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Modern Defense (1. )

The Modern Defense is 1. : you put your bishop on g7, let White take the center and then hit it from the long diagonal. According to Lichess (September 2026, N = 559,871 public games), you score 49.1% with it. It shows up in 1.8% of games. Strong players follow 2. 3. 4., the line covered here.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1.
ECO
A41, B06
Amateur games
559,871
Of all games rated 900 to 1700
1.8%
White's score
Lichess 900–1700: 50.9% · Online, 2200+: 51.6% · Over the board, 2300+: 66.2%
Evaluation after
+0.58

38 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

After 1. , the public spreads its replies: 2. in 38 of every 100 games, 2. in 29 and 2. in 11. Among strong players, 2. rises to 76 of every 100. Your is the choice of nearly 9 in 10 in both groups. The biggest gap comes next: strong players answer with 3. in 54 of every 100 games, the public in just 7. At your level you will mostly face 3., in 41 of every 100, and 3., in 26 of every 100. After 3. , strong players go 4. in 44 of every 100, while the public prefers 4., in 48 of every 100.

After 1. · N = 501,828
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
38.2%51.4%76.4%100.0%
29.1%50.8%8.2%no data
10.7%51.2%no datano data
7.2%51.6%6.5%no data
3.9%51.7%1.3%no data
2.8%50.4%1.2%no data
no datano data3.7%no data
After 1. 2. · N = 245,080
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
87.6%50.9%88.9%94.9%
5.4%51.7%3.2%3.7%
1.6%53.0%no datano data
1.1%52.5%no datano data
1.1%57.3%4.6%1.3%
0.9%55.0%no datano data
no datano data1.2%no data
no datano data0.6%no data
no datano data0.6%no data
After 1. 2. · N = 214,415
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
40.6%51.7%19.7%30.5%
25.7%48.2%no datano data
6.9%54.6%54.1%60.5%
6.8%50.4%5.9%1.4%
6.6%52.4%5.0%no data
4.3%50.4%6.5%7.6%
no datano data4.0%no data
After 1. 2. 3. · N = 28,969
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
39.3%52.8%55.2%76.2%
22.5%53.8%2.8%no data
10.2%54.5%no datano data
6.5%59.7%no datano data
5.7%54.4%18.3%14.6%
5.3%52.5%no datano data
no datano data13.4%no data
no datano data4.4%5.8%
no datano data3.4%3.4%
After 1. 2. 3. · N = 18,656
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
47.5%51.9%13.7%10.5%
19.9%56.3%43.5%78.4%
9.0%53.5%19.1%11.1%
7.4%53.4%no datano data
4.1%51.6%2.8%no data
3.9%53.7%6.3%no data
no datano data3.6%no data

The plan, from masters' games

Your whole plan revolves around the bishop on g7. With and you place it on the long diagonal, where it already eyes d4, a pawn guarded only by the queen on d1. That is what 97 of every 100 strong online players do, and 99 of every 100 in over-the-board events. You do not claim the center with pawns. You let White build it and then go after it with the bishop and your pawns.

With 3. White guards e4 with the knight. You continue with , which does two jobs. The pawn covers e5: if White pushes to e5, your pawn and your bishop both hit that pawn, and only the d4 pawn defends it. On top of that, opens the diagonal for your c8 bishop, which can now come out to g4 or f5.

The strong players' line goes on with 4. and 5.. The e3 bishop adds a defender to d4 against your g7 bishop, and bishop and queen line up on the c1–h6 diagonal. That setup lets White bring the bishop to h6, backed by the queen, to trade it for your g7 bishop. With the queen off d1, White also has queenside castling available.

Your answer is to gain space on the queenside with and . The order matters: if you push the pawn to b5 without , the c3 knight and the f1 bishop both attack it and nothing defends it. With the pawn on b5 you free b7 for your other bishop, which points at e4 from there. You also threaten to push on to b4 and kick the c3 knight, the piece that guards e4. If White castles long, that advance also heads straight for the king. Among strong players, 43 of every 100 choose , and after 5., 89 of every 100 follow up with .

At your level, plenty of opponents skip all this and play 3.. The pawn blocks your bishop's diagonal on e5, and only the d4 pawn defends it. That is when hits e5 with pawn and bishop together, to reopen the diagonal before White can shore it up.

Black's kingside fianchetto

Plan played in 99% of the 425 over-the-board games rated 2300+ with this structure.

97 in 100 choose it online.See dataHide

Online, 2200+: 96.8% of 31,978. Over the board, 2300+: 98.8% of 425; the alternative, : 0.1% and 0.0%; the alternative, : 0.0% and 0.0%; the alternative, : 0.0% and 0.0%; the alternative, : 0.0% and 0.0%.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
24,35676.7%
22,97289.0%
20,40954.3%
12,45855.6%
10,09644.1%
4,47642.6%
1,80355.1%
97489.0%

The mistakes that cost the most games

Inaccuracy

After 3., leaves the e5 pawn alone and shuts your c8 bishop in behind the pawns on d7 and e6. White props it up with 4., and e5 now has two defenders and keeps the g7 diagonal closed. 26 of every 100 play it. You score 50 of every 100; with , which hits e5 right away, 54.

26 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 49.9%; scores 53.8%.

Inaccuracy

After 2., nothing White has defends e4, and attacks it at once. With you give White time for 3.: three pawns in the center, and after 4. the e5 pawn shuts your bishop's diagonal. Nearly 9 in 10 choose it. You score 48 of every 100; with , 55.

88 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 48.5%; scores 54.9%.

Inaccuracy

After 3., prepares against e4, but 4. guards that pawn, and White carries on with 5. and 6. while your b7 bishop achieves nothing. About 1 in 10 play it. At your level it is rarely punished: you score 47 of every 100, and 49 with .

11 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 47.2%; scores 49.1%.

Blunder

After 2. 3., queen and bishop both hit f7, which only your king defends. blocks the f-file, but 4. attacks the knight: if it moves away, the queen mates on f7, and on d5 the bishop takes it. After 5. you are a knight for a pawn down. Play , blocking the diagonal to f7.

10 in 100 play it in this position. It gives away 4.1 pawns of advantage. It scores 44.3%; scores 52.9%.

Inaccuracy

After 3., lets White grab space: 4. 5. hits your knight, and after 6. the d5 pawn controls c6 and e6 and your knight sits back. At your level it goes unpunished: you score 46 of every 100, the same as with .

23 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 46.2%; scores 45.6%.

Inaccuracy

After 3., puts the knight where 4. can reach it, a pawn backed by d4 and the f3 knight. On it gets hit by 5.; you hold it with , and 6. goes after that pawn. At your level it is rarely punished: you score 47 of every 100; with , 49.

6 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 46.8%; scores 49.1%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
266,882
Not castled66,442
61,263
Not castled59,018
Not castledNot castled43,793
23,526
Over the board, 2300+ · the 6 most frequent combinations
WhiteBlackGames
207
81
Not castled33
Not castled32
Not castled19
19

Variations

Two Knights Variation

1. 2. 3. 4. · 27,905 amateur games · 30 over the board

After 3. , White develops the other knight with 4.: 27,905 public games.

Mongredien Defense, with Nf3

1. 2. 3. · 16,559 amateur games · 2 over the board

Against 3. you play to bring your other bishop to b7: 16,559 public games.

Standard Line

1. 2. 3. · 13,221 amateur games · 40 over the board

With 3. White guards e4 with the knight: 13,221 public games.

Geller's System

1. 2. 3. 4. · 11,828 amateur games · 16 over the board

After 3. , 4. shores up d4 against your g7 bishop, and you score 51 of every 100.

Three Pawns Attack

1. 2. 3. · 11,237 amateur games · 3 over the board

With 3. White puts three pawns in the center: 11,237 public games.

Standard Defense

1. 2. 3. · 9,022 amateur games · 153 over the board

After 3., your covers e5: 9,022 public games and 153 strong over-the-board games.

Bishop Attack

1. 2. 3. · 7,600 amateur games

With 3. White's bishop aims at f7: 7,600 public games.

Averbakh System

1. 2. 3. 4. · 4,298 amateur games · 33 over the board

Reached via 1. 2. 3. 4., with White pawns on c4, d4 and e4.

Mongredien Defense, with Nc3

1. 2. 3. · 3,653 amateur games · 2 over the board

Against 3. you play , heading the bishop for b7: 3,653 public games.

Other named lines

Norwegian Defense

1. 2. · B06

2,992 amateur games · White's score: 56.8%

Pseudo-Austrian Attack

1. 2. 3. 4. · B06

1,933 amateur games · White's score: 54.4%

Kotov Variation

1. 2. 3. 4. · A42

1,267 amateur games · White's score: 48.9%

Wind Gambit

1. 2. 3. · B06

663 amateur games · White's score: 48.4%

Lizard Defense, Mittenberger Gambit

1. 2. 3. · B06

539 amateur games · White's score: 52.9%

Neo-Modern Defense

1. 2. 3. · A41

467 amateur games · White's score: 54.2%

Fianchetto Gambit

1. 2. · B06

435 amateur games · White's score: 68.5%

Modern Pterodactyl

1. 2. 3. · B06

347 amateur games · White's score: 46.5%

Westermann Gambit

1. 2. 3. · B06

289 amateur games · White's score: 50.7%

Randspringer Variation

1. 2. 3. 4. · A42

179 amateur games · White's score: 49.7%

Averbakh Variation, Pseudo-Sämisch

1. 2. 3. 4. 5. · A42

153 amateur games · White's score: 57.5%

Norwegian Defense, Norwegian Gambit

1. 2. 3. 4. · B06

60 amateur games · White's score: 47.5%

Lizard Defense, Pirc-Diemer Gambit

1. 2. 3. · A40

42 amateur games · White's score: 52.4%

Gurgenidze Defense

1. 2. 3. 4. 5. · B06

21 amateur games · White's score: 54.8%

Semi-Averbakh Variation, Pterodactyl Variation Accepted

1. 2. 3. 4. 5. · A04

16 amateur games · White's score: 62.5%

Beefeater Variation

1. 2. 3. 4. 5. · A40

15 amateur games · White's score: 66.7%

Semi-Averbakh Variation, Polish Variation

1. 2. 3. 4. · A04

9 amateur games · White's score: 33.3%

Pterodactyl Variation

1. 2. 3. 4. · B27

8 amateur games · White's score: 12.5%

Semi-Averbakh Variation, Pterodactyl Variation

1. 2. 3. 4. · A04

6 amateur games · White's score: 50.0%

Anti-Modern

1. 2. 3. 4. 5. · B06

2 amateur games · White's score: 50.0%

Dunworthy Variation

1. 2. 3. 4. 5. · B06

Masur Gambit

1. 2. 3. 4. 5. · B06

Semi-Averbakh Variation, Pterodactyl Variation Declined

1. 2. 3. 4. 5. · B06

Robatsch Defense: Rossolimo Variation

1. 2. 3. 4. · A41

Questions

Is the Modern Defense good?

It holds up at your level. In 559,871 public Lichess games White scores 51 of every 100, so you score 49, and the result barely moves between 900 and 1700. Strong over-the-board players do worse with it: White scores 66 of every 100 there. With best play White answers 2. and is only 0.58 of a pawn better.

How do you play the Modern Defense?

The strong players' line is 1. 2. 3. 4. 5. . Your g7 bishop presses d4, the d6 pawn covers e5, and the a6 and b5 pawns gain queenside space, with the idea of pushing on to b4 to kick the c3 knight.

What is the Modern Defense in chess?

It is the reply to 1.. After 2., nearly 9 in 10 follow with . You put the bishop on the long diagonal and leave the center to White's pawns, then pressure it with the bishop, with and with your queenside pawns. The most common variation is the Two Knights Variation, with 27,905 public games.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data