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London System (1. 2.)

The London System starts 1. 2.. You develop the dark-squared bishop before the e-pawn moves, so it doesn't get stuck behind your pawns, then build a c3, d4, e3 chain with the knights on d2 and f3. You set it up the same way against and . On Lichess (September 2026, N = 1,218,249 public games), you score 53.2% with White.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1. 2.
ECO
D00
Amateur games
1,218,249
Of all games rated 900 to 1700
4.0%
White's score
Lichess 900–1700: 53.2% · Online, 2200+: 53.1% · Over the board, 2300+: 55.3%
Evaluation after 2.
+0.04

14 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

After 2., 29 in 100 opponents at your level reply , followed by (23), (17) and (16). Online players rated over 2200 almost never go , just 3 in 100. They prefer (41) and (23), a move only 4 in 100 at your level choose. The gap holds after 3.: nearly half of strong players strike with , against 8 in 100 in the public pool.

After 1. 2. · N = 909,186
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
29.4%54.8%3.0%no data
23.1%53.4%40.5%59.4%
17.1%53.4%14.5%no data
15.7%52.8%4.7%no data
4.3%51.0%23.3%29.7%
3.3%53.6%11.4%10.9%
After 1. 2. · N = 257,192
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
60.1%53.2%87.8%100.0%
24.8%53.6%7.4%no data
9.2%54.0%2.8%no data
2.0%53.4%no datano data
1.0%50.1%0.6%no data
0.9%50.6%0.9%no data
no datano data0.2%no data
After 1. 2. 3. · N = 154,285
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
26.2%53.3%26.4%40.6%
25.3%54.7%no datano data
19.6%52.4%10.1%no data
7.5%48.9%48.8%59.4%
5.0%51.2%4.8%no data
4.8%53.1%no datano data
no datano data5.9%no data
no datano data1.7%no data
After 1. 2. 3. · N = 13,073
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
52.2%49.9%49.3%46.7%
25.1%49.2%22.6%36.7%
6.9%46.0%13.1%16.7%
4.5%46.3%0.6%no data
3.0%63.0%9.7%no data
2.8%50.1%no datano data
no datano data4.1%no data
After 1. 2. 3. 4. · N = 7,054
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
54.8%48.4%76.5%100.0%
13.8%53.7%5.0%no data
10.6%42.4%13.5%no data
8.3%57.3%5.0%no data
6.5%54.5%no datano data
2.7%54.9%no datano data

What to do here

Strong players follow 3. 4. 5. 6.. The goal is to hold your d4 pawn with two pawns behind it, on c3 and e3, and to develop everything behind that chain without shutting any piece in.

The order starts with the bishop. You play 2. before touching the e-pawn, because once 3. is on the board that pawn would block the bishop's diagonal from c1. Then 3. does two jobs: it guards d4 and opens a path for the f1 bishop to d3. Here 88 in 100 strong players choose it, and 60 in 100 in the public pool.

With your opponent hits d4 with a pawn. You answer 4., so d4 now has two pawns and the queen behind it. If your opponent trades on d4, you take back with a pawn and still have one in the centre. The c3 pawn also covers b4, so an enemy bishop that lands there is attacked at once. After the knight joins the pressure on d4, which still holds: two attackers against three defenders.

The cost of 4. is that your b1 knight can no longer use c3. So it comes out via d2: 69 in 100 strong players pick 5. here, against 14 in 100 in the public pool. From d2 it watches e4 and c4. Next comes 6., written with the g because both knights could reach f3. Your opponent plays before moving the e-pawn, so their bishop isn't shut in either, and from f5 it eyes d3, where your own bishop wants to go.

One thing to watch. Once the bishop leaves c1, nothing defends your b2 pawn. That is why , played by 11 in 100 opponents at your level after 4., goes straight for b2, and from there you score 42 in 100. Defend b2 before you carry on with the plan.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
13,42940.6%
9,27188.0%
8,12348.9%
4,34149.3%
2,23276.6%
2,02568.8%
1,37432.7%
39354.2%

The mistakes that cost the most games

Inaccuracy

An inaccuracy. After 3. , 4. misses 4.: knight and bishop both hit c7, which only the queen defends, and you threaten to land on c7 with check and fork the a8 rook. 18 in 100 play it; you score 55, against 66 with 4., so at your level it still works out.

18 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 55.3%; scores 66.0%.

Blunder

A blunder, and a trap. After , the bishop is aimed at your queen through the e2 pawn. Play 3. and that pawn steps out of the way, so wins your queen, and after 4. you've lost the right to castle too. 8 in 100 fall for it, and then you score 11 in 100; with 3., 52.

8 in 100 play it in this position. It gives away 9.6 pawns of advantage. It scores 11.3%; scores 52.3%.

Blunder

A blunder. After , the pawn attacks your f4 bishop and your d4 pawn, but nothing defends it, so 3. just wins it. If you protect the bishop with 3. instead, your opponent trades it for a pawn: 4. . 9 in 100 choose it; you score 34, against 63 with 3..

9 in 100 play it in this position. It gives away 8.4 pawns of advantage. It scores 34.0%; scores 63.2%.

Inaccuracy

An inaccuracy. 4. also ignores that your bishop already hits c7, and the 4. jump is gone. Your opponent develops with , and after 5. 6. their bishop drops back to g6 and stays on the diagonal, facing yours. 7 in 100 pick it; you score 53, against 66 with the knight jump.

7 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 52.5%; scores 66.0%.

Inaccuracy

An inaccuracy. After 3. , your opponent is preparing , and 4. does nothing about it: after the pawn hits your bishop, which drops back with 5., and keeps chasing it. 13 in 100 play it and you score 48, against 50.5 with 4., so at your level it almost never gets punished.

13 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 48.0%; scores 50.5%.

Inaccuracy

An inaccuracy. After , 3. parks the knight in front of your c-pawn, and your opponent grabs space on the kingside: 4. kicks your bishop, and after 5. you need 6. to free h2 for it. 10 in 100 play it and you score 54, slightly more than with 3., so it rarely gets punished.

10 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 53.9%; scores 53.4%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
440,032
Not castled170,109
Not castledNot castled151,413
134,542
Not castled105,842
68,408
Over the board, 2300+ · the 6 most frequent combinations
WhiteBlackGames
321
Not castled37
Not castledNot castled33
31
Not castled25
Not castled21

Variations

Indian Setup

1. 2. · 160,195 amateur games · 163 over the board

Against 1. you still play 2. and build the same pawn chain; you score 52 in 100.

Main Line

1. 2. 3. · 110,885 amateur games · 208 over the board

The knight comes out before the bishop: 2. 3.. You score 53 in 100.

with e6

1. 2. 3. · 101,727 amateur games · 29 over the board

After 2. 3., the e6 pawn blocks your opponent's c8 bishop; you score 53 in 100.

King's Indian Setup

1. 2. 3. · 66,174 amateur games · 22 over the board

With and your opponent prepares the bishop on g7; you score less here, 49 in 100.

Steinitz Countergambit

1. 2. · 32,365 amateur games · 16 over the board

With your opponent hits d4 before developing a single knight; you score 51 in 100.

Steinitz Countergambit Accepted

1. 2. 3. · 4,012 amateur games · 2 over the board

Take with 3. and your d4 pawn leaves the centre; you score 46 in 100.

Other named lines

Poisoned Pawn Variation

1. 2. 3. 4. 5. · D02

100 amateur games · White's score: 53.5%

Pterodactyl Variation

1. 2. 3. 4. 5. · D02

18 amateur games · White's score: 50.0%

Traps

  • Blunder in the position after 1. 2. . 553 of 6,781 fall for it.

Questions

How do you learn the London System?

Start with the line strong players use: 1. 2. 3. 4. 5.. Learn why the moves come in that order: bishop out before the e-pawn moves, c3 to back up d4, knight to d2 because c3 is taken. Then work through the mistakes on this page, starting with the trap.

What do you do against the Budapest Gambit if you play the London?

The Budapest Gambit only arises once you've pushed your c-pawn to c4 on move two. In the London you don't: against you play 2., and the bishop already covers e5, the square your opponent's gambit pawn heads for. Against 2. you score 52 in 100 on Lichess.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data