The Scandinavian Defense starts 1.e41…d5: you hit the e4 pawn straight away. Most opponents take with 2.exd5, you recapture with 2…xd5, and after 3.c3 your queen heads to a5 or back to d8. Across 1,744,303 Lichess games between 900 and 1700 (September 2026), your opponent scores 51.5%; among online players rated over 2200, it's 51.6%.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4d5
ECO
B01
Amateur games
1,744,303
Of all games rated 900 to 1700
5.7%
White's score
Lichess 900–1700: 51.5% · Online, 2200+: 51.6% · Over the board, 2300+: 66.5%
Evaluation after 1…d5
+0.66
42 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
6.3%900–1100
5.9%1100–1300
5.5%1300–1500
5.5%1500–1700
What amateurs play and what strong players play
At your level, 64 in 100 opponents answer with 2.exd5; among online players over 2200 it's 85 in 100. Next comes 2.e5 at 17 in 100, a move strong players rarely choose (3 in 100). On move two, strong players also delay the recapture with 2…f6 in 35 in 100 games, against 16 in 100 in your range. After 2…xd53.c3, players at your level split between 3…d8 and 3…a5, about 1 in 3 games each. Strong players lean towards 3…a5 (47 in 100) and 3…d6 (28 in 100), which turns up in just 4 in 100 of your games.
After 1.e4d5 · N = 2,066,310
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
exd5
64.3%
52.5%
84.6%
100.0%
e5
17.0%
51.4%
3.4%
no data
f3
6.1%
47.7%
2.3%
no data
c3
4.2%
47.7%
5.9%
no data
d4
2.2%
49.9%
2.0%
no data
d3
2.0%
47.1%
1.5%
no data
After 1.e4d52.exd5 · N = 1,327,450
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
xd5
74.5%
53.0%
59.2%
82.5%
f6
16.4%
49.5%
34.8%
17.5%
e6
3.7%
51.3%
0.6%
no data
c6
3.6%
51.6%
5.2%
no data
e5
0.6%
56.9%
0.0%
no data
f5
0.5%
54.9%
no data
no data
d6
no data
no data
0.1%
no data
After 1.e4d52.exd5xd5 · N = 988,608
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c3
77.0%
53.3%
77.7%
89.3%
f3
10.1%
52.4%
11.8%
6.9%
d4
7.0%
53.3%
7.6%
3.8%
c4
1.9%
51.6%
1.5%
no data
f3
1.6%
51.8%
0.7%
no data
d3
1.0%
50.1%
no data
no data
h3
no data
no data
0.4%
no data
After 1.e4d52.exd5xd53.c3 · N = 760,692
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d8
32.5%
53.0%
19.6%
12.8%
a5
32.2%
50.6%
47.0%
42.7%
e6+
16.4%
54.1%
2.8%
no data
e5+
11.6%
56.4%
3.0%
5.1%
d6
3.8%
52.4%
27.5%
39.3%
d7
0.9%
57.0%
0.1%
no data
After 1.e4d52.exd5xd53.c3a5 · N = 244,834
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
f3
37.6%
50.2%
19.0%
13.6%
d4
28.0%
50.8%
51.8%
86.4%
d3
10.3%
49.7%
no data
no data
c4
8.1%
51.2%
16.4%
no data
b4
4.2%
56.7%
6.7%
no data
b5+
2.2%
49.0%
no data
no data
g3
no data
no data
3.5%
no data
h3
no data
no data
0.7%
no data
What to do here
1…d5 challenges e4 right away. If your opponent takes with 2.exd5, the pawn on d5 has no defender and 2…xd5 wins it straight back. The catch: your queen is out before your minor pieces, and 3.c3 hits it while developing. The whole plan is about fixing that: park the queen out of the knight's reach and get the rest of your pieces out without losing another tempo.
Strong players go 3…a54.d44…f65.f35…g4. The structure is simple: your opponent keeps a pawn on d4, you keep your c7 and e7 pawns, and the d-file is half-open for you while the e-file is half-open for them.
Here's what each move does. On a5 the queen is out of the c3 knight's reach, and once 4.d4 opens the diagonal it pins that knight to the king on e1; the knight can't move as long as nothing lands on d2. From a5 the queen also covers e5 along the fifth rank. Then 4…f6 develops and guards d5 and e4, the two central squares the c3 knight would like to jump to.
Move order matters at the end. 5…g4 waits for 5.f3 because that knight is the target: the bishop pins it to the queen on d1, and it's one of the pieces holding d4. The bishop also gets out along the c8-h3 diagonal while it's still open, before your e-pawn closes it. This is where your games part ways with the top: against 5…g4, strong players reply 6.h3 in 71 in 100 games, your opponents in 1 in 6. That pawn asks the bishop to retreat or take the knight, so decide which before you play 5…g4.
If you face 2.e5, it's a different game. After 2…e63.d4, the pawns on d4 and e5 form a chain that locks the center, and 3…c5 strikes at d4, the base of that chain.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
2.exd5
36,811
84.7%
2…xd5
31,145
59.4%
3.c3
18,476
77.8%
3…a5
14,417
46.9%
4.d4
6,745
52.0%
4…f6
3,499
65.7%
5.f3
2,350
64.2%
5…g4
1,831
36.3%
The mistakes that cost the most games
f6Inaccuracy
After 2.f32…dxe43.g5, the knight attacks your e4 pawn. 3…f6 defends it, but 4.c4 hits f7 twice and the expected reply is 4…e6, which shuts your c8 bishop's diagonal; it later comes out on b7. 3…f5 guards e4 with the bishop already developed. It's a small inaccuracy: you score 48 in 100 with it, 53 with 3…f5.
42 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 47.9%; f5 scores 52.7%.
f6Blunder
After 2.f32…dxe43.e5, 3…f6 opens the e8-h5 diagonal. 4.h5+ leaves 4…g6 as your only legal move, and 5.xg6 hits the h8 rook: after 5…hxg6, 6.xh8 takes it. 3…d7 challenges the undefended knight instead. Players at your level do punish this: you score 35 in 100 after 3…f6, 60 after 3…d7.
18 in 100 play it in this position. It gives away 5.5 pawns of advantage. It scores 35.3%; d7 scores 59.8%.
c6Inaccuracy
Against 2.e52…e63.d4, 3…c6 also eyes d4, but it sits in front of your c7 pawn and rules out 3…c5, the break against the base of the chain. Your opponent follows with 4.f3 and 5.c3, backing d4 with a pawn. It's an inaccuracy: you score 45 in 100 with 3…c6, 53 with 3…c5.
11 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 45.4%; c5 scores 53.4%.
e6Mistake
Against 2.d4, the e4 pawn has no defender and 2…dxe4 takes it. 2…e6 lets it go and blocks your c8 bishop's diagonal; after 3.c33…f64.e5, your knight drops back to d7 and 5.f4 props up e5. At your level it barely costs you: you score 48 in 100 with 2…e6, 49 with 2…dxe4.
10 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 47.5%; dxe4 scores 48.7%.
d4Mistake
Against 2.f3, 2…dxe4 attacks the knight. 2…d4 grabs space instead, and 3.c3 goes after the pawn. After 3…c54.cxd44…cxd45.b5+5…d7, your bishop cuts the queen off from d4, which the f3 knight now attacks with nothing left defending it. At your level it often goes unpunished: you score 48 in 100 after 2…d4, 52 after 2…dxe4.
5 in 100 play it in this position. It gives away 2.1 pawns of advantage. It scores 48.2%; dxe4 scores 51.6%.
f6Mistake
Against 2.d4, 2…f6 guards d5 and eyes e4, but 3.e5 hits the knight with gain of time, and in the expected line it retreats with 3…fd7. Your opponent then grabs space with 4.b4 and 5.c3. 2…dxe4 simply takes the undefended pawn. You score 44 in 100 after 2…f6, 49 after the capture.
6 in 100 play it in this position. It gives away 1.8 pawns of advantage. It scores 44.5%; dxe4 scores 48.7%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
513,270
O-O
O-O-O
312,434
O-O
Not castled
282,569
Not castled
Not castled
226,571
Not castled
O-O-O
94,127
Not castled
O-O
93,620
Over the board, 2300+ · the 6 most frequent combinations
White
Black
Games
O-O
O-O
81
O-O-O
O-O
19
O-O
Not castled
14
O-O
O-O-O
13
O-O-O
O-O-O
12
O-O-O
Not castled
7
Variations
Mieses-Kotroc Variation
1.e4d52.exd5xd5 · 446,143 amateur games · 17 over the board
2…xd5 wins the pawn back at once; in this line your opponent scores 54 in 100.
Valencian Variation
1.e4d52.exd5xd53.c3d8 · 248,845 amateur games · 15 over the board
3…d8 sends the queen home, where nothing attacks it; your opponent scores 53 in 100 here.
Main Line
1.e4d52.exd5xd53.c3a5 · 238,794 amateur games · 42 over the board
3…a5 leaves the d-file and pins the c3 knight once 4.d4 opens the diagonal.
Modern Variation
1.e4d52.exd5f6 · 160,308 amateur games · 9 over the board
2…f6 leaves d5 for now, planning to regain the pawn with the knight, not the queen.
Boehnke Gambit
1.e4d52.exd5e53.dxe6xe6 · 36,381 amateur games
2…e53.dxe63…xe6 gives up a pawn to get your light-squared bishop into play.
Gubinsky-Melts Defense
1.e4d52.exd5xd53.c3d6 · 27,632 amateur games · 38 over the board
3…d6 keeps the queen on d6; strong players pick it in 28 in 100 games after 3.c3.
Blackburne Gambit
1.e4d52.exd5c63.dxc6xc6 · 21,267 amateur games
2…c63.dxc63…xc6: you're a pawn down, but your knight is already out on c6.
Icelandic-Palme Gambit
1.e4d52.exd5f63.c4e6 · 17,894 amateur games · 2 over the board
After 3.c4, 3…e6 piles a third attacker onto d5 and offers a pawn.
Panov Transfer
1.e4d52.exd5f63.c4c6 · 16,487 amateur games
Facing 2…f63.c4, you hit d5 with the c-pawn via 3…c6, holding your opponent to 46 in 100.
Blackburne-Kloosterboer Gambit
1.e4d52.exd5c6 · 15,758 amateur games
2…c6 hits d5 with a pawn instead of retaking with the queen.
Marshall Variation
1.e4d52.exd5f63.d4xd5 · 11,520 amateur games · 7 over the board
2…f63.d43…xd5 regains the pawn with the knight while your queen stays on d8.
Anderssen Counterattack
1.e4d52.exd5xd53.c3a54.d4e5 · 5,096 amateur games
After 4.d4, 4…e5 strikes at d4 at once, with your a5 queen guarding e5.
Kloosterboer Gambit
1.e4d52.exd5c63.dxc6e5 · 4,910 amateur games
2…c63.dxc63…e5 leaves you two pawns down; your opponent scores 48 in 100 here.
Classical Variation
1.e4d52.exd5xd53.c3a54.d4f65.f3f5 · 4,103 amateur games · 9 over the board
5…f5 develops the bishop to f5 instead of pinning the knight with 5…g4.
f6Blunder in the position after 1.e4d52.f3dxe43.e5. 5,929 of 33,318 fall for it.
Questions
Is the Scandinavian Defense good at 900–1700?
It holds up well. Across your rating range your opponent scores about 52 in 100 against it, the same as players over 2200 online manage. The rating band barely shifts that: your opponent scores 53 in 100 at 900–1100 and 51 in 100 at 1500–1700, so the defense works about as well at every step of your range.
What are the main ideas behind the Scandinavian Defense?
Win the pawn back with 2…xd5, then move the queen out of the c3 knight's reach after 3.c3. On a5 it pins that knight once 4.d4 is played. Develop with 4…f6, which covers d5 and e4, then pin the f3 knight with 5…g4 before your e-pawn moves and closes the bishop's diagonal.
Why do some players call the Scandinavian Defense bad?
The worry is the early queen: after 2…xd5, 3.c3 attacks it and your opponent develops with tempo. At your level the results don't show a real problem, though. Your opponent scores about 52 in 100 overall, and after 3…a5 that drops to 51 in 100.