight, more space, and an opponent with nothing developed.
At your level, 5…c6 is more common. The shape changes, the idea doesn't: 6.d56…e57.f47…g68.e58…g89.e2. Each pawn kicks a knight: the d-pawn hits the one on c6, the f-pawn the one that came back to e5, the e-pawn the one on f6. Notice what 7.f4 does besides chasing the knight: it covers e5, so your pawn can land there and stay. With 9.e2 your queen adds a second defender to that pawn, which the knight on g6 is attacking. From that position, after 9.e2, you score 71 in 100.
The gambit pays off more at your level than higher up. Against players over 2200 you score 48 in 100, and against 5…g6, their choice, 43. At your level it's 54.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
4…xe5
294
100.0%
5.d4
289
100.0%
5…g6
265
75.1%
6.e5
199
100.0%
6…g8
194
92.3%
7.c4
158
88.0%
7…d5
121
43.8%
8.xd5
52
100.0%
The mistakes that cost the most games
e5Blunder
After 5…c6, 6.e5 is a blunder: the c6 knight still eyes e5. After 6…g87.d57…xe5 the pawn drops, since d4 no longer guards it, and you're a knight down with nothing for it. Play 6.d5, kicking the knight first. 18 in 100 play it, and at your level it's only mildly punished: you score 51 against 58.
18 in 100 play it in this position. It gives away 3 pawns of advantage. It scores 51.3%; d5 scores 57.8%.
f4Mistake
In the main line, 7.f4 is a mistake: it lets 7…d5 in while your bishop can't take on d5. After 8.b5+8…c69.e29…6e7 the bishop has retreated, and with 10.f2 you give up castling. Play 7.c4 first, aiming at f7 and ready for 8.xd5. 14 in 100 play it, and you score 43 against 54.
14 in 100 play it in this position. It gives away 2.9 pawns of advantage. It scores 42.8%; c4 scores 54.2%.
f4Blunder
After 5…c66.d56…e5, 7.f4 is a blunder: 7…g6 hits the bishop and sends it back with 8.d2, so your opponent wins the time the gambit was paying for. 7.f4 chases the knight with a pawn that also covers e5. Only 4 in 100 play it, but it gets punished: you score 29 against 59.
4 in 100 play it in this position. It gives away 3.8 pawns of advantage. It scores 28.8%; f4 scores 58.7%.
e5Mistake
After 6.d56…b4, pushing 7.e5 is a mistake: 7…e7 attacks the undefended e5 pawn and pins it to your king, so it can't take on f6. Play 7.a3 first to kick the knight off b4. 53 in 100 play 7.e5, but at your level it's barely punished: you score 51 against 54.
53 in 100 play it in this position. It gives away 1.7 pawns of advantage. It scores 50.8%; a3 scores 53.5%.
f5Blunder
After 7.f47…g6, 8.f5 is a blunder: it kicks the knight, but 8…e5 brings it straight back to e5, where none of your pawns can ever attack it again. Play 8.e5, hitting the f6 knight and keeping the chase going. Only 3 in 100 play it, and it gets punished: you score 32 against 62.
3 in 100 play it in this position. It gives away 4.6 pawns of advantage. It scores 31.7%; e5 scores 61.7%.
f5Blunder
After 8.e58…g8, 9.f5 is a blunder: the f4 pawn was what defended e5. After 9…xe5 the pawn falls and you're a knight down with nothing for it. Play 9.e2, bringing the queen in to defend e5. 3 in 100 play it, and it gets punished: you score 39 against 71.
3 in 100 play it in this position. It gives away 5.7 pawns of advantage. It scores 38.7%; e2 scores 71.4%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
After 1.e41…e52.f32…c63.c33…f6, you play 4.xe5 and, after 4…xe5, 5.d4. Then you chase the knights with pawns. Against 5…g6, play 6.e5 and 7.c4, aiming at f7. Against 5…c6, play 6.d5, then 7.f4 and 8.e5.
What if Black declines the Halloween Gambit?
It rarely happens: 96 in 100 opponents at your level take the knight. The most common way to decline is 4…c5, in about 2 in 100 games, and there you score 47 in 100. Your knight on e5 eyes f7 while their bishop aims at f2. If they grab a pawn back with 4…xe4, you score 71.
Is the Halloween Gambit sound?
You are a knight down for a pawn, and against good defense that shows: players over 2200 score 48 in 100 with it. At 900 to 1700 it holds up better, at 54 in 100. Only 32 in 100 of your opponents answer 5…g6, the reply strong players choose, and against it you score 49.