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French Defense: Winawer Variation (1. 2. 3. )

Across 17,423 Lichess games between players rated 900 to 1700 (September 2026 data), your opponent scores 52.5% against the Winawer Variation. With your bishop pins the c3 knight to the king. That knight can no longer take back on e4, so the e4 pawn has no real defender and your opponent must deal with it at once. Strong players lock the center with 4. in 2 of every 3 games; at your level, only 1 in 4 do.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1. 2. 3.
ECO
C15
Amateur games
17,423
Of all games rated 900 to 1700
0.1%
White's score
Lichess 900–1700: 52.5% · Online, 2200+: 52.7% · Over the board, 2300+: 58.9%
Evaluation after
+0.62

26 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

Your opponent's fourth move is where your level parts ways with the strong players. Among online players rated 2200 or more, 4. comes in 2 of every 3 games, and 4. in 12 of every 100. At your level 4. drops to 27 of every 100, with 4. (20) and 4. (19) close behind. Against 4., strong players answer in 7 of every 10 games. At your level 43 of every 100 do, and 1 in 4 trade straight away with . After 5., taking with is the norm higher up, in 8 of every 10 games. At your level your opponent scores 59 of every 100 against it, and 50 against .

After 1. 2. 3. · N = 16,211
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
26.9%55.7%66.5%82.5%
20.2%52.3%1.6%no data
19.1%50.7%10.7%5.6%
13.1%55.4%3.5%no data
6.9%47.8%3.3%no data
3.5%54.5%11.7%12.0%
After 1. 2. 3. 4. · N = 4,246
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
43.0%51.8%71.5%75.1%
24.8%60.4%0.2%no data
16.1%53.9%17.9%5.2%
9.5%57.0%no datano data
3.9%61.1%no datano data
0.8%43.1%no datano data
no datano data5.1%15.5%
no datano data4.8%4.1%
no datano data0.4%no data
After 1. 2. 3. 4. · N = 1,539
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
53.0%56.7%81.6%86.6%
23.1%50.6%1.5%no data
6.7%49.5%0.2%no data
5.7%46.0%13.0%13.4%
4.4%42.5%1.4%no data
2.8%41.9%2.2%no data
After 1. 2. 3. 4. 5. · N = 764
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
59.2%58.7%82.5%85.2%
21.1%49.7%3.1%no data
16.0%55.3%14.4%14.8%
3.8%62.1%no datano data
After 1. 2. 3. 4. 5. · N = 452
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
100.0%58.7%100.0%100.0%

What to do here

The strong players' line is 4. 5. 6. 7. . It is a deal: you give your dark-squared bishop for the c3 knight, leave your opponent with two pawns on the c-file and go after the center from the queenside, and in return your kingside gets weaker.

With 4. your opponent closes the center and grabs space. The e5 pawn covers f6, so your g8 knight will come out via e7 instead. Your answer is to hit the base of the chain: attacks d4, the pawn holding up e5, which at that moment only the queen defends. 5. puts the question to the b4 bishop. You can drop back with , which keeps the pin, and strong players pick it in 14 of every 100 games. The main choice is : after 6. your opponent has pawns on c2 and c3 and the bishop pair.

The bill comes due on g7. The bishop that left f8 was the piece guarding that pawn, and once it is traded it can never come back. brings the knight out on the square e5 does not cover, and 7. goes straight for g7. does not defend it. It hits back instead: your queen eyes e5, which only the d4 pawn supports, and waits for the c-file to open. If your opponent grabs the pawns with 8. 9., you play : the c-file opens and your queen and the d4 pawn both hit c3. This is the Poisoned Pawn Variation, and 10. brings the knight over to cover c3.

At your level hardly anyone gets there: fewer than 3 of every 100 games that reach make it to 6.. What you will face is 4., 4. and 4., which together make up more than half your games. Against 4. and 4., take with : you remove the e4 pawn before it can advance to e5 and kick a knight on f6. Against 4., recapture with , which opens your c8 bishop's diagonal all the way to h3.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
9,82766.8%
6,52671.6%
4,63281.7%
3,76282.6%
3,107100.0%
3,07851.9%
2,06659.0%
1,14742.9%

The mistakes that cost the most games

Inaccuracy

After 4., hands over the bishop before your opponent has spent 5. asking for it. After 5. 6., nothing guards g7, and costs you the right to castle. The better move is . It is only an imprecision, but at your level it gets punished: you score 40 of every 100, against 48.

25 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 39.6%; scores 48.2%.

Mistake

Against 4., invites 5., hitting the knight. After 6. the queen threatens g7, and your bishop comes back with to cover it, so two pieces are home again. The right move is . At your level opponents often do not punish it: you score 47 of every 100, about the same as with .

17 in 100 play it in this position. It gives away 1.9 pawns of advantage. It scores 46.8%; scores 46.5%.

Inaccuracy

After 4., brings your queen out early. The pinned knight cannot take it, but 5. defends d4, and after 6. 7. the king steps off the diagonal and the pin is gone. Then comes . Play instead, which frees your c8 bishop. It is an imprecision: you score 45 of every 100, against 51.

20 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 45.0%; scores 50.9%.

Mistake

4. blocks the diagonal, so the c3 knight defends e4 again. If you reply , 5. attacks it. After 6. your knight hits d2 and c3, but 7. pulls the bishop back and you go on with against e5. The better move is . You score 45 of every 100, against 52.

11 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 44.6%; scores 51.8%.

Mistake

Against 4., parks the knight in front of the c7 pawn, which can no longer go to c5 to attack d4. After 5. 6. 7. , only your knight is hitting d4, and your opponent has gained space on the kingside. Play . You score 41 of every 100, against 46.

12 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 41.3%; scores 46.5%.

Inaccuracy

After 4., blocks the c7 pawn just when the c5 break is your plan. After 5. the knight goes back with to clear the pawn's path, but after 6. 7. you have lost two tempi. The better move is . It is an imprecision: you score 43 of every 100, against 48.

10 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 43.0%; scores 48.2%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
7,223
2,086
Not castledNot castled2,010
Not castled1,963
Not castled1,927
876
Over the board, 2300+ · the 6 most frequent combinations
WhiteBlackGames
65
Not castled41
30
Not castledNot castled28
Not castled22
16

Variations

Advance Variation

1. 2. 3. 4. · 4,282 amateur games · 90 over the board

4. locks the center and takes f6 from your knight; your opponent scores 56 of every 100.

Fingerslip Variation

1. 2. 3. 4. · 3,322 amateur games · 2 over the board

4. breaks the pin, so the knight guards e4 again. Your opponent scores 53 of every 100.

Delayed Exchange Variation

1. 2. 3. 4. · 3,178 amateur games · 13 over the board

4. opens the center and your opponent scores 51 of every 100; recapture with .

Other named lines

Alekhine-Maróczy Gambit

1. 2. 3. 4. · C15

466 amateur games · White's score: 52.1%

Winckelmann-Reimer Gambit

1. 2. 3. 4. 5. 6. · C15

238 amateur games · White's score: 56.5%

Retreat Variation

1. 2. 3. 4. 5. · C17

148 amateur games · White's score: 55.1%

Maróczy-Wallis Variation

1. 2. 3. 4. 5. 6. · C17

139 amateur games · White's score: 51.1%

Bogoljubow Variation

1. 2. 3. 4. 5. · C17

127 amateur games · White's score: 42.9%

Alekhine Gambit Accepted

1. 2. 3. 4. 5. · C15

109 amateur games · White's score: 60.6%

Positional Variation

1. 2. 3. 4. 5. 6. 7. · C19

86 amateur games · White's score: 50.6%

Portisch-Hook Variation

1. 2. 3. 4. 5. 6. · C18

33 amateur games · White's score: 72.7%

Poisoned Pawn Variation

1. 2. 3. 4. 5. 6. 7. · C18

31 amateur games · White's score: 45.2%

Classical Variation

1. 2. 3. 4. 5. 6. · C18

24 amateur games · White's score: 62.5%

Warsaw Variation

1. 2. 3. 4. 5. 6. 7. · C18

23 amateur games · White's score: 63.0%

Alekhine Gambit, Kan Variation

1. 2. 3. 4. 5. 6. · C15

13 amateur games · White's score: 53.8%

Petrosian Variation

1. 2. 3. 4. · C16

12 amateur games · White's score: 41.7%

Poisoned Pawn Variation, Main Line

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. · C18

8 amateur games · White's score: 87.5%

Retreat Variation, Armenian Line

1. 2. 3. 4. 5. 6. · C17

6 amateur games · White's score: 66.7%

Eingorn Variation

1. 2. 3. 4. 5. 6. 7. · C18

3 amateur games · White's score: 66.7%

Kondratiyev Variation

1. 2. 3. 4. 5. 6. · C15

2 amateur games · White's score: 100.0%

Exchange Variation, Canal Attack

1. 2. 3. 4. 5. 6. · C15

1 amateur game · White's score: 100.0%

Poisoned Pawn Variation Declined

1. 2. 3. 4. 5. 6. 7. 8. · C18

1 amateur game · White's score: 100.0%

Alekhine Gambit, Alatortsev Variation

1. 2. 3. 4. 5. 6. 7. 8. · C15

Bogoljubow Variation, Icelandic Defense

1. 2. 3. 4. 5. 6. · C17

Poisoned Pawn Variation, Paoli Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. · C18

Other move orders that get here

  • 1. 2. 3. 9,397 games
  • 1. 2. 3. 2,930 games
  • 1. 2. 3. 1,411 games

Keep going

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data