According to Lichess (September 2026, N = 524,350 games), you score 47.3% as Black with Petrov's Defense. You answer with 2…f6 and hit the e4 pawn instead of guarding yours on e5. Strong players go 3.xe53…d64.f34…xe4: you kick the knight first, then win the pawn back. At your level, 36 in 100 opponents dodge the trade with 3.c3.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4e52.f3f6
ECO
C42
Amateur games
524,350
Of all games rated 900 to 1700
1.7%
White's score
Lichess 900–1700: 52.7% · Online, 2200+: 52.8% · Over the board, 2300+: 60.9%
Evaluation after 2…f6
+0.42
43 named lines in this family; 2 with their own page.
By rating
The opening's share in each Lichess rating band.
2.4%900–1100
2.0%1100–1300
1.6%1300–1500
1.4%1500–1700
What amateurs play and what strong players play
After 1.e41…e52.f32…f6, most club players at your level don't take on e5. 36 in 100 play 3.c3, which guards e4, and 18 in 100 play 3.c4. Only 28 in 100 go for 3.xe5. Stronger players flip that: 3.xe5 is half of all online games at 2200+, and 58 in 100 in over-the-board events at 2300+. Your side changes too. After 3.xe5, 34 in 100 of the public reply 3…c6 and 22 in 100 grab 3…xe4. Just 17 in 100 choose 3…d6, which rises to 72 in 100 among strong players.
After 1.e4e52.f3f6 · N = 556,517
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c3
35.8%
53.3%
26.4%
14.7%
xe5
27.7%
52.5%
49.9%
58.2%
c4
18.5%
53.0%
4.3%
no data
d3
7.3%
51.1%
3.2%
2.9%
d4
6.8%
54.1%
15.4%
24.2%
c3
1.2%
51.2%
no data
no data
b5
no data
no data
0.2%
no data
After 1.e4e52.f3f63.xe5 · N = 153,836
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c6
34.3%
47.1%
11.5%
no data
xe4
22.3%
61.8%
11.1%
4.1%
d6
17.2%
52.4%
72.3%
95.9%
e7
15.1%
50.0%
3.3%
no data
c5
6.7%
53.2%
no data
no data
d5
1.7%
52.2%
1.9%
no data
After 1.e4e52.f3f63.xe5d6 · N = 26,351
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
f3
78.8%
53.8%
90.1%
84.3%
xf7
9.2%
50.1%
3.5%
no data
c4
5.9%
49.3%
3.8%
7.4%
d3
3.2%
47.3%
2.7%
8.3%
g4
1.5%
39.3%
no data
no data
b5+
0.9%
37.3%
no data
no data
After 1.e4e52.f3f63.xe5d64.f3 · N = 20,651
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
xe4
87.1%
52.7%
99.8%
100.0%
g4
4.9%
59.0%
0.2%
no data
c6
2.7%
62.8%
no data
no data
e7
2.0%
55.7%
no data
no data
e7
1.3%
59.4%
no data
no data
d5
0.8%
64.4%
no data
no data
After 1.e4e52.f3f63.xe5d64.f3xe4 · N = 17,953
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
e2
50.6%
52.0%
6.2%
4.1%
d3
13.5%
51.2%
8.2%
13.0%
d4
13.5%
56.9%
52.6%
47.4%
c4
9.2%
51.0%
no data
no data
c3
6.9%
56.3%
27.3%
21.8%
d3
3.5%
49.9%
1.9%
9.6%
c4
no data
no data
2.7%
4.1%
What to do here
The Petrov meets an attack with an attack. White goes after your e5 pawn, and instead of defending it you go after e4 with 2…f6. After 3.xe5 White has already collected, and it's tempting to collect straight back with 3…xe4. The trouble is the e-file. If White's queen reaches e2, it hits your knight on e4, which nothing protects. And if that knight steps aside, the e5 knight jumps to c6 with a discovered check and attacks your queen on d8. After 3…xe4 you score 38 in 100.
The strong players' sequence clears that knight out of the way first. 3…d6 attacks it with a pawn, and 4.f3 is the retreat 90 in 100 of them choose. Now there's no white knight on the e-file to unmask a check, and 4…xe4 wins the pawn back with material level. That's why the move order matters: the pawn goes to d6 before you capture.
Your knight on e4 sits in the center, but nothing defends it yet. So the plan continues with pawns. 5.d4 stakes out the center, and 5…d5 props up the knight and gives you a central square of your own. When 6.d3 attacks the knight, that pawn already covers it. With 6…d6 you develop the bishop, clear f8 and get ready to castle kingside. The structure is symmetrical: pawns on d4 and d5, and an open e-file for both sides' rooks.
At your level, the most common answer to 4…xe4 is 5.e2, in half of all games. It's the same e-file idea: the queen pins your knight to your king, and nothing defends it. The knight can't move, so protect it before you finish developing.
If White doesn't take on e5, check who guards e4. After 3.c4, nobody does, and 3…xe4 picks up the pawn. After 3.c3, the knight covers it, so there's nothing to win on e4 and your priority is protecting your own pawn on e5.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
3.xe5
14,458
50.3%
3…d6
7,264
73.4%
4.f3
5,328
89.7%
4…xe4
4,774
99.9%
5.d4
4,758
52.3%
5…d5
2,574
88.7%
6.d3
2,259
97.8%
6…d6
2,198
42.9%
The mistakes that cost the most games
c5Mistake
A mistake. After 3.c4, neither e4 nor e5 has a defender, and 3…c5 develops without cashing in. White cashes in first: 4.xe54…O-O5.d4, and the pawn kicks your bishop while backing up the knight. After 5…e76.c36…d6 you're a pawn down. You score 46.8 in 100 here, against 49.9 with 3…xe4.
22 in 100 play it in this position. It gives away 2.1 pawns of advantage. It scores 46.8%; xe4 scores 49.9%.
c6Mistake
A mistake, though it pays off at your level. 3…c6 hands over the e5 pawn for development: this is the Stafford Gambit, which has its own page. You score 52.9 in 100 with it, more than with 3…d6. Against someone who knows 4.xc64…dxc65.d3, the d3 pawn covers e4 and you're simply a pawn down.
34 in 100 play it in this position. It gives away 1.6 pawns of advantage. It scores 52.9%; d6 scores 47.6%.
c5Mistake
A mistake. With 3.c3 guarding e4, your knight no longer threatens anything, and 3…c5 abandons e5. After 4.xe5, 4…d4 hits c3 and e5, and 5.f35…xc36.dxc36…xe4 levels the pawns. In return, White keeps both bishops. At your level it rarely gets punished: you score 48.5 in 100, slightly more than with 3…c6.
23 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 48.5%; c6 scores 47.0%.
d6Mistake
A mistake. After 3.c33…c64.c4, the bishop eyes f7, and 4…d6 guards e5, which the knight already covers. 5.g5 adds a second attacker on f7, and after 5…d56.exd56…a57.b5+7…c6 you've dropped a pawn. Play 4…xe4: if the c3 knight takes it, 5…d5 forks c4 and e4. You score 46.6 in 100 instead of 58.1.
8 in 100 play it in this position. It gives away 1.6 pawns of advantage. It scores 46.6%; xe4 scores 58.1%.
c6Inaccuracy
An inaccuracy. After 3.c4, the e4 pawn is hanging, and 3…c6 lets the chance to take it slip. 4.d3 covers it and the game slows down: 4…c55.c35…d66.O-O6…O-O, with the c3 pawn ready to support a push to d4. The cost is small: 47.2 in 100 against 49.9 with 3…xe4.
30 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 47.2%; xe4 scores 49.9%.
h6Blunder
A blunder. After 3.c4, 3…h6 watches g5 but leaves e5 hanging. 4.xe5 grabs the pawn and lines up knight and bishop against f7. 4…d5 hits the bishop, but 5.exd5 takes that pawn too, and after 5…d66.d46…O-O you're two pawns down. It leaves you on 39.7 in 100, against 49.9 after 3…xe4.
5 in 100 play it in this position. It gives away 3.3 pawns of advantage. It scores 39.7%; xe4 scores 49.9%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
198,407
O-O
Not castled
82,607
Not castled
Not castled
74,552
Not castled
O-O
61,734
O-O
O-O-O
37,685
O-O-O
O-O
33,435
Over the board, 2300+ · the 6 most frequent combinations
At your level it does fine: you score 47.3 in 100 in public games, almost the same as the 47.2 in 100 strong players get with it online at 2200+. White starts with a small edge, about 0.42 of a pawn. The catch is move order: after 3.xe5, play 3…d6 before 4…xe4, or the e-file costs you.
How do you play the Petrov Defense?
Meet 1.e4 with 1…e5 and 2.f3 with 2…f6, hitting e4. If White takes with 3.xe5, don't recapture right away: 3…d6 kicks the knight, and after 4.f3 you take with 4…xe4. Then 5.d45…d56.d36…d6, with the d5 pawn supporting your knight and castling ready.
What are the main lines of the Petrov Defense in chess?
At 900 to 1700, the Three Knights Game with 3.c3 leads with 148,641 public games, followed by the Italian Variation with 3.c4 at 126,363. Then come the Stafford Gambit, 52,753 games after 3.xe53…c6, and the Modern Attack with 3.d4, 36,317. The Damiano Variation, taking 3…xe4 at once, has 33,814.