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Ponziani Opening (1. 2. 3.)

According to Lichess (September 2026, N = 170,366 games between players rated 900 to 1700), the Ponziani Opening, 1. 2. 3., scores 52.3% for you as White. The c3 pawn gets d4 ready so you can build a two-pawn center. The trade-off: your b1 knight loses c3, and nothing of yours guards e4. That makes , which hits it at once, the most awkward reply you can face.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1. 2. 3.
ECO
C44
Amateur games
170,366
Of all games rated 900 to 1700
0.6%
White's score
Lichess 900–1700: 52.3% · Online, 2200+: 51.6% · Over the board, 2300+: 72.2%
Evaluation after 3.
−0.16

13 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

At your level, opponents answer in 45 of every 100 games, in 27 and in 11. Players rated 2200+ online split almost everything between , at 49 of every 100, and , at 39. That is the reply that suits you least: it hits e4 right away, and you score 45 of every 100 against it. It's rare in your games, though: you'll see it in only 6 of every 100 games, far less often than strong players choose it. Several named lines continue 4., pinning the c6 knight to the king. After 4. , the public pushes 5. in 57 of every 100 games; strong players do it in 94, almost without exception.

After 1. 2. 3. · N = 154,876
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
45.1%51.3%48.9%no data
27.0%54.7%3.3%no data
11.1%54.3%3.3%no data
6.2%45.2%39.1%no data
2.4%53.5%no datano data
2.1%47.9%3.8%no data
no datano data0.7%no data
After 1. 2. 3. · N = 71,859
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
56.0%52.6%82.2%no data
22.0%49.9%12.9%no data
5.0%49.1%1.3%no data
5.0%50.3%no datano data
3.9%50.6%3.6%no data
3.0%52.3%no datano data
After 1. 2. 3. 4. · N = 40,253
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
67.0%52.4%43.2%no data
13.2%52.3%34.9%no data
12.0%53.9%13.2%no data
3.2%51.4%8.7%no data
2.8%51.4%no datano data
0.6%52.2%no datano data
After 1. 2. 3. 4. · N = 28,668
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
56.7%55.5%93.6%no data
35.1%48.3%2.0%no data
4.8%45.4%no datano data
2.6%54.0%1.3%no data
0.5%52.2%3.1%no data
0.3%43.4%no datano data
After 1. 2. 3. 4. 5. · N = 15,919
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
29.6%53.5%50.1%no data
25.3%56.1%no datano data
19.4%53.6%4.3%no data
9.3%53.8%45.6%no data
8.1%60.1%no datano data
4.0%54.5%no datano data

What to do here

The Ponziani is after a two-pawn center. 3. covers d4, so your d-pawn arrives there with support, and if your opponent trades on d4 you can take back with the c-pawn. The cost is e4: after 3. none of your pieces defends it, and your b1 knight can no longer go to c3. Nearly everything that follows revolves around that pawn. You can also reach the same position by another move order, 1. 2. 3., and the plan is identical.

The strong-player line is 4. 5. 6. 7.. attacks e4, and you don't defend it: 4. hits back at e5, which your f3 knight and d4 pawn attack and only the c6 knight defends. After , move order matters. Take back right away with 5. and e4 is still hanging, so picks it up. That's why 5. comes first: the pawn steps out of the knight's reach by attacking it, and the knight has to move. If your opponent grabs with instead, as 13 of every 100 do at your level and 35 of every 100 strong players, e5 is attacked twice and defended once: your d4 pawn and f3 knight against the c6 knight.

After 5., the knight's main retreat is d5, where none of your pawns or pieces can touch it. Strong players choose it in 50 of every 100 games, the public in 30. Now 6. wins the pawn back and gives you the d4 and e5 duo that 3. was aiming for. The e5 pawn takes d6 and f6 away from your opponent's pieces. develops the bishop with check, and 7. blocks it and offers a trade of dark-squared bishops. Strong players go for it in 88 of every 100 games, and once the bishops come off, your d4 and e5 pawns still hold the center.

At your level the replies change, not the idea. After 5., 1 in 4 opponents plays , and there you score 56 of every 100; if the knight retreats with , you get 60. Strong players alternate between and , which the public picks in only 9 of every 100. Against the bishop eyes f2, but the plan stays the same: 4. is the push 3. set up, and you score 56 of every 100 with it. Against , which props up e5 with a pawn, you score 54 of every 100.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
1,39748.9%
66982.2%
53943.2%
39293.6%
35150.1%
16556.4%
9247.8%
4388.4%

The mistakes that cost the most games

Inaccuracy

After 4. , recapturing with 5. leaves e4 unprotected. Then 6. pins your knight to the king, and after 7. 8. your opponent keeps the extra pawn. It's played in 35 of every 100 games, and it shows: you score 48, against 55.5 with 5..

35 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 48.3%; scores 55.5%.

Mistake

After , 4. guards e4 but blocks your d2 pawn, the one meant to reach d4. Your opponent takes the center instead: 5. 6. 7., and the d5 pawn hits your bishop. Played in 5 of every 100 games. At your level it rarely gets punished: you score 49, against 52.6 with 4..

5 in 100 play it in this position. It gives away 1.5 pawns of advantage. It scores 49.1%; scores 52.6%.

Mistake

After , 4. develops the bishop but doesn't defend e4, and grabs the pawn. Then 5. : the pawn hits your bishop and cuts its diagonal toward f7. After 6. 7. you kick the knight, but you're still a pawn down. At your level the gap is small: you score 50, against 52.6 with 4..

5 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 50.3%; scores 52.6%.

Inaccuracy

Against , 4. shelves the idea behind 3.. After e4 comes under attack and you cover it with 5., so your d-pawn stops halfway to d4. Play goes 6. 7., a slow game. It's played in 9 of every 100 games: you score 52, against 56 with 4..

9 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 51.7%; scores 56.4%.

Inaccuracy

Against , 4. hits the bishop, but keeps it on the same diagonal, still aiming at f2. After 5. the bishop has a7 if you push to a5, and with 6. 7. your d-pawn never reaches d4 either. It's played in 7 of every 100 games: you score 52.6, against 56.4 with 4..

7 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 52.6%; scores 56.4%.

Inaccuracy

After 4. , castling with 5. leaves e4 hanging again, and takes it. You win it back with 6. 7. 8.: the rook chases the knight down the e-file and material is level again. At your level this goes unpunished: you score 56 by castling, against 52 with 5..

9 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 55.9%; scores 52.1%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
77,360
Not castled24,489
Not castledNot castled18,462
17,623
Not castled16,638
Not castled6,013
Over the board, 2300+ · the 2 most frequent combinations
WhiteBlackGames
8
Not castled1

Variations

Jaenisch Counterattack

1. 2. 3. · 73,981 amateur games · 6 over the board

goes straight at e4; it's the most common reply, with 73,981 public games.

Neumann Gambit

1. 2. 3. 4. · 16,683 amateur games

After , 4. lets e4 go in exchange for development; you score 50 of every 100.

Ponziani Countergambit

1. 2. 3. · 3,537 amateur games

With your opponent offers the f-pawn to attack e4; you score 48 of every 100.

Other named lines

Romanishin Variation

1. 2. 3. · C44

1,123 amateur games · White's score: 54.3%

Spanish Variation

1. 2. 3. 4. · C44

838 amateur games · White's score: 50.0%

Vukovic Gambit

1. 2. 3. 4. 5. · C44

395 amateur games · White's score: 41.0%

Réti Variation

1. 2. 3. · C44

305 amateur games · White's score: 59.7%

Caro Gambit

1. 2. 3. 4. · C44

302 amateur games · White's score: 43.2%

Leonhardt Variation

1. 2. 3. 4. · C44

145 amateur games · White's score: 51.4%

Steinitz Variation

1. 2. 3. 4. · C44

48 amateur games · White's score: 37.5%

Spanish Variation, Harrwitz Attack, Nikitin Gambit

1. 2. 3. 4. 5. 6. · C44

7 amateur games · White's score: 42.9%

Other move orders that get here

  • 1. 2. 3. 147,140 games
  • 1. 2. 3. 4,128 games
  • 1. 2. 3. 2,218 games

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data