According to Lichess (September 2026, N = 170,366 games between players rated 900 to 1700), the Ponziani Opening, 1.e41…e52.f32…c63.c3, scores 52.3% for you as White. The c3 pawn gets d4 ready so you can build a two-pawn center. The trade-off: your b1 knight loses c3, and nothing of yours guards e4. That makes 3…d5, which hits it at once, the most awkward reply you can face.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4e52.f3c63.c3
ECO
C44
Amateur games
170,366
Of all games rated 900 to 1700
0.6%
White's score
Lichess 900–1700: 52.3% · Online, 2200+: 51.6% · Over the board, 2300+: 72.2%
Evaluation after 3.c3
−0.16
13 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.6%900–1100
0.6%1100–1300
0.5%1300–1500
0.5%1500–1700
What amateurs play and what strong players play
At your level, opponents answer 3…f6 in 45 of every 100 games, 3…c5 in 27 and 3…d6 in 11. Players rated 2200+ online split almost everything between 3…f6, at 49 of every 100, and 3…d5, at 39. That 3…d5 is the reply that suits you least: it hits e4 right away, and you score 45 of every 100 against it. It's rare in your games, though: you'll see it in only 6 of every 100 games, far less often than strong players choose it. Several named lines continue 4.a4, pinning the c6 knight to the king. After 3…f64.d44…exd4, the public pushes 5.e5 in 57 of every 100 games; strong players do it in 94, almost without exception.
After 1.e4e52.f3c63.c3 · N = 154,876
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
f6
45.1%
51.3%
48.9%
no data
c5
27.0%
54.7%
3.3%
no data
d6
11.1%
54.3%
3.3%
no data
d5
6.2%
45.2%
39.1%
no data
h6
2.4%
53.5%
no data
no data
f5
2.1%
47.9%
3.8%
no data
e7
no data
no data
0.7%
no data
After 1.e4e52.f3c63.c3f6 · N = 71,859
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d4
56.0%
52.6%
82.2%
no data
d3
22.0%
49.9%
12.9%
no data
d3
5.0%
49.1%
1.3%
no data
c4
5.0%
50.3%
no data
no data
c2
3.9%
50.6%
3.6%
no data
b5
3.0%
52.3%
no data
no data
After 1.e4e52.f3c63.c3f64.d4 · N = 40,253
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
exd4
67.0%
52.4%
43.2%
no data
xe4
13.2%
52.3%
34.9%
no data
d6
12.0%
53.9%
13.2%
no data
d5
3.2%
51.4%
8.7%
no data
d6
2.8%
51.4%
no data
no data
e7
0.6%
52.2%
no data
no data
After 1.e4e52.f3c63.c3f64.d4exd4 · N = 28,668
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
e5
56.7%
55.5%
93.6%
no data
cxd4
35.1%
48.3%
2.0%
no data
xd4
4.8%
45.4%
no data
no data
c4
2.6%
54.0%
1.3%
no data
d3
0.5%
52.2%
3.1%
no data
g5
0.3%
43.4%
no data
no data
After 1.e4e52.f3c63.c3f64.d4exd45.e5 · N = 15,919
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d5
29.6%
53.5%
50.1%
no data
g4
25.3%
56.1%
no data
no data
e7
19.4%
53.6%
4.3%
no data
e4
9.3%
53.8%
45.6%
no data
g8
8.1%
60.1%
no data
no data
xe5
4.0%
54.5%
no data
no data
What to do here
The Ponziani is after a two-pawn center. 3.c3 covers d4, so your d-pawn arrives there with support, and if your opponent trades on d4 you can take back with the c-pawn. The cost is e4: after 3.c3 none of your pieces defends it, and your b1 knight can no longer go to c3. Nearly everything that follows revolves around that pawn. You can also reach the same position by another move order, 1.e41…e52.c32…c63.f3, and the plan is identical.
The strong-player line is 3…f64.d44…exd45.e55…d56.cxd46…b4+7.d2. 3…f6 attacks e4, and you don't defend it: 4.d4 hits back at e5, which your f3 knight and d4 pawn attack and only the c6 knight defends. After 4…exd4, move order matters. Take back right away with 5.cxd4 and e4 is still hanging, so 5…xe4 picks it up. That's why 5.e5 comes first: the pawn steps out of the knight's reach by attacking it, and the knight has to move. If your opponent grabs with 4…xe4 instead, as 13 of every 100 do at your level and 35 of every 100 strong players, e5 is attacked twice and defended once: your d4 pawn and f3 knight against the c6 knight.
After 5.e5, the knight's main retreat is d5, where none of your pawns or pieces can touch it. Strong players choose it in 50 of every 100 games, the public in 30. Now 6.cxd4 wins the pawn back and gives you the d4 and e5 duo that 3.c3 was aiming for. The e5 pawn takes d6 and f6 away from your opponent's pieces. 6…b4+ develops the bishop with check, and 7.d2 blocks it and offers a trade of dark-squared bishops. Strong players go for it in 88 of every 100 games, and once the bishops come off, your d4 and e5 pawns still hold the center.
At your level the replies change, not the idea. After 5.e5, 1 in 4 opponents plays 5…g4, and there you score 56 of every 100; if the knight retreats with 5…g8, you get 60. Strong players alternate between 5…d5 and 5…e4, which the public picks in only 9 of every 100. Against 3…c5 the bishop eyes f2, but the plan stays the same: 4.d4 is the push 3.c3 set up, and you score 56 of every 100 with it. Against 3…d6, which props up e5 with a pawn, you score 54 of every 100.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
3…f6
1,397
48.9%
4.d4
669
82.2%
4…exd4
539
43.2%
5.e5
392
93.6%
5…d5
351
50.1%
6.cxd4
165
56.4%
6…b4+
92
47.8%
7.d2
43
88.4%
The mistakes that cost the most games
cxd4Inaccuracy
After 3…f64.d44…exd4, recapturing with 5.cxd4 leaves e4 unprotected. Then 5…xe46.c36…b4 pins your knight to the king, and after 7.b37…d58.d3 your opponent keeps the extra pawn. It's played in 35 of every 100 games, and it shows: you score 48, against 55.5 with 5.e5.
35 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 48.3%; e5 scores 55.5%.
d3Mistake
After 3…f6, 4.d3 guards e4 but blocks your d2 pawn, the one meant to reach d4. Your opponent takes the center instead: 4…d55.e25…d66.O-O6…xe47.xe4, and the d5 pawn hits your bishop. Played in 5 of every 100 games. At your level it rarely gets punished: you score 49, against 52.6 with 4.d4.
5 in 100 play it in this position. It gives away 1.5 pawns of advantage. It scores 49.1%; d4 scores 52.6%.
c4Mistake
After 3…f6, 4.c4 develops the bishop but doesn't defend e4, and 4…xe4 grabs the pawn. Then 5.O-O5…d5: the pawn hits your bishop and cuts its diagonal toward f7. After 6.b56…d67.d3 you kick the knight, but you're still a pawn down. At your level the gap is small: you score 50, against 52.6 with 4.d4.
5 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 50.3%; d4 scores 52.6%.
c4Inaccuracy
Against 3…c5, 4.c4 shelves the idea behind 3.c3. After 4…f6 e4 comes under attack and you cover it with 5.d3, so your d-pawn stops halfway to d4. Play goes 5…a56.O-O6…d67.e1, a slow game. It's played in 9 of every 100 games: you score 52, against 56 with 4.d4.
9 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 51.7%; d4 scores 56.4%.
b4Inaccuracy
Against 3…c5, 4.b4 hits the bishop, but 4…b6 keeps it on the same diagonal, still aiming at f2. After 5.a45…a6 the bishop has a7 if you push to a5, and with 6.c46…f67.d3 your d-pawn never reaches d4 either. It's played in 7 of every 100 games: you score 52.6, against 56.4 with 4.d4.
7 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 52.6%; d4 scores 56.4%.
O-OInaccuracy
After 3…f64.c44…h6, castling with 5.O-O leaves e4 hanging again, and 5…xe4 takes it. You win it back with 6.b56…e77.e17…f68.xe5: the rook chases the knight down the e-file and material is level again. At your level this goes unpunished: you score 56 by castling, against 52 with 5.d3.
9 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 55.9%; d3 scores 52.1%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
77,360
O-O
Not castled
24,489
Not castled
Not castled
18,462
O-O
O-O-O
17,623
Not castled
O-O
16,638
Not castled
O-O-O
6,013
Over the board, 2300+ · the 2 most frequent combinations
White
Black
Games
O-O
O-O
8
O-O
Not castled
1
Variations
Jaenisch Counterattack
1.e4e52.f3c63.c3f6 · 73,981 amateur games · 6 over the board
3…f6 goes straight at e4; it's the most common reply, with 73,981 public games.
Neumann Gambit
1.e4e52.f3c63.c3f64.c4 · 16,683 amateur games
After 3…f6, 4.c4 lets e4 go in exchange for development; you score 50 of every 100.
Ponziani Countergambit
1.e4e52.f3c63.c3f5 · 3,537 amateur games
With 3…f5 your opponent offers the f-pawn to attack e4; you score 48 of every 100.