French Defense: Winawer Variation (1.e4e62.d4d53.c3b4)
Across 17,423 Lichess games between players rated 900 to 1700 (September 2026 data), your opponent scores 52.5% against the Winawer Variation. With 3…b4 your bishop pins the c3 knight to the king. That knight can no longer take back on e4, so the e4 pawn has no real defender and your opponent must deal with it at once. Strong players lock the center with 4.e5 in 2 of every 3 games; at your level, only 1 in 4 do.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4e62.d4d53.c3b4
ECO
C15
Amateur games
17,423
Of all games rated 900 to 1700
0.1%
White's score
Lichess 900–1700: 52.5% · Online, 2200+: 52.7% · Over the board, 2300+: 58.9%
Evaluation after 3…b4
+0.62
26 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
under 0.1%900–1100
0.1%1100–1300
0.1%1300–1500
0.1%1500–1700
What amateurs play and what strong players play
Your opponent's fourth move is where your level parts ways with the strong players. Among online players rated 2200 or more, 4.e5 comes in 2 of every 3 games, and 4.e2 in 12 of every 100. At your level 4.e5 drops to 27 of every 100, with 4.d2 (20) and 4.exd5 (19) close behind. Against 4.e5, strong players answer 4…c5 in 7 of every 10 games. At your level 43 of every 100 do, and 1 in 4 trade straight away with 4…xc3+. After 4…c55.a3, taking with 5…xc3+ is the norm higher up, in 8 of every 10 games. At your level your opponent scores 59 of every 100 against it, and 50 against 5…cxd4.
After 1.e4e62.d4d53.c3b4 · N = 16,211
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
e5
26.9%
55.7%
66.5%
82.5%
d2
20.2%
52.3%
1.6%
no data
exd5
19.1%
50.7%
10.7%
5.6%
d3
13.1%
55.4%
3.5%
no data
a3
6.9%
47.8%
3.3%
no data
e2
3.5%
54.5%
11.7%
12.0%
After 1.e4e62.d4d53.c3b44.e5 · N = 4,246
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c5
43.0%
51.8%
71.5%
75.1%
xc3+
24.8%
60.4%
0.2%
no data
e7
16.1%
53.9%
17.9%
5.2%
c6
9.5%
57.0%
no data
no data
f6
3.9%
61.1%
no data
no data
a6
0.8%
43.1%
no data
no data
b6
no data
no data
5.1%
15.5%
d7
no data
no data
4.8%
4.1%
f5
no data
no data
0.4%
no data
After 1.e4e62.d4d53.c3b44.e5c5 · N = 1,539
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
a3
53.0%
56.7%
81.6%
86.6%
f3
23.1%
50.6%
1.5%
no data
e3
6.7%
49.5%
0.2%
no data
d2
5.7%
46.0%
13.0%
13.4%
dxc5
4.4%
42.5%
1.4%
no data
g4
2.8%
41.9%
2.2%
no data
After 1.e4e62.d4d53.c3b44.e5c55.a3 · N = 764
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
xc3+
59.2%
58.7%
82.5%
85.2%
cxd4
21.1%
49.7%
3.1%
no data
a5
16.0%
55.3%
14.4%
14.8%
a5
3.8%
62.1%
no data
no data
After 1.e4e62.d4d53.c3b44.e5c55.a3xc3+ · N = 452
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
bxc3
100.0%
58.7%
100.0%
100.0%
What to do here
The strong players' line is 4.e54…c55.a35…xc3+6.bxc36…e77.g47…c7. It is a deal: you give your dark-squared bishop for the c3 knight, leave your opponent with two pawns on the c-file and go after the center from the queenside, and in return your kingside gets weaker.
With 4.e5 your opponent closes the center and grabs space. The e5 pawn covers f6, so your g8 knight will come out via e7 instead. Your answer is to hit the base of the chain: 4…c5 attacks d4, the pawn holding up e5, which at that moment only the queen defends. 5.a3 puts the question to the b4 bishop. You can drop back with 5…a5, which keeps the pin, and strong players pick it in 14 of every 100 games. The main choice is 5…xc3+: after 6.bxc3 your opponent has pawns on c2 and c3 and the bishop pair.
The bill comes due on g7. The bishop that left f8 was the piece guarding that pawn, and once it is traded it can never come back. 6…e7 brings the knight out on the square e5 does not cover, and 7.g4 goes straight for g7. 7…c7 does not defend it. It hits back instead: your queen eyes e5, which only the d4 pawn supports, and waits for the c-file to open. If your opponent grabs the pawns with 8.xg78…g89.xh7, you play 9…cxd4: the c-file opens and your queen and the d4 pawn both hit c3. This is the Poisoned Pawn Variation, and 10.e2 brings the knight over to cover c3.
At your level hardly anyone gets there: fewer than 3 of every 100 games that reach 3…b4 make it to 6.bxc3. What you will face is 4.d2, 4.exd5 and 4.d3, which together make up more than half your games. Against 4.d2 and 4.d3, take with 4…dxe4: you remove the e4 pawn before it can advance to e5 and kick a knight on f6. Against 4.exd5, recapture with 4…exd5, which opens your c8 bishop's diagonal all the way to h3.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
4.e5
9,827
66.8%
4…c5
6,526
71.6%
5.a3
4,632
81.7%
5…xc3+
3,762
82.6%
6.bxc3
3,107
100.0%
6…e7
3,078
51.9%
7.g4
2,066
59.0%
7…c7
1,147
42.9%
The mistakes that cost the most games
xc3+Inaccuracy
After 4.e5, 4…xc3+ hands over the bishop before your opponent has spent 5.a3 asking for it. After 5.bxc35…c56.g4, nothing guards g7, and 6…f8 costs you the right to castle. The better move is 4…c5. It is only an imprecision, but at your level it gets punished: you score 40 of every 100, against 48.
25 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 39.6%; c5 scores 48.2%.
f6Mistake
Against 4.d3, 4…f6 invites 5.e5, hitting the knight. After 5…g86.g4 the queen threatens g7, and your bishop comes back with 6…f8 to cover it, so two pieces are home again. The right move is 4…dxe4. At your level opponents often do not punish it: you score 47 of every 100, about the same as with 4…dxe4.
17 in 100 play it in this position. It gives away 1.9 pawns of advantage. It scores 46.8%; dxe4 scores 46.5%.
xd5Inaccuracy
After 4.exd5, 4…xd5 brings your queen out early. The pinned knight cannot take it, but 5.f3 defends d4, and after 5…f66.d36…b67.O-O the king steps off the diagonal and the pin is gone. Then comes 7…xc3. Play 4…exd5 instead, which frees your c8 bishop. It is an imprecision: you score 45 of every 100, against 51.
20 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 45.0%; exd5 scores 50.9%.
f6Mistake
4.d2 blocks the diagonal, so the c3 knight defends e4 again. If you reply 4…f6, 5.e5 attacks it. After 5…xc36.bxc36…e4 your knight hits d2 and c3, but 7.c1 pulls the bishop back and you go on with 7…f6 against e5. The better move is 4…dxe4. You score 45 of every 100, against 52.
11 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 44.6%; dxe4 scores 51.8%.
c6Mistake
Against 4.d3, 4…c6 parks the knight in front of the c7 pawn, which can no longer go to c5 to attack d4. After 5.e55…b66.h46…d77.f37…b7, only your knight is hitting d4, and your opponent has gained space on the kingside. Play 4…dxe4. You score 41 of every 100, against 46.
12 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 41.3%; dxe4 scores 46.5%.
c6Inaccuracy
After 4.e5, 4…c6 blocks the c7 pawn just when the c5 break is your plan. After 5.f3 the knight goes back with 5…b8 to clear the pawn's path, but after 6.h46…e77.h57…h6 you have lost two tempi. The better move is 4…c5. It is an imprecision: you score 43 of every 100, against 48.
10 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 43.0%; c5 scores 48.2%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
7,223
O-O-O
O-O
2,086
Not castled
Not castled
2,010
Not castled
O-O
1,963
O-O
Not castled
1,927
O-O
O-O-O
876
Over the board, 2300+ · the 6 most frequent combinations
White
Black
Games
O-O
O-O
65
O-O
Not castled
41
O-O
O-O-O
30
Not castled
Not castled
28
Not castled
O-O-O
22
O-O-O
O-O
16
Variations
Advance Variation
1.e4e62.d4d53.c3b44.e5 · 4,282 amateur games · 90 over the board
4.e5 locks the center and takes f6 from your knight; your opponent scores 56 of every 100.
Fingerslip Variation
1.e4e62.d4d53.c3b44.d2 · 3,322 amateur games · 2 over the board
4.d2 breaks the pin, so the knight guards e4 again. Your opponent scores 53 of every 100.
Delayed Exchange Variation
1.e4e62.d4d53.c3b44.exd5 · 3,178 amateur games · 13 over the board
4.exd5 opens the center and your opponent scores 51 of every 100; recapture with 4…exd5.