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Italian Game: Evans Gambit (1. 2. 3. 4.)

The Evans Gambit is 4. in the Italian Game, after 1. 2. 3. . You give up a pawn to hit the c5 bishop with tempo and build a center with 5. and 6.. In Lichess public games (September 2026, N = 17,338 games) you score 56.6% with it; among online players rated over 2200, White drops to 47.9%.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1. 2. 3. 4.
ECO
C51, C52
Amateur games
17,338
Of all games rated 900 to 1700
0.1%
White's score
Lichess 900–1700: 56.6% · Online, 2200+: 47.9% · Over the board, 2300+: 55.0%
Evaluation after 4.
−0.12

38 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

At your level, 64 of every 100 opponents accept with , 1 in 5 decline with , and 8 in 100 take with the knight, . Among strong players, 86 of every 100 accept with the bishop. After you almost always play 5., and this is where the two groups part ways. In your games, 60 of every 100 opponents drop back with ; only 4 in 100 strong players do, preferring (62 in 100) or (27 in 100). Against , strong players go on with 6. in 91 of every 100 games, the public in 55.

After 1. 2. 3. 4. · N = 21,402
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
64.4%56.0%85.7%100.0%
20.1%47.6%13.3%no data
7.8%56.7%1.0%no data
2.7%55.0%no datano data
1.4%71.1%no datano data
1.0%69.5%no datano data
After 1. 2. 3. 4. · N = 13,719
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
99.5%56.2%99.2%100.0%
0.5%52.7%0.8%no data
After 1. 2. 3. 4. 5. · N = 13,531
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
59.9%59.0%4.1%no data
24.2%52.4%62.1%100.0%
12.0%50.7%26.9%no data
3.6%52.0%6.9%no data
0.4%53.0%no datano data
After 1. 2. 3. 4. 5. · N = 3,207
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
54.6%54.5%91.0%100.0%
23.4%46.2%5.8%no data
19.3%54.7%3.2%no data
2.6%50.6%no datano data
After 1. 2. 3. 4. 5. 6. · N = 1,662
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
86.9%55.0%47.9%no data
11.8%48.2%43.7%100.0%
1.3%72.7%no datano data
no datano data3.4%no data
no datano data2.1%no data
no datano data1.9%no data
no datano data1.1%no data

What to do here

The gambit trades a pawn for time and the center. With 4. the pawn attacks the c5 bishop, even though none of your pieces defends it. If Black takes with , the bishop lands on a square where you can hit it again, and that is what 5. does: the pawn attacks the b4 bishop and covers d4, the square you need for your next push.

Against , the retreat strong players choose, you play 6.. The pawn attacks e5, backed by the queen, the c3 pawn and the f3 knight. Watch one detail: since your d2 pawn has moved, the a5 bishop pins the c3 pawn to your king on e1. So after , 7. is not a legal move. You play 7. instead: the king steps off the diagonal, the c3 pawn is free again and the rook joins the game. At this point you are two pawns down. Black can grab a third with , the Compromised Defense; in its 372 public games you score 59 points in 100.

The strong players' line goes on with (31 in 100), which attacks your e4 pawn, and nothing guards it. You push it with 8., hitting the knight and making it move again. That is the logic of the move order: almost every move you make attacks something. The bishop with 4. and 5., the e5 pawn with 6., the knight with 8.. While Black answers those threats, you castle and gain space in the center, and that lead in development is what pays for the material.

At your level you will usually face something else: . With the bishop on c5 there is no pin, so after 6. you can recapture with 7.. Your d4 pawn then attacks the c5 bishop, and your pawns on d4 and e4 hold the center. If Black checks with , you choose how to block it. In this line, the 8. push that works with the bishop on a5 is a different story, as the mistakes below show.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
1,16885.8%
1,00199.2%
98062.4%
61191.2%
54147.5%
25074.8%
18231.3%
5275.0%

The mistakes that cost the most games

Blunder

A blunder. After 6. 7. , the 8. push from the a5 bishop line fails here: hits your c4 bishop and supports e4. After 9. 10. , Black's knight sits on e4 and you are still a pawn down. At your level it rarely gets punished: you score 63 points in 100.

20 in 100 play it in this position. It gives away 4.7 pawns of advantage. It scores 62.7%; scores 61.0%.

Inaccuracy

An inaccuracy. After 7. , 8. offers a trade: 9. 10. 11., and Black develops with an extra pawn. With 8. you block the check and guard e4; if Black takes on d2, the bishop goes for a knight. 65 in 100 players choose 8., and it barely shows: 53 points in 100 against 55.

65 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 53.3%; scores 55.4%.

Inaccuracy

An inaccuracy. After , 6. hits b7 and lines up behind your c4 bishop toward f7. Black covers f7 with , and after 7. 8. 9. you have struck in the center one move later. 19 in 100 players choose it, and at your level the result doesn't change: 55 points in 100 either way.

19 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 54.7%; scores 54.5%.

Mistake

A mistake. After 5. , your e4 pawn is attacked and undefended. 6. kicks the c6 knight, but hits your c4 bishop, and after 7. 8. 9. Black's knight and rook both attack e4. 16 in 100 players choose it; you score 46 points in 100, against 52 with 6., which protects e4.

16 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 45.6%; scores 52.3%.

Mistake

A mistake. In the same position, 6. prepares a push to a5 against the b6 bishop, but leaves e4 hanging: . After 7. 8. 9. you win the pawn back, but Black's knight stays on e4, backed by the d5 pawn, and attacks your b4 pawn. You score 47 points in 100, against 52 with 6..

16 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 46.6%; scores 52.3%.

Mistake

A mistake. After , 6. eyes f7 and b7, but guards f7 and the c5 bishop keeps aiming at f2. With 7. 8. 9. you give up on 6., and without that break the pawn you gave buys you nothing. Only 3 in 100 players choose it; you score 53 points in 100, against 59 with 6..

3 in 100 play it in this position. It gives away 1.4 pawns of advantage. It scores 53.1%; scores 59.3%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
Not castled7,527
6,894
Not castledNot castled1,340
844
Not castled546
Not castled100
Over the board, 2300+ · the 2 most frequent combinations
WhiteBlackGames
9
Not castled1

Variations

McDonnell Defense

1. 2. 3. 4. 5. · 8,087 amateur games

The bishop drops back to c5 with : 8,087 public games, and you score 60 points in 100.

Other named lines

Anderssen Variation

1. 2. 3. 4. 5. · C51

1,572 amateur games · White's score: 51.0%

Harding Variation

1. 2. 3. 4. 5. 6. 7. 8. · C51

1,527 amateur games · White's score: 53.1%

Main Line

1. 2. 3. 4. 5. · C52

853 amateur games · White's score: 54.0%

Pierce Defense

1. 2. 3. 4. 5. 6. · C52

799 amateur games · White's score: 54.1%

Stone-Ware Variation

1. 2. 3. 4. 5. · C51

442 amateur games · White's score: 52.5%

Slow Variation

1. 2. 3. 4. 5. 6. · C52

398 amateur games · White's score: 43.5%

Compromised Defense

1. 2. 3. 4. 5. 6. 7. · C52

372 amateur games · White's score: 59.0%

Anderssen Defense

1. 2. 3. 4. 5. 6. 7. · C52

312 amateur games · White's score: 47.6%

Mieses Defense

1. 2. 3. 4. 5. 6. 7. · C52

151 amateur games · White's score: 60.3%

Bronstein Defense

1. 2. 3. 4. 5. 6. · C52

105 amateur games · White's score: 49.5%

Lasker Defense

1. 2. 3. 4. 5. 6. 7. · C52

73 amateur games · White's score: 49.3%

Tartakower Attack

1. 2. 3. 4. 5. 6. 7. · C52

67 amateur games · White's score: 48.5%

Waller Attack

1. 2. 3. 4. 5. 6. 7. 8. · C52

64 amateur games · White's score: 55.5%

Anderssen Variation, Cordel Line

1. 2. 3. 4. 5. 6. · C51

63 amateur games · White's score: 38.1%

Alapin-Steinitz Variation

1. 2. 3. 4. 5. 6. 7. · C52

54 amateur games · White's score: 36.1%

Mayet Defense

1. 2. 3. 4. 5. · C51

51 amateur games · White's score: 53.9%

Morphy Attack

1. 2. 3. 4. 5. 6. 7. 8. 9. · C51

43 amateur games · White's score: 53.5%

Fontaine Countergambit

1. 2. 3. 4. · C51

37 amateur games · White's score: 75.7%

Laroche Variation

1. 2. 3. 4. 5. 6. · C52

24 amateur games · White's score: 70.8%

Hein Countergambit

1. 2. 3. 4. · C51

13 amateur games · White's score: 26.9%

Dufresne Defense

1. 2. 3. 4. 5. 6. 7. · C52

9 amateur games · White's score: 61.1%

Compromised Defense, Main Line

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. · C52

2 amateur games · White's score: 50.0%

Leonhardt Countergambit

1. 2. 3. 4. 5. 6. · C52

2 amateur games · White's score: 50.0%

Sokolsky Variation

1. 2. 3. 4. 5. 6. 7. · C52

2 amateur games · White's score: 0.0%

Sanders-Alapin Variation

1. 2. 3. 4. 5. 6. 7. · C52

1 amateur game · White's score: 100.0%

Ulvestad Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. · C51

1 amateur game · White's score: 0.0%

Compromised Defense, Potter Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. · C52

Fraser Attack

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. · C51

Fraser-Mortimer Attack

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. · C51

Göring Attack

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. · C51

Johner Defense

1. 2. 3. 4. 5. 6. 7. · C52

Levenfish Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. · C52

Mortimer-Evans Gambit

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. · C51

Paulsen Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. · C51

Richardson Attack

1. 2. 3. 4. 5. 6. 7. 8. · C52

Steinitz Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. · C51

Other move orders that get here

  • 1. 2. 3. 4. 20,817 games
  • 1. 2. 3. 4. 314 games
  • 1. 2. 3. 4. 215 games

Questions

How does the Evans Gambit work?

You play 4. after and offer the b-pawn. If Black takes with , 5. attacks the bishop again and prepares 6., which hits e5 and opens the center. Each of those moves comes with a threat, so you castle and develop while Black keeps answering. In Lichess public games you score 57 points in 100 with it.

What do you do when Black declines the Evans Gambit?

The usual way to decline is , chosen by 1 in 5 public opponents and 13 in 100 strong players. Against it you score 48 points in 100. After 5. your e4 pawn is attacked and undefended, so play 6.. Both 6. and 6. leave e4 to fend for itself, and each is chosen by 16 in 100 players.

What is the Evans Gambit in chess?

It is the move 4. in the Italian Game, after 1. 2. 3. . You give up the b-pawn to drive the c5 bishop away with tempo and set up 5. and 6.. It shows up in 17,338 Lichess public games. Among online players rated over 2200, White scores 48 points in 100.

Keep going

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data