In the Ruy Lopez Exchange Variation you play 4.xc6, giving up your bishop for the knight that guarded e5. Your opponent ends up with doubled c-pawns but keeps the bishop pair. Between 900 and 1700 you score 52.9% with it (N = 67,686 Lichess games, September 2026). If they recapture with 4…dxc6, grabbing e5 straight away doesn't actually win a pawn.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4e52.f3c63.b5a64.xc6
ECO
C68
Amateur games
67,686
Of all games rated 900 to 1700
0.2%
White's score
Lichess 900–1700: 52.9% · Online, 2200+: 54.2% · Over the board, 2300+: 48.7%
Evaluation after 4.xc6
+0.12
10 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.3%900–1100
0.3%1100–1300
0.2%1300–1500
0.2%1500–1700
What amateurs play and what strong players play
After 4.xc6, 75 in 100 opponents at your level recapture with 4…dxc6 and 25 with 4…bxc6; among strong players, 4…dxc6 comes in 98 games out of 100. Your fifth move is where things split. At your level, 38 in 100 players take the pawn at once with 5.xe5, and you score 47 in 100 with it. Strong players almost never do: they castle with 5.O-O in 64 of every 100 games, and you score 54 in 100 after castling. The line fades as ratings climb, from nearly 3 in every 1000 games at 900 to 1100 to under 2 in 1000 at 1500 to 1700.
After 1.e4e52.f3c63.b5a64.xc6 · N = 66,310
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
dxc6
74.5%
50.7%
98.4%
100.0%
bxc6
25.3%
58.9%
1.5%
no data
b5
0.1%
86.4%
no data
no data
b6
0.0%
75.0%
no data
no data
f6
0.0%
75.0%
0.1%
no data
After 1.e4e52.f3c63.b5a64.xc6dxc6 · N = 49,246
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
xe5
38.3%
46.9%
0.7%
no data
O-O
22.7%
54.2%
63.5%
100.0%
d3
12.7%
51.5%
5.9%
no data
c3
10.1%
52.3%
11.2%
no data
d4
8.0%
50.1%
14.5%
no data
h3
5.6%
57.5%
4.0%
no data
After 1.e4e52.f3c63.b5a64.xc6dxc65.O-O · N = 10,984
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d6
42.5%
55.6%
10.5%
no data
g4
25.4%
49.6%
32.6%
15.6%
f6
14.6%
56.6%
no data
no data
f6
7.3%
52.4%
28.0%
15.6%
c5
4.0%
59.2%
no data
no data
f6
1.9%
52.9%
18.3%
53.1%
d6
no data
no data
6.1%
15.6%
e7
no data
no data
1.9%
no data
After 1.e4e52.f3c63.b5a64.xc6dxc65.O-Og4 · N = 2,733
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
h3
53.8%
50.7%
86.0%
100.0%
d3
26.2%
51.0%
12.1%
no data
c3
5.9%
40.4%
0.7%
no data
e1
4.9%
44.4%
no data
no data
c3
4.0%
54.6%
no data
no data
d4
3.8%
44.8%
1.2%
no data
After 1.e4e52.f3c63.b5a64.xc6dxc65.O-Og46.h3 · N = 1,445
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
xf3
41.2%
55.8%
21.3%
no data
h5
37.7%
53.0%
27.4%
no data
h5
19.7%
33.5%
51.2%
100.0%
xh3
1.4%
75.0%
no data
no data
What to do here
Strong players go 4…dxc65.O-O5…g46.h36…h57.d37…f68.bd2. The whole line revolves around your f3 knight. Once the trade removes the c6 knight, it's the piece hitting e5, so your opponent will try to pin it or trade it off. Your job is to hold it in place without wrecking the pawns in front of your king.
5.O-O comes before taking on e5. With your king still on e1, 5.xe5 runs into 5…d4: the d7 pawn no longer blocks the queen, which hits the knight and e4 at the same time, and 6…xe4+ wins the pawn back with check. Once you've castled, that check is gone and taking on e5 becomes a real threat. Your opponent has to deal with it. At your level they mostly play 5…d6 (42 in 100), guarding the pawn with the bishop. Strong players prefer 5…g4 (33 in 100). It leaves e5 alone but pins your knight to your queen: if the knight takes on e5, the bishop takes your queen.
6.h3 puts the question to the bishop, and strong players choose it 86 times in 100. Their usual answer is 6…h5, leaving the bishop on g4 in return for an open h-file. Take it with 7.hxg4 and after 7…hxg4 the pawn hits your f3 knight while the h8 rook looks straight down the file to h1, right next to your king. No strong player accepts. At your level 51 in 100 do, and after 6…h5 you score only 34 in 100.
7.d3 ignores the bishop, props up e4 with a pawn and opens the diagonal for your c1 bishop. 7…f6 adds a second attacker on f3 and guards e5 on the way. 8.bd2 brings a third defender to f3 alongside the queen and the g2 pawn, so if your opponent takes on f3, you recapture with the knight and your kingside pawns stay intact.
At your level the game usually leaves this line earlier. After 6.h3, 41 in 100 opponents trade straight away with 6…xf3, and you score 56 in 100 from there.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
4…dxc6
3,658
98.4%
5.O-O
3,582
63.9%
5…g4
2,275
32.4%
6.h3
731
86.0%
6…h5
628
51.6%
7.d3
315
92.1%
7…f6
286
87.1%
8.bd2
243
56.0%
The mistakes that cost the most games
xe5Inaccuracy
After 4…dxc6, the d7 pawn no longer blocks the queen, so 5.xe5 walks into 5…d4, hitting your knight and your e4 pawn together. After 6.f36…xe4+7.e27…xe2+8.xe2, material is level and your king can no longer castle. 38 in 100 play it; you score 47 in 100, against 54 with 5.O-O.
38 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 46.9%; O-O scores 54.2%.
xf7Blunder
Blunder, and a trap. After 5.xe55…d4, 6.xf7 grabs another pawn but leaves e4 hanging. After 6…xe4+7.e27…xe2+8.xe28…xf7 the king picks off your knight, and after 9.d3 you're a piece down for a pawn. 13 in 100 go for it here; you score 26 in 100, and 45 with 6.f3.
13 in 100 play it in this position. It gives away 5.7 pawns of advantage. It scores 25.5%; f3 scores 44.7%.
h5Blunder
After 5…d4, 6.h5 protects the e5 knight but e4 is still undefended. 6…g6 kicks your queen, and after 7.g57…xe4+8.e38…xg2 your opponent is a pawn up with their queen hitting your h1 rook. 10 in 100 play it here; you score 35 in 100, against 45 with 6.f3.
10 in 100 play it in this position. It gives away 3.2 pawns of advantage. It scores 34.8%; f3 scores 44.7%.
f3Blunder
Blunder, though at your level it's seldom punished. After 5.xe55…f6, retreating with 6.f3 keeps the extra pawn but lets something much better slip. 5…f6 opened the h5–e8 diagonal, and 6.h5+ gives check before your opponent has developed a single piece. 63 in 100 retreat; you score 62 in 100 that way, and 74 with the check.
63 in 100 play it in this position. It gives away 4.8 pawns of advantage. It scores 61.6%; h5+ scores 74.2%.
f3Blunder
Blunder, though at your level it's seldom punished. With 4…bxc6 the d7 pawn still blocks the queen, so 5.xe5 doesn't run into 5…d4. If your opponent answers 5…f6, don't back off with 6.f3: that pawn has cleared the h5–e8 diagonal, and 6.h5+ uses it. 58 in 100 retreat; you score 62 in 100, and 84 with the check.
58 in 100 play it in this position. It gives away 5.4 pawns of advantage. It scores 62.1%; h5+ scores 84.3%.
O-OInaccuracy
After 5.c35…f6, your c3 knight guards e4 and the e5 pawn is still loose, so this is the moment for 6.xe5. 6.O-O lets it pass, and 6…g4 pins your f3 knight to your queen: if it takes on e5, you lose the queen. 17 in 100 play it; you score 52 in 100, and 58 with 6.xe5.
17 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 51.9%; xe5 scores 58.0%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
24,226
O-O
O-O-O
10,699
O-O
Not castled
10,553
Not castled
O-O-O
7,022
Not castled
Not castled
5,914
Not castled
O-O
4,412
Over the board, 2300+ · the 4 most frequent combinations
White
Black
Games
O-O
O-O-O
24
O-O
Not castled
7
O-O
O-O
6
O-O-O
O-O-O
1
Variations
Lutikov Variation
1.e4e52.f3c63.b5a64.xc6bxc6 · 16,793 amateur games
4…bxc6 keeps the d7 pawn in front of the queen; you score 59 in 100 against it.
Keres Variation
1.e4e52.f3c63.b5a64.xc6dxc65.c3 · 5,392 amateur games · 2 over the board
5.c3 covers e4 with the knight before you think about taking on e5.
Normal Variation
1.e4e52.f3c63.b5a64.xc6dxc65.O-O · 5,308 amateur games · 18 over the board
5.O-O gets your king safe before taking on e5; 64 in 100 strong players choose it.
King's Bishop Variation
1.e4e52.f3c63.b5a64.xc6dxc65.O-Od6 · 4,967 amateur games · 3 over the board
5…d6 guards e5 with the bishop; at your level it's the most common answer to castling.
xf7Blunder in the position after 1.e4e52.f3c63.b5a64.xc6dxc65.xe5d4. 1,117 of 8,672 fall for it.
Other move orders that get here
1.e4e52.f3c63.b5a64.xc665,407 games
1.e4c62.f3e53.b5a64.xc6575 games
1.f3c62.e4e53.b5a64.xc6300 games
Questions
How do you play the Ruy Lopez Exchange Variation?
Castle before you take on e5. After 4…dxc6, 5.O-O turns 5.xe5 into a genuine threat. If your opponent pins the knight with 5…g4, play 6.h3; against 6…h5, leave the bishop alone and continue with 7.d3 and 8.bd2. Taking it opens the h-file toward your king.
Is the Ruy Lopez Exchange Variation good for White at club level?
It scores slightly better for you the lower the rating: 55 in 100 between 900 and 1100, 51.5 between 1500 and 1700. Against 4…bxc6 you score 59 in 100. Against 4…dxc6, the recapture 75 in 100 opponents choose, you score 51 in 100, so the plan with 5.O-O matters.