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Old Indian Defense (1. 2.)

The Old Indian Defense arises after 1. 2.. Across 58,872 Lichess games between 900 and 1700 (September 2026), you score 51.6% with White. Players above 2200 mostly answer , planning to push that pawn on to e4; at your level the usual reply is . The position is worth 0.22 of a pawn in your favor, close to level. Over the board, 2300+ players score 59 of every 100 points with White.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1. 2.
ECO
A41, A53
Amateur games
58,872
Of all games rated 900 to 1700
0.2%
White's score
Lichess 900–1700: 51.6% · Online, 2200+: 51.3% · Over the board, 2300+: 58.9%
Evaluation after 2.
+0.22

13 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

Against 2., opponents rated 900 to 1700 choose in 37 of every 100 games and in just 9. Online players above 2200 flip that: is their top choice, at 37 of every 100. When does appear in your games, you take with 3. 38 times in 100, while strong players prefer 3., which guards d4 and hits e5. You score 50 of every 100 points with 3., but strong players who take on e5 manage only about 44, so the capture holds up better at your level than higher up. After , your peers retreat with 4. 87 times in 100; strong players split almost evenly between 4. and 4..

After 1. 2. · N = 62,455
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
37.4%49.7%29.5%no data
11.5%48.4%14.7%no data
10.8%54.6%no datano data
9.2%52.6%37.5%76.2%
8.9%51.3%8.4%23.8%
4.9%48.6%5.0%no data
no datano data2.8%no data
After 1. 2. · N = 9,487
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
38.1%50.2%23.8%no data
24.0%53.4%16.0%53.8%
15.1%54.4%16.3%no data
11.5%53.2%9.6%no data
8.5%54.6%33.0%46.2%
2.2%47.6%no datano data
no datano data0.9%no data
After 1. 2. 3. · N = 919
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
34.8%54.4%11.3%no data
29.3%49.6%61.4%100.0%
18.0%56.4%12.3%no data
7.3%54.5%no datano data
5.0%64.1%6.2%no data
3.4%53.2%8.9%no data
After 1. 2. 3. · N = 201
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
86.6%53.2%45.5%no data
13.4%46.3%49.0%no data
no datano data5.5%no data

What to do here

The line strong players follow runs 3. 4. 5. 6.. It is a fight over one pawn. Your opponent marches it from e7 to e4 to take squares away from your knight and grab space on your kingside. You keep d4 and c4 where they are, aim your pieces at that pawn, and turn down the trade your opponent is fishing for.

hits d4, which only your queen guards at that moment. 3. adds a second defender and also attacks e5, already under fire from your d4 pawn. Attacked twice and defended once, the pawn can't stay as it is, so steps out of the double attack and kicks your knight off f3.

Your knight doesn't back off. 4. jumps forward and attacks e4, which nothing defends right then, while also eyeing f7 and h7. That is why follows: strong players pick it 93 times in 100. The f5 pawn props up e4 and sets up the e4-f5 chain.

That chain comes at a price. The e4 pawn takes d3 and f3 away from your pieces, but the f5 pawn blocks the c8 bishop's diagonal toward g4 and h3, and your opponent's whole center now leans on a lone defender of e4.

5. develops a piece and brings a second attacker to e4: two knights against a single defender, the f5 pawn. Still, don't take on e4. If you give a knight for that pawn and recapture with the other one, you've traded a piece for two pawns. The c3 knight also keeps an eye on d5 and b5.

attacks your knight on g5. Your c1 bishop covers it, so nothing hangs, but your opponent is offering bishop for knight. 6., chosen by 73 of every 100 strong players, says no to the trade: the knight stays on the board and can hop to f4 or back to g5. You end up with your d4 and c4 pawns intact, the c3 knight bearing down on e4, and both bishops still yours.

At your level this position rarely shows up. Against you play 3. in only 1 game in 12, and after nearly 9 times in 10 you retreat with 4., which gets the knight out of the pawn's way and lets it hit e4 again from d2. In your games 4. turns up 13 times in 100 and scores 46 of every 100 points, against 53 for 4., though that sample is still small.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
6,62537.7%
2,50533.1%
90861.6%
54149.0%
26492.8%
22748.0%
15942.1%
6073.3%

The mistakes that cost the most games

Inaccuracy

After 3. , 4. releases the central tension. Following 5. 6. 7., your opponent can't castle, but the c6 knight guards the e5 pawn and you give away 0.66 of a pawn. Club players rarely punish it. You play it 45 times in 100 and score 50, against 49 with 4..

45 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 50.4%; scores 48.9%.

Inaccuracy

Against , 3. shuts your c1 bishop in behind its own pawn and passes up e4. Your opponent plays , and after 4. 5. 6. that bishop still can't reach f4 or g5. You give away 0.61 of a pawn; 3. was the move. At your level it barely matters: both score 52 of every 100.

6 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 52.0%; scores 52.1%.

Inaccuracy

After , 3. lets your opponent capture first. 4. hits your queen, and after 5. 6. you've moved her twice while your opponent developed. That costs 0.80 of a pawn. Take first with 3.: you score 60 of every 100 points, against 52 after the mistake, a gap that does show up at your level.

16 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 52.2%; scores 60.0%.

Inaccuracy

In the Czech Variation, after , 4. puts your bishop where a pawn can hit it. After 5. 6. 7. you've lost the bishop pair and picked up doubled pawns on f2 and f4. It costs 0.65 of a pawn; 4. is better. At your level the result hardly moves: 48 against 50 of every 100.

5 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 48.4%; scores 49.7%.

Inaccuracy

covers e5 ahead of , and 4. parks your bishop right where that pawn will hit it. After 5. 6. 7., your opponent trades knight for bishop and leaves you with doubled g-pawns. At 0.93 of a pawn, it's the costliest slip here. Play 4.: you score 51 of every 100 points, not 48.

6 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 48.2%; scores 51.2%.

Inaccuracy

If your opponent plays , that pawn has moved twice. 3. trades it off at once, and only their queen can recapture on d5. 3. gives them time to hold the center: 4. 5. 6.. It costs 0.76 of a pawn, but at your level it goes unpunished: you score 66 of every 100 either way.

43 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 66.0%; scores 66.4%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
30,910
Not castled7,249
Not castled5,713
Not castledNot castled5,335
3,353
2,939
Over the board, 2300+ · the 6 most frequent combinations
WhiteBlackGames
82
13
Not castled11
Not castled6
Not castled2
2

Variations

Czech Variation, with Nc3

1. 2. 3. · 5,835 amateur games · 4 over the board

1. 2. 3. : the c6 pawn covers d5; you score 50 of every 100 here.

Other named lines

Czech Variation, with Nf3

1. 2. 3. · A53

1,761 amateur games · White's score: 49.1%

Ukrainian Variation

1. 2. 3. · A54

1,690 amateur games · White's score: 50.6%

Janowski Variation

1. 2. 3. · A53

1,682 amateur games · White's score: 52.1%

Tartakower-Indian

1. 2. 3. · A54

892 amateur games · White's score: 52.0%

Two Knights Variation

1. 2. 3. 4. · A54

657 amateur games · White's score: 50.2%

Normal Variation

1. 2. 3. 4. 5. · A55

267 amateur games · White's score: 49.4%

Janowski Variation, Main Line

1. 2. 3. 4. · A53

188 amateur games · White's score: 54.0%

Janowski Variation, Grinberg Gambit

1. 2. 3. 4. · A53

64 amateur games · White's score: 39.1%

Janowski Variation, Fianchetto Variation

1. 2. 3. 4. · A53

51 amateur games · White's score: 56.9%

Duz-Khotimirsky Variation

1. 2. 3. 4. 5. · A54

41 amateur games · White's score: 45.1%

Aged Gibbon Gambit

1. 2. 3. · A53

3 amateur games · White's score: 50.0%

Other move orders that get here

  • 1. 2. 59,077 games
  • 1. 2. 3,588 games

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data