In 134,507 Lichess games between players rated 900 to 1700 (September 2026 data), you score 48.8% with the Mieses Opening, 1.d3. It is rare: only 4 in every 1000 games start this way. Your opponent answers 1…d5 in 36 out of every 100 games and 1…e5 in 30 out of every 100. Against 1…d5, strong players go 2.f3, 3.g3 and 4.g2.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.d3
ECO
A00
Amateur games
134,507
Of all games rated 900 to 1700
0.4%
White's score
Lichess 900–1700: 48.8% · Online, 2200+: 52.3% · Over the board, 2300+: 50.0%
Evaluation after 1.d3
−0.05
4 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.5%900–1100
0.5%1100–1300
0.4%1300–1500
0.4%1500–1700
What amateurs play and what strong players play
After 1.d31…d5, players at your level mostly choose 2.e3, in 21 out of every 100 games, 2.e4, in 20 out of every 100, and 2.f3, in 15 out of every 100. Strong players, 2200 and up on Lichess, pick 2.f3 in 28 out of every 100 games and score 58 points out of every 100 with it. Their second choice is 2.d2, in 17 out of every 100. The two knights do different jobs: on f3 it watches d4 and e5, and on d2 it backs up e4, a square your d3 pawn already covers.
After 1.d3 · N = 175,103
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d5
35.5%
48.8%
40.5%
no data
e5
30.5%
48.3%
11.9%
no data
e6
7.7%
50.4%
4.3%
no data
f6
5.7%
49.1%
17.4%
no data
c5
4.6%
48.6%
7.7%
no data
g6
3.7%
48.3%
7.2%
no data
After 1.d3d5 · N = 61,942
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
e3
21.4%
49.0%
6.7%
no data
e4
19.5%
48.6%
10.0%
no data
f3
14.5%
49.8%
27.5%
no data
c3
6.6%
50.5%
9.2%
no data
g3
6.4%
51.1%
13.0%
no data
d4
4.1%
45.8%
no data
no data
d2
no data
no data
16.8%
no data
After 1.d3d52.f3 · N = 19,671
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c6
32.8%
49.9%
10.5%
no data
f6
16.8%
49.7%
43.8%
no data
e6
11.1%
50.5%
5.5%
no data
c5
10.6%
50.8%
18.0%
no data
g4
8.0%
48.6%
no data
no data
f5
6.6%
54.0%
no data
no data
c6
no data
no data
11.4%
no data
g6
no data
no data
4.1%
no data
After 1.d3d52.f3f6 · N = 4,205
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g3
35.9%
50.7%
54.8%
no data
bd2
18.0%
53.4%
29.4%
no data
c3
9.2%
50.9%
2.9%
no data
g5
8.1%
46.0%
no data
no data
e4
7.2%
49.7%
1.6%
no data
c3
6.8%
43.5%
1.8%
no data
c4
no data
no data
6.9%
no data
After 1.d3d52.f3f63.g3 · N = 1,577
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c6
42.0%
52.6%
9.4%
no data
g4
16.0%
53.6%
no data
no data
e6
14.6%
50.0%
9.9%
no data
c5
7.9%
50.0%
25.7%
no data
f5
7.8%
51.6%
11.6%
no data
g6
7.7%
45.5%
23.3%
no data
c6
no data
no data
10.7%
no data
What to do here
Strong players follow 1.d31…d52.f32…f63.g33…c54.g24…c65.O-O. The idea is to develop your kingside pieces, put the bishop on the long diagonal and castle within five moves, without pushing your center pawns any further. You let Black take the center and then aim at it.
1.d3 frees the diagonal for the c1 bishop and covers e4 and c4. 2.f3 develops a piece and watches d4 and e5: if Black pushes 2…e5, that pawn is attacked by your knight with nothing defending it. Strong players answer 2…f6, which eyes e4.
3.g3 makes room on g2, and 4.g2 puts the bishop on the h1 to a8 diagonal. For now the f3 knight blocks its view; once the knight moves, the bishop looks at e4 and d5. With the knight and bishop gone, f1 and g1 are empty, and 5.O-O tucks your king behind the f2, g3 and h2 pawns. That is the order: knight, pawn, bishop, castle.
Black spends those moves on the center. 3…c5 and 4…c6 both hit d4, the square your d3 pawn would go to, while the d5 pawn and the f6 knight cover e4. So your pawn stays on d3 for now. Black has the bigger center, but you have already castled and Black has not.
At your level, after 3.g3, 42 out of every 100 opponents play 3…c6; among strong players it is just 9 out of every 100. That knight also hits d4 and e5, so your plan stays the same: 4.g2 and 5.O-O.
Against 1…e5, which shows up in 30 out of every 100 games at your level, the setup starts the same way: 2.f3 attacks the e5 pawn and makes Black spend a move defending it.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
1…d5
5,971
40.5%
2.f3
2,407
27.5%
2…f6
1,403
43.8%
3.g3
894
54.8%
3…c5
467
25.7%
4.g2
123
100.0%
4…c6
201
96.5%
5.O-O
237
90.3%
The mistakes that cost the most games
f3Mistake
After 1.d31…d5, 2.f3 takes the f3 square from your knight and develops no piece. Black grabs e5 with 2…e5, and to hit it you spend another move on 3.f4. After 3…c64.f34…d6 it is defended twice. Play 2.e4 instead. At your level it rarely gets punished: you score 50 out of 100, against 49 with 2.e4.
4 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 49.7%; e4 scores 48.6%.
f3Mistake
After 1.d31…e5, 2.f3 takes f3 from your knight and empties f2. After 2…c63.c43…c5, the black bishop hits your g1 knight down that diagonal, and after 4.c34…a5 you have to shut it with 5.e3. Play 2.f3 instead, attacking e5. This one does cost you: you score 47 out of 100, against 50 with 2.f3.
2 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 46.6%; f3 scores 50.2%.
d4Inaccuracy
After 1.d31…e5, 2.d4 moves the same pawn twice to trade it: 2…exd43.f33…d54.xd44…c6, and your queen, hit by the knight, drops back with 5.d3. Black has a pawn on d5 and you have none in the center. It's an inaccuracy, but at your level it hurts: you score 41 out of 100, against 50 with 2.f3.
2 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 40.9%; f3 scores 50.2%.
f3Mistake
After 1.d31…f6, 2.f3 takes f3 from your knight. Black pushes 2…e5 and you correct with 3.f4. After 3…exf44.xf44…d5, Black has traded the e-pawn for your f-pawn and has a pawn on d5. Play 2.e4 instead. At your level it barely shows: you score 49 points out of 100, against 50 with 2.e4.
4 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 48.7%; e4 scores 49.6%.
f3Inaccuracy
After 1.d31…c6, 2.f3 is an inaccuracy. With 2…e53.f43…exf44.xf44…d5, Black trades the e-pawn for your f-pawn, and when you hit d5 with 5.e4, the c6 pawn holds it. Play 2.e4 from the start. You score 46 out of 100, against 48: at your level opponents often don't punish it.
3 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 46.3%; e4 scores 48.3%.
f3Mistake
After 1.d31…c6, 2.f3 takes f3 from your knight. With 2…d53.d43…e54.dxe54…xe5, your d-pawn has moved twice to be traded, and the black knight lands on e5, where it hits your f3 pawn. Play 2.c4 instead. At your level it almost never gets punished: with 2.f3 you score 61 out of 100, against 52 with 2.c4.
3 in 100 play it in this position. It gives away 1.3 pawns of advantage. It scores 60.5%; c4 scores 51.8%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
41,551
Not castled
O-O
26,547
Not castled
Not castled
20,899
O-O
Not castled
10,609
Not castled
O-O-O
10,060
O-O-O
O-O
9,520
Over the board, 2300+ · the 3 most frequent combinations
White
Black
Games
O-O
O-O
2
Not castled
Not castled
1
Not castled
O-O-O
1
Variations
Reversed Rat
1.d3e5 · 33,002 amateur games
After 1.d31…e5, Black takes the center and 2.f3 attacks that pawn. You score 48 out of 100.