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French Defense: Tarrasch Variation (1. 2. 3.)

The Tarrasch Variation is your 3. answer to the French Defense. Across 10,920 Lichess games between players rated 900 to 1700 (data from September 2026), you score 53.2% with it. The knight goes to d2 instead of c3, so your c-pawn stays free to support d4 from c3. Your opponent's most common reply is , which hits d4 straight away and makes you decide early how you will hold the center.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1. 2. 3.
ECO
C03
Amateur games
10,920
Of all games rated 900 to 1700
under 0.1%
White's score
Lichess 900–1700: 53.2% · Online, 2200+: 51.8% · Over the board, 2300+: 57.7%
Evaluation after 3.
+0.15

16 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

At your level, after 3. your opponent picks in 4 of every 10 games, in 23 of every 100 and in 22 of every 100. Among online players rated over 2200, also leads, with 33 of every 100, followed by with 27. The big gap is in your fourth move. After , players at your level prefer 4., in more than 42 of every 100 games. Strong players choose 4. in 48 of every 100, while 4. stays under 7 of every 100 for them and scores just 44 of every 100. If your opponent plays instead, check the mistakes below: all of them come from that position.

After 1. 2. 3. · N = 10,880
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
39.9%50.5%32.9%47.3%
23.4%55.3%16.8%6.7%
22.3%51.9%27.0%20.1%
4.9%58.8%8.6%7.1%
2.9%58.4%no datano data
2.2%52.8%no datano data
no datano data5.8%9.2%
no datano data4.1%no data
no datano datano data5.9%
After 1. 2. 3. · N = 4,203
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
42.5%49.9%6.5%no data
27.0%53.0%40.1%56.4%
22.2%50.9%48.2%43.6%
4.5%43.1%4.3%no data
1.7%51.4%0.5%no data
0.8%53.1%no datano data
no datano data0.3%no data
After 1. 2. 3. 4. · N = 901
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
76.7%51.7%38.2%33.3%
16.4%45.6%61.0%66.7%
6.9%60.5%0.8%no data
After 1. 2. 3. 4. · N = 109
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
70.6%48.7%87.7%81.2%
29.4%54.7%11.6%18.8%
no datano data0.4%no data
no datano data0.3%no data

What to do here

The strong players' line is all about the d4 pawn. After your opponent attacks it, and with the knight on d2 your queen no longer defends it, because the knight blocks the d-file. That is why 4. opens the center before the pressure builds: you trade your e4 pawn for the d5 pawn and force your opponent to recapture at once. If your opponent recaptures with , their queen sits in the middle of the board, but also within reach of your minor pieces, and d4 is hit twice, by the c5 pawn and the queen, with nothing guarding it.

5. brings the other knight to cover d4 and gets you ready to castle short. Your opponent still trades with , and you should not take back right away with the f3 knight: the queen on d5 just captures it and you have given a piece for a pawn. Instead, 6. develops the bishop with an attack on the queen, so you gain a tempo while your opponent still has no minor piece out. Strong players choose it in 98 of every 100 games from that position. After the queen still watches d4 down the d-file, and 7. tucks your king away before you go after the pawn.

This is where 3. pays off. After , the d2 knight jumps to b3 with 8. and joins the f3 knight against d4. If your opponent defends with , you win the pawn back with 9.. Along the way, the knight that left d2 is no longer in the way of your c1 bishop, whose diagonal is now open. Material is level, your king is castled and your pieces are out, while your opponent's queen has already moved twice.

At your level this line is rare. After 4., your opponent takes back with in more than 3 of every 4 games and with in only 16 of every 100, against 61 of every 100 among strong players. After the enemy queen stays home and only the c5 pawn attacks d4, so you have no rush to defend it. The other common choice at your level is 4.: the c3 pawn guards d4, and if your opponent trades on d4 you recapture with a pawn and keep your center. With it you score 50 of every 100. You can also play 4., which develops the knight and guards d4 in one move: at your level it scores 53 of every 100.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
15,70033.1%
5,18748.1%
2,49461.1%
1,51487.5%
1,31489.5%
1,58697.6%
1,52455.3%
83087.3%

The mistakes that cost the most games

Blunder

After 4. 5. , 6. gives up the knight for a pawn. After 7. 8. 9. their king can no longer castle, but you are a piece down. Retreat with 6.. At your level it is always played here, and opponents often fail to cash in: you still score about 48 of every 100.

100 in 100 play it in this position. It gives away 4 pawns of advantage.

Mistake

After 4. , 5. moves the same knight a third time and leaves d4 guarded only by your queen, while the enemy queen already hits it down the d-file. After 6. 7. 8. the pawn is gone. Play 5. instead, trading off the attacked knight. With 5. you score 51 of every 100; with 5., 58.

9 in 100 play it in this position. It gives away 1.6 pawns of advantage. It scores 50.7%; scores 57.7%.

Mistake

After 4. , 5. saves the knight without trading it, but does nothing for d4. After 6. 7. , pawn and knight both hit d4 and the b6 queen eyes the undefended b2 pawn. You end up giving up the center with 8.. Play 5.: with it you score 58 of every 100, and with 5., 52.

8 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 51.8%; scores 57.7%.

Mistake

After 4. , 5. props up the knight with a pawn but opens the diagonal from h4 to your king. After 6. 7. 8. you have lost the e4 pawn and your castling rights. It shows up in 3 of every 100 games from that position, and you score about 46 of every 100. Play 5..

3 in 100 play it in this position. It gives away 2.8 pawns of advantage. It scores 45.5%; scores 57.7%.

Blunder

After 4. 5. , the f6 knight is no longer pinned and your e4 knight is loose. After 6., grabs it and leaves your g5 bishop attacked twice. After 7. 8. 9. you are a piece and a pawn down. This trap does get punished: you score 27 of every 100.

4 in 100 play it in this position. It gives away 7 pawns of advantage. It scores 27.4%; scores 47.4%.

Blunder

After 4. 5. , 6. guards the knight, but after 7. and your queen retaking on e4, checks and hits b2 and d4. Block with 9. and b2 falls; play 9. and you lose castling. At your level it rarely gets punished: you score 49 of every 100, more than with 6..

4 in 100 play it in this position. It gives away 4.6 pawns of advantage. It scores 49.4%; scores 47.4%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
5,942
Not castled1,684
Not castledNot castled1,087
Not castled837
519
428
Over the board, 2300+ · the 6 most frequent combinations
WhiteBlackGames
142
Not castled39
20
Not castledNot castled13
Not castled7
7

Variations

Open System

1. 2. 3. · 4,485 amateur games · 82 over the board

The Open System starts with , hitting d4 at once; there you score 51 of every 100.

Other named lines

Closed Variation

1. 2. 3. · C05

2,284 amateur games · White's score: 51.9%

Guimard Defense

1. 2. 3. · C03

638 amateur games · White's score: 58.9%

Pawn Center Variation

1. 2. 3. 4. 5. · C05

337 amateur games · White's score: 53.9%

Modern System

1. 2. 3. · C03

193 amateur games · White's score: 51.6%

Chistyakov Defense

1. 2. 3. 4. · C07

131 amateur games · White's score: 46.2%

Guimard Defense, Main Line

1. 2. 3. 4. · C04

125 amateur games · White's score: 58.8%

Closed Variation, Main Line

1. 2. 3. 4. 5. 6. 7. 8. · C06

107 amateur games · White's score: 55.6%

Morozevich Variation

1. 2. 3. · C03

53 amateur games · White's score: 57.5%

Eliskases Variation

1. 2. 3. 4. 5. 6. · C07

46 amateur games · White's score: 52.2%

Guimard Defense, Thunderbunny Variation

1. 2. 3. 4. 5. · C03

37 amateur games · White's score: 58.1%

Haberditz Variation

1. 2. 3. · C03

31 amateur games · White's score: 56.5%

Botvinnik Variation

1. 2. 3. 4. 5. 6. · C05

6 amateur games · White's score: 50.0%

Chistyakov Defense, Modern Line

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. · C07

1 amateur game · White's score: 0.0%

Leningrad Variation

1. 2. 3. 4. 5. 6. 7. 8. · C06

1 amateur game · White's score: 100.0%

Traps

  • Blunder in the position after 1. 2. 3. 4. 5. . 84 of 2,335 fall for it.

Other move orders that get here

  • 1. 2. 3. 10,136 games
  • 1. 2. 3. 557 games
  • 1. 2. 3. 268 games

Keep going

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data