The Nimzowitsch Defense is 1.e41…c6: you bring out a knight before moving a center pawn and aim it at d4. In Lichess public games from September 2026 (N = 405,486), you score 46.7% with it, and it turns up in 1.3% of games. Against 2.d4, strong players answer 2…d5 and steer toward a locked center after 3.e5.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4c6
ECO
B00
Amateur games
405,486
Of all games rated 900 to 1700
1.3%
White's score
Lichess 900–1700: 53.3% · Online, 2200+: 51.0% · Over the board, 2300+: 71.9%
Evaluation after 1…c6
+0.48
41 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
1.8%900–1100
1.5%1100–1300
1.3%1300–1500
1.1%1500–1700
What amateurs play and what strong players play
After 1.e41…c6, the reply you'll see most at your level is 2.f3, in 42 of every 100 games; 2.d4 comes in 23 and 2.c4 in 11. Strong Lichess players split almost evenly between 2.d4 and 2.f3: 43 and 42 of every 100. Against 2.d4, they answer 2…d5 in 55 of every 100 games, the public in 34. After 3.e53…f5 comes the biggest gap: strong players shore up d4 with 4.c3 in 68 of every 100, while at your level only 16 of every 100 do. What you'll face most is 4.f3, in 31 of every 100, and 4.b5, in 17.
After 1.e4c6 · N = 286,119
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
f3
41.9%
53.7%
42.2%
78.0%
d4
23.3%
53.8%
42.6%
22.0%
c4
10.7%
52.5%
0.7%
no data
c3
8.5%
52.6%
10.0%
no data
b5
3.2%
52.5%
no data
no data
f4
3.2%
51.8%
1.1%
no data
d3
no data
no data
1.0%
no data
After 1.e4c62.d4 · N = 70,843
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d5
34.0%
51.5%
55.0%
100.0%
e5
25.8%
53.5%
36.7%
no data
e6
17.2%
54.1%
2.7%
no data
f6
8.5%
56.3%
1.2%
no data
d6
6.7%
55.4%
3.2%
no data
b6
2.3%
60.5%
no data
no data
g6
no data
no data
0.3%
no data
After 1.e4c62.d4d5 · N = 31,189
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
e5
49.5%
52.1%
64.2%
100.0%
exd5
25.2%
51.9%
23.5%
no data
c3
16.6%
50.9%
11.0%
no data
b5
3.1%
53.7%
0.8%
no data
f3
1.5%
40.0%
no data
no data
f3
1.4%
48.8%
no data
no data
c4
no data
no data
0.6%
no data
After 1.e4c62.d4d53.e5 · N = 54,730
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
f5
44.2%
51.8%
85.1%
100.0%
f6
24.3%
53.0%
12.5%
no data
e6
20.7%
54.3%
1.1%
no data
h6
1.8%
54.9%
no data
no data
g6
1.7%
51.9%
0.4%
no data
a6
1.5%
48.9%
no data
no data
h5
no data
no data
0.9%
no data
After 1.e4c62.d4d53.e5f5 · N = 29,321
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
f3
30.5%
52.2%
15.1%
no data
b5
17.3%
51.6%
3.1%
no data
c3
15.6%
53.5%
67.7%
no data
a3
10.4%
51.3%
no data
no data
d3
7.1%
52.1%
2.8%
no data
f4
4.8%
53.1%
2.8%
no data
h4
no data
no data
2.1%
no data
What to do here
The strong players' line heads for a locked center where your pieces gang up on d4: 1.e41…c62.d42…d53.e53…f54.c34…e65.d35…ge7. By the end, your pawns on d5 and e6 hold back White's on d4 and e5, your light-squared bishop sits outside the chain, and two knights can hit d4.
Your c6 knight attacks d4 from move 2, and after 2.d4 that pawn is guarded only by the queen. With 2…d5 you also hit e4, which nothing defends. White has to choose, and strong players push 3.e5 in 64 of every 100 games. The pawn grabs space and takes f6 away from your g8 knight, but it can never come back: d4 becomes the base of the chain, and that is where you press.
Before you move the e7 pawn, you get the bishop out with 3…f5, the choice of 85 of every 100 strong players. Move order matters here. Push the pawn to e6 first and you close the c8 diagonal, leaving the bishop stuck behind your own pawns. From f5 it covers e4 and d3, and d3 is where White's f1 bishop would like to go.
With 4.c3, the c3 pawn joins the queen in guarding d4. You follow with 4…e6: the pawn supports d5, protects the f5 bishop and opens the diagonal for your f8 bishop.
5.d3 offers a bishop trade. If White takes on f5 and you could only recapture with the e6 pawn, you'd end up with two pawns on the f-file. That is why 81 of every 100 strong players choose 5…ge7. The knight can't go to f6, which the e5 pawn controls, and from e7 it guards f5. After the trade you take back with the knight, and from f5 it hits d4 alongside the c6 knight: two pieces against the c3 pawn and the queen.
At your level the game leaves this line early. After 3.e5, the public plays 3…f5 in 44 of every 100 games, and then 4.f3, which also guards d4, is more common than 4.c3. Watch out for 4.b5: the bishop pins your c6 knight to your king, because your d-pawn has already left d7, and the knight can't move until you deal with the pin.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
2.d4
12,168
42.5%
2…d5
5,381
55.1%
3.e5
2,966
64.3%
3…f5
1,902
85.2%
4.c3
1,590
67.7%
4…e6
1,065
83.7%
5.d3
872
43.0%
5…ge7
371
81.1%
The mistakes that cost the most games
d4Mistake
After 2.f32…e53.c4, 3…d4 moves an already developed knight again and offers it up for a trade: 4.xd44…exd45.O-O, and White castles while your king is still on e8. 4 of every 100 play it here. At your level it rarely gets punished: you score 53 of every 100, against 47 with 3…f6.
4 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 52.8%; f6 scores 46.7%.
After 2.f32…e53.d4, 3…d6 lets 4.d5 hit your knight. It drops back with 4…ce7, a square that blocks your f8 bishop, which then has to come out via g7 after 5.c45…g6 while White gains space. 9 of every 100 play it. At your level it barely matters: you score 44 of every 100, and 45 with 3…exd4.
9 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 44.3%; exd4 scores 45.4%.
f5Mistake
After 2.f32…e53.c4, 3…f5 empties f7 and leaves the c4 bishop staring at g8. After 4.d44…exd45.e55…d56.exd66…xd6, both e-pawns are gone and the file is wide open in front of your king. At your level it's rarely punished: you score 53 of every 100, and 47 with 3…f6.
3 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 53.1%; f6 scores 46.7%.
After 2.f32…e53.d4, 3…f6 leaves e5 guarded only by the c6 knight, and 4.d5 chases it away. After 4…b85.xe5 the pawn falls. 5…xe4 wins it back, but 6.e2 hits that knight and 6…e7 blocks your f8 bishop. At your level it often goes unpunished: you score 43 of every 100; with 3…exd4, 45.
5 in 100 play it in this position. It gives away 1.4 pawns of advantage. It scores 42.6%; exd4 scores 45.4%.
c5Mistake
After 2.f32…e53.c3, the c3 pawn prepares d4, and 3…c5 puts your bishop where that push hits it. After 4.d44…exd45.cxd4 the new d4 pawn attacks it again, 5…b4+6.c3, and White has two pawns in the center. 27 of every 100 play it. This one hurts: you score 45 of every 100, against 55 with 3…d5.
27 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 45.3%; d5 scores 54.8%.
f6Mistake
After 2.f32…e53.d4, 3…f6 props up e5 but takes f6 from your knight and clears the c4–g8 diagonal. 4.c4 aims at g8, and you can't castle short while the bishop stays there. After 4…d65.O-O5…a56.e26…c6, White has castled and your knight is back on c6. You score 39 of every 100; with 3…exd4, 45.
3 in 100 play it in this position. It gives away 1.8 pawns of advantage. It scores 38.5%; exd4 scores 45.4%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
112,693
O-O
Not castled
67,383
Not castled
Not castled
61,899
O-O
O-O-O
57,187
Not castled
O-O
28,186
O-O-O
O-O
24,887
Over the board, 2300+ · the 6 most frequent combinations
White
Black
Games
O-O
O-O
35
O-O-O
O-O
7
Not castled
O-O-O
5
Not castled
Not castled
3
Not castled
O-O
2
O-O-O
O-O-O
2
Variations
Kennedy Variation
1.e4c62.d4e5 · 97,630 amateur games · 7 over the board
Against 2.d4 you reply 2…e5, hitting d4 with pawn and knight: 97,630 public games.
Scandinavian Variation
1.e4c62.d4d5 · 95,689 amateur games · 11 over the board
Against 2.d4, 2…d5 attacks the e4 pawn, which nothing defends: 95,689 public games.
Declined Variation
1.e4c62.f3 · 41,016 amateur games · 5 over the board
With 2.f3 White holds back the d4 push and eyes e5: 41,016 public games.
Franco-Nimzowitsch Variation
1.e4c62.f3e6 · 28,418 amateur games · 4 over the board
After 2.f3, 2…e6 prepares to push your d-pawn with support: 28,418 public games.
Williams Variation
1.e4c62.f3d6 · 18,457 amateur games · 28 over the board
After 2.f3, 2…d6 covers e5 and opens your c8 bishop; you score 46 of every 100.
Mikenas Variation
1.e4c62.d4d6 · 13,396 amateur games · 1 over the board
Against 2.d4, 2…d6 prepares a supported e5 push: 13,396 public games.
Pseudo-Spanish Variation
1.e4c62.b5 · 8,328 amateur games · 1 over the board
With 2.b5 White's bishop attacks your c6 knight: 8,328 public games.
French Connection
1.e4c62.c3e6 · 6,008 amateur games
After 2.c3, 2…e6 prepares to push your pawn to d5 against e4: 6,008 public games.