The Grob Opening starts with 1.g4: you push the g-pawn two squares to put your bishop on g2, aiming down the long diagonal at d5 and b7. On Lichess (September 2026, N = 87,311 games), you score 50.7% with it, and it turns up in 0.3% of club games. Over the board, players rated 2300+ have 1 game with it. Strong online players prefer 1…d5, which takes the center and leaves your g4 pawn hanging to the c8 bishop.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.g4
ECO
A00
Amateur games
87,311
Of all games rated 900 to 1700
0.3%
White's score
Lichess 900–1700: 50.7% · Online, 2200+: 52.9% · Over the board, 2300+: 0.0%
Evaluation after 1.g4
−1.45
20 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.3%900–1100
0.3%1100–1300
0.3%1300–1500
0.3%1500–1700
What amateurs play and what strong players play
After 1.g4, club players split between 1…e5, in 34 of every 100 games, and 1…d5, in 32 of every 100. Online players rated over 2200 choose 1…d5 in 57 of every 100, and only 11 in 100 go for 1…e5. Against 1…d5 you play 2.g2 in 58 of every 100 games; among strong players that rises to 76. From there, club players grab the pawn with 2…xg4 39 times in 100, while strong players lean slightly toward 2…c6, at 42 in 100. After 2…c6, the usual move at your level is 3.c4; strong players prefer 3.g5, and there the reply 3…e5 jumps from 35 in 100 among club players to 67 in 100 among strong ones.
After 1.g4 · N = 87,444
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
e5
34.0%
50.3%
10.9%
no data
d5
32.0%
51.0%
57.1%
no data
e6
6.6%
50.0%
no data
no data
c5
5.2%
49.3%
6.2%
no data
c6
4.0%
50.8%
4.7%
no data
d6
3.7%
51.1%
6.2%
no data
h5
no data
no data
5.1%
no data
After 1.g4d5 · N = 27,864
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g2
57.6%
53.6%
75.7%
no data
g5
24.9%
50.2%
9.1%
no data
h3
6.1%
51.5%
10.5%
no data
e3
4.3%
49.1%
0.7%
no data
f3
1.2%
20.9%
no data
no data
d4
1.0%
35.7%
no data
no data
c4
no data
no data
4.0%
no data
After 1.g4d52.g2 · N = 15,929
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
xg4
39.3%
56.1%
38.1%
no data
e5
18.2%
53.0%
7.0%
no data
c6
11.7%
49.6%
42.2%
no data
e6
11.1%
51.0%
1.4%
no data
f6
7.8%
54.9%
no data
no data
c6
5.5%
51.8%
5.4%
no data
c5
no data
no data
4.7%
no data
After 1.g4d52.g2c6 · N = 3,803
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c4
42.3%
55.8%
34.6%
no data
g5
20.7%
51.1%
41.4%
no data
h3
17.4%
52.6%
24.1%
no data
c3
4.9%
38.6%
no data
no data
d4
3.7%
39.8%
no data
no data
e4
3.7%
55.0%
no data
no data
After 1.g4d52.g2c63.g5 · N = 738
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
e5
34.7%
50.8%
67.4%
no data
f5
27.5%
53.9%
15.8%
no data
g6
14.9%
53.6%
no data
no data
h6
9.1%
47.0%
16.8%
no data
e6
8.3%
44.3%
no data
no data
g4
2.8%
47.6%
no data
no data
What to do here
The strong-player line is 1.g41…d52.g22…c63.g53…e54.h44…h6. It revolves around two things: your bishop's long diagonal and the pawn you pushed. The g4 pawn clears g2 for the bishop, but it sits out on its own, and nearly every move you make on that wing is an answer to an attack on it.
With 1…d5 your opponent takes the center and opens the diagonal for the c8 bishop, which now hits g4. Nothing defends that pawn. Your 2.g2 doesn't protect it; it counterattacks. The bishop bears down on d5, and if that pawn ever goes, it sees b7 at the far end of the diagonal. That is why 2…xg4 accepts a gambit: your opponent takes the pawn, and you answer with 3.c4 to hit d5 twice, with pawn and bishop. And once 2…xg4 is played, the c8 bishop no longer guards b7, which is exactly the pawn your g2 bishop ends up eyeing.
Strong players more often reply 2…c6, which adds a second defender to d5 and shuts the diagonal. Your bishop now runs into the c6 and d5 pawns, and g4 is still attacked by the c8 bishop. With 3.g5 you move it out of that attack and gain space: from g5 the pawn covers f6 and h6, so the g8 knight can no longer use its natural square on f6.
Your opponent answers 3…e5, building a pawn center on d5 and e5. That move also opens the queen's diagonal from d8 to g5, so your pawn is under attack again. This is why 4.h4 comes right now: it props the pawn up with another pawn instead of retreating. With 4…h6 your opponent hits g5 a second time, with queen and pawn, and you have to decide what to do about that tension on the kingside. That is where the strong-player line stops.
At your level the game usually goes elsewhere sooner. After 2…c6 the most common move is 3.c4, which hits d5 head-on instead of gaining space with the g-pawn. And after 3.g5, only 35 in 100 opponents reply 3…e5; 28 in 100 develop the bishop first with 3…f5, outside the c6 and d5 chain. The rule that holds in every one of these lines: your g-pawn moves or gets defended when it is attacked, and the g2 bishop only really works once d5 is exchanged or falls.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
1…d5
1,331
57.1%
2.g2
750
75.7%
2…c6
557
42.2%
3.g5
266
41.4%
3…e5
95
67.4%
4.h4
64
51.6%
4…h6
22
54.5%
The mistakes that cost the most games
f3Blunder
A game-losing blunder. After 1.g41…e52.h32…d5, 3.f3 opens the diagonal from h4 to your king, and 3…h4# is mate: the f-pawn no longer blocks it and g3 is empty. About 3 in 100 players walk into it from this position. With 3.f3 you score 31 in 100; with 3.d4, 54 in 100.
3 in 100 play it in this position. It gives away 10 pawns of advantage. It scores 31.0%; d4 scores 54.2%.
c4Inaccuracy
An inaccuracy. After 1.g41…e52.g22…d5, 3.c4 hits d5 but leaves g4 on its own. Then 3…dxc44.c24…h5 attacks g4 with pawn and bishop, and after 5.gxh5, 5…h4 hits h5 and f2. About 48 in 100 play it and you score 55 in 100, a touch more than with 3.d4, so it rarely gets punished at your level.
48 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 54.9%; d4 scores 54.1%.
h4Mistake
A mistake. After 1.g41…e5, 2.h4 pushes another pawn without developing, and after 2…d5 your h-pawn can no longer defend g4 from h3. Then 3.g53…c64.d34…h6, and your opponent challenges g5. About 7 in 100 play it; you score 51 in 100 against 53 with 2.g2, so it often goes unpunished at your level.
7 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 51.1%; g2 scores 52.6%.
g5Inaccuracy
An inaccuracy. After 1.g41…e52.g22…d5, 3.g5 gets the pawn away from the c8 bishop, but 3…c6 defends e5 and eyes d4. If you strike with 4.d4, after 4…exd45.c35…h6 you're a pawn down with g5 under fire. About 22 in 100 choose it and you score 56 in 100: it rarely gets punished at your level.
22 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 55.5%; d4 scores 54.1%.
c3Mistake
A mistake. After 1.g41…e52.g22…d5, 3.c3 does nothing for g4, and 3…xg4 picks it up for free. With 4.d44…exd45.b3 you hit b7 and d5, but after 5…f66.g5 you are still two pawns down. About 8 in 100 play it and you score 57 in 100: at your level opponents often let it slide.
8 in 100 play it in this position. It gives away 1.7 pawns of advantage. It scores 56.5%; d4 scores 54.1%.
g2Inaccuracy
An inaccuracy. After 1.g41…c6, 2.g2 allows 2…d5: your diagonal runs into c6 and d5, and the c8 bishop attacks g4. After 3.h33…h54.g54…e55.d4, your opponent owns the center. Better is 2.h3, defending g4 in advance. At your level it hardly shows: you score 53 in 100 with 2.g2 and 51 with 2.h3.
67 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 52.6%; h3 scores 50.5%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
Not castled
Not castled
31,129
Not castled
O-O
20,093
Not castled
O-O-O
8,133
O-O-O
O-O
7,083
O-O
O-O
6,528
O-O-O
Not castled
4,912
Over the board, 2300+ · the most frequent combination
White
Black
Games
O-O
O-O
1
Variations
Grob Gambit
1.g4d52.g2 · 12,497 amateur games · 1 over the board
With 1.g41…d52.g2 you offer the g4 pawn for pressure on d5; you score 54 in 100.
Spike, Hurst Attack
1.g4e52.g2d53.c4 · 5,582 amateur games
After 1.g41…e52.g22…d5, 3.c4 hits d5 with a pawn; you score 55 in 100.
Other named lines
Grob Gambit Declined
1.g4d52.g2c6 · A00
2,864 amateur games · White's score: 51.2%
Double Grob
1.g4g5 · A00
930 amateur games · White's score: 55.4%
Spike Attack
1.g4d52.g2c63.g5 · A00
867 amateur games · White's score: 51.2%
London Defense
1.g4e52.h3c6 · A00
545 amateur games · White's score: 42.2%
Keene Defense
1.g4d52.h3e53.g2c6 · A00
506 amateur games · White's score: 48.8%
Alessi Gambit
1.g4f5 · A00
257 amateur games · White's score: 55.4%
Romford Countergambit
1.g4d52.g2xg43.c4d4 · A00
85 amateur games · White's score: 77.1%
Zilbermints Gambit
1.g4d52.e4dxe43.c3 · A00
44 amateur games · White's score: 59.1%
Double Grob, Coca-Cola Gambit
1.g4g52.f4 · A00
9 amateur games · White's score: 50.0%
Zilbermints Gambit, Zilbermints-Hartlaub Gambit
1.g4d52.e4dxe43.c3e54.d3 · A00
6 amateur games · White's score: 66.7%
Zilbermints Gambit, Schiller Defense
1.g4d52.e4dxe43.c3h5 · A00
3 amateur games · White's score: 66.7%
Keene Defense, Main Line
1.g4d52.h3e53.g2c64.d4e45.c4d66.c3e7 · A00
2 amateur games · White's score: 0.0%
Traps
f3Blunder in the position after 1.g4e52.h3d5. 84 of 2,582 fall for it.