Here the King's Indian Attack starts with 1.f31…d52.g3. You fianchetto the bishop on g2, castle short, then set up 5.d3 and 6.bd2 to get the e-pawn to e4 and hit Black's pawn on d5. On Lichess (September 2026 data, N = 67,028 games between players rated 900 to 1700), you score 52.5% with it.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.f3d52.g3
ECO
A05, A07
Amateur games
67,028
Of all games rated 900 to 1700
0.2%
White's score
Lichess 900–1700: 52.5% · Online, 2200+: 54.4% · Over the board, 2300+: 54.4%
Evaluation after 2.g3
+0.18
14 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.2%900–1100
0.2%1100–1300
0.2%1300–1500
0.2%1500–1700
What amateurs play and what strong players play
Facing 2.g3, 3 in 10 opponents at your level bring out 2…c6. Among online players rated 2200+, that move shows up in fewer than 8 games in 100, and their favorite is 2…f6, at 37 in 100. Your 3.g2 is close to automatic in both groups. After that, club players bring out the other knight with 3…c6, while strong players prefer 3…e6. The biggest gap comes after 4.O-O: 4…e7 is the reply of 67 in 100 strong players but only 21 in 100 opponents at your level, who play 4…d6 more often.
After 1.f3d52.g3 · N = 49,727
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c6
31.5%
50.8%
7.5%
7.2%
f6
16.4%
52.0%
36.9%
37.5%
c5
10.2%
53.8%
14.5%
10.4%
g4
10.1%
53.7%
no data
9.3%
e6
9.6%
54.7%
6.5%
no data
f5
7.6%
53.0%
no data
no data
c6
no data
no data
15.2%
no data
g6
no data
no data
6.6%
17.1%
d7
no data
no data
no data
8.2%
After 1.f3d52.g3f6 · N = 10,369
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g2
89.8%
52.3%
97.2%
100.0%
d4
5.0%
53.4%
1.0%
no data
d3
4.1%
52.9%
0.5%
no data
c4
0.8%
51.8%
1.2%
no data
b3
0.2%
54.5%
0.1%
no data
After 1.f3d52.g3f63.g2 · N = 13,900
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c6
35.5%
51.4%
no data
no data
e6
17.1%
53.3%
26.5%
61.4%
f5
11.0%
49.8%
13.6%
3.0%
g4
9.5%
49.4%
5.0%
1.4%
c5
6.6%
48.6%
15.7%
16.4%
c6
6.5%
55.8%
20.8%
12.5%
g6
no data
no data
12.4%
5.3%
After 1.f3d52.g3f63.g2e6 · N = 7,576
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
O-O
70.7%
54.6%
88.7%
89.3%
d3
17.9%
52.5%
4.1%
no data
d4
9.0%
51.8%
3.5%
2.9%
b3
1.5%
55.0%
0.1%
no data
c4
0.7%
52.8%
3.6%
7.7%
e3
0.3%
42.5%
no data
no data
After 1.f3d52.g3f63.g2e64.O-O · N = 4,478
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d6
25.7%
55.6%
13.1%
13.1%
c5
22.2%
52.6%
13.1%
3.4%
e7
21.2%
53.2%
66.6%
83.5%
c6
13.6%
53.7%
no data
no data
c5
12.0%
55.6%
no data
no data
c6
1.5%
61.4%
2.2%
no data
b6
no data
no data
1.6%
no data
bd7
no data
no data
1.3%
no data
The plan, from masters' games
After 1.f31…d52.g3, strong players most often carry on with 2…f63.g23…e64.O-O4…e75.d35…O-O6.bd2. You don't fight for the center with pawns right away. First you tuck your king in behind the g2 bishop, then you prepare one specific break: the e2 pawn to e4, against Black's pawn on d5.
2.g3 clears g2, and 3.g2 puts the bishop there, on the long diagonal from h1 to a8. For now it only reaches f3, where your own knight sits, but e4 and d5 are further along that same diagonal, and those are the squares the game will be fought over. Among strong players, 3.g2 comes in 97 of every 100 games. With the bishop out, 4.O-O takes the king to g1, behind the pawns on f2, g3 and h2 and right next to the bishop.
After 4…e7, 5.d3 and 6.bd2 work as a pair. The d3 pawn covers e4 and c4, and the knight on d2 covers the same two squares. That gives you two units on e4, matching Black, who eyes it with the d5 pawn and the f6 knight. This is how you prepare the e-pawn push: once the pawn reaches e4, it attacks d5, the pawn blocking your bishop's diagonal.
With this setup your king nearly always stays on the kingside: you castle short in more than 9 of every 10 games at your level. In 14 of every 100, your opponent castles long, so the kings end up on opposite wings.
At club level the line breaks down early. Against 2…c6, the most common reply at your level, the setup stays the same: bishop to g2, pawn to d3, castle. What changes is the e7 pawn. If your opponent pushes it to e5 with no protection, as in 2…e5, take it with 3.xe5. Plenty of players at your level miss that capture, and the mistake notes show what it costs.
White's kingside fianchetto
Plan played in 97% of the 905 over-the-board games rated 2300+ with this structure.
99 in 100 choose it online.See dataHide
Online, 2200+: 99.4% of 26,895. Over the board, 2300+: 97.2% of 905; the alternative, e2: 0.0% and 0.0%; the alternative, d3: 0.0% and 0.1%; the alternative, c4: 0.0% and 0.0%; the alternative, b5: 0.0% and 0.0%.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
2…f6
17,535
36.9%
3.g2
9,970
97.4%
3…e6
10,295
27.9%
4.O-O
5,781
88.8%
4…e7
5,010
67.4%
5.d3
3,336
42.2%
5…O-O
1,497
92.1%
6.bd2
1,234
83.1%
The mistakes that cost the most games
g2Mistake
In the Omega-Delta Gambit, 1.f31…d52.g32…e5, nothing protects the e5 pawn and 3.xe5 wins it. 3.g2, chosen by 4 in 10 players at your level, is a mistake that lets it live: 3…e4 kicks your knight, and after 4.d4, 4…c5 and 5…c4 keep chasing it. You score 50 in 100 with 3.g2 and 61 with 3.xe5.
41 in 100 play it in this position. It gives away 1.9 pawns of advantage. It scores 49.7%; xe5 scores 61.0%.
O-OMistake
After 2…f63.g23…e5, the e5 pawn is loose again and 4.xe5 picks it up. 4.O-O is a mistake: 4…e4 gains space by hitting the knight, which has to drop back with 5.e1 to the back rank, far from the center. You score 49 in 100 with 4.O-O and 56 with 4.xe5.
36 in 100 play it in this position. It gives away 1.8 pawns of advantage. It scores 49.0%; xe5 scores 56.2%.
g2Inaccuracy
Against 2…f6, which prepares to push the e7 pawn to e5, 3.g2 is an inaccuracy played by more than 9 in 10 at your level. It allows 3…e5, and Black gets pawns on d5 and e5 with f6 backing them up. 3.d4 adds a second guard on e5. You score 53 in 100 with 3.g2 and 66 with 3.d4.
92 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 53.0%; d4 scores 66.0%.
d4Inaccuracy
After 2…c63.g23…e5, 4.d4 is an inaccuracy: the pawn is hit by the e5 pawn and the c6 knight, and 4…e4 kicks your knight. After 5.e55…ce76.f36…f6 it ends up on g4. 4.d3 keeps an eye on e4. At your level opponents often don't punish it: you score 49 in 100 with 4.d4 and 51 with 4.d3.
6 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 49.1%; d3 scores 51.1%.
g2Mistake
After 2…c63.d43…e5, your knight and pawn hit e5 and only the c6 knight defends it, so 4.xe5 wins a pawn. 4.g2 is a mistake: 4…e4 kicks the knight, which lands on g4 after 5.e55…ce76.f36…f6. Opponents at your level often let it slide: you score 53 in 100, about the same as with 4.xe5.
34 in 100 play it in this position. It gives away 2.2 pawns of advantage. It scores 52.7%; xe5 scores 54.7%.
d3Mistake
Against 2…e5, 3.d3 is another mistake: it turns down the pawn your opponent left hanging. Black protects it with 3…c6, develops with 4…e6 and 5…d7, and keeps two pawns in the center on d5 and e5. At your level opponents often don't punish it: you score 56 in 100 with 3.d3, against 61 with 3.xe5.
21 in 100 play it in this position. It gives away 1.5 pawns of advantage. It scores 56.2%; xe5 scores 61.0%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
41,629
O-O
Not castled
11,124
O-O
O-O-O
9,424
Not castled
Not castled
1,751
Not castled
O-O
1,455
Not castled
O-O-O
702
Over the board, 2300+ · the 6 most frequent combinations
White
Black
Games
O-O
O-O
769
O-O
Not castled
64
O-O
O-O-O
38
Not castled
O-O
12
Not castled
Not castled
11
Not castled
O-O-O
5
Variations
with e6
1.f3f62.g3d53.g2e6 · 7,535 amateur games · 110 over the board
1.f31…f62.g32…d53.g23…e6: you reach the strong players' line; you score 54 in 100.
Keres Variation
1.f3d52.g3g4 · 5,145 amateur games · 78 over the board
2…g4 develops the bishop against your f3 knight before yours reaches g2; 5,145 games.
Sicilian Variation
1.f3d52.g3c5 · 5,033 amateur games · 60 over the board
2…c5 adds a pawn beside d5 that controls d4; you score 54 in 100.
French Variation
1.f3d52.g3c53.g2c6 · 4,279 amateur games · 11 over the board
After 2…c53.g2, 3…c6 brings the knight onto d4 as well; you score 51 in 100.
Symmetrical Defense
1.f3f62.g3g6 · 4,028 amateur games · 111 over the board
1.f31…f62.g32…g6: your opponent prepares the same fianchetto you do; you score 52 in 100.
Other named lines
Omega-Delta Gambit
1.f3d52.g3e5 · A07
1,550 amateur games · White's score: 54.5%
Yugoslav Variation
1.f3f62.g3d53.g2c64.O-Og4 · A07
1,374 amateur games · White's score: 51.4%
with Bf5
1.f3f62.g3d53.g2c64.O-Of5 · A07
1,352 amateur games · White's score: 54.8%
Wahls Defense
1.f3f62.g3g63.g2g74.O-OO-O5.d3d5 · A05
960 amateur games · White's score: 51.5%
Double Fianchetto
1.f3d52.g3g6 · A07
463 amateur games · White's score: 50.8%
Pachman System
1.f3d52.g3g63.g2g74.O-Oe55.d3e7 · A07
37 amateur games · White's score: 52.7%
Spassky Variation
1.f3f62.g3b5 · A05
23 amateur games · White's score: 60.9%
Smyslov Variation
1.f3f62.g3g63.b4 · A05
15 amateur games · White's score: 46.7%
Other move orders that get here
1.f3d52.g347,938 games
1.g3d52.f31,945 games
Questions
Is the King's Indian Attack good?
It gives you a steady, even game. Between 900 and 1700 you score 52 to 53 in every 100 in each rating band, with almost no change from one band to the next. Online players rated 2200+ score 54 in 100 with it. Where players at your level do drop points is by leaving a loose e5 pawn alone.
Is the King's Indian Attack good for beginners?
It suits players who want one setup to learn: knight to f3, pawn to g3, bishop to g2, castle, then pawn to d3 and knight to d2. Strong players put the bishop on g2 in 99 of every 100 games. The one thing to watch is the e5 pawn: after 2…e5, take it with 3.xe5.
What is the King's Indian Attack?
It's a White system built around a kingside fianchetto. On this page it starts 1.f31…d52.g3, and you can also get there with 1.g31…d52.f3. The pieces head for f3, g2, g1 and d2, with a pawn on d3, all preparing to push the e-pawn to e4. It turns up in 2 of every 1000 games at your level.