The Dragon Variation comes from 1.e41…c52.f32…d63.d43…cxd44.xd44…f65.c35…g6. Your bishop goes to g7 on the long diagonal and your king castles short behind it. When your opponent castles long and throws pawns at you, you strike back in the center with 9…d5. Across 18,152 Lichess games rated 900–1700 (September 2026), you score 50%.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4c52.f3d63.d4cxd44.xd4f65.c3g6
ECO
B70, B72
Amateur games
18,152
Of all games rated 900 to 1700
0.1%
White's score
Lichess 900–1700: 49.8% · Online, 2200+: 52.3% · Over the board, 2300+: 57.8%
Evaluation after 5…g6
+0.54
19 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
under 0.1%900–1100
under 0.1%1100–1300
0.1%1300–1500
0.1%1500–1700
What amateurs play and what strong players play
After 5…g6, opponents at your level split between bishop moves: 6.e3 in 24 of every 100 games, 6.g5 in 22 and 6.c4 in 15. Among players rated 2200 and up, 6.e3 rises to 59 in 100, and 6.g5 doesn't make their top six. Against 6.g5 you score 53 points per 100; against 6.e3, 48. The gap opens on move 7: after 6.e36…g7, strong players choose 7.f3 84 times in 100, while your opponents choose it 38 times. Another 23 in 100 of them go straight for 7.d2.
After 1.e4c52.f3d63.d4cxd44.xd4f65.c3g6 · N = 9,704
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
e3
24.2%
52.4%
59.2%
89.2%
g5
22.4%
47.3%
no data
no data
c4
15.4%
45.2%
8.1%
no data
d3
9.6%
45.0%
no data
no data
b5+
9.1%
45.5%
no data
no data
e2
5.2%
49.7%
9.0%
10.8%
f3
no data
no data
7.9%
no data
f4
no data
no data
5.7%
no data
g3
no data
no data
3.1%
no data
After 1.e4c52.f3d63.d4cxd44.xd4f65.c3g66.e3 · N = 2,323
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g7
95.7%
52.3%
87.0%
68.2%
a6
1.9%
51.1%
1.2%
7.6%
g4
1.3%
46.8%
no data
no data
c6
1.0%
52.2%
11.7%
24.2%
d7
no data
no data
0.1%
no data
After 1.e4c52.f3d63.d4cxd44.xd4f65.c3g66.e3g7 · N = 2,699
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
f3
37.9%
55.4%
84.3%
100.0%
d2
23.1%
51.6%
3.9%
no data
c4
12.2%
49.5%
5.3%
no data
d3
10.8%
43.5%
no data
no data
e2
10.1%
52.9%
5.4%
no data
b5+
4.4%
47.1%
no data
no data
h3
no data
no data
0.4%
no data
b3
no data
no data
0.2%
no data
After 1.e4c52.f3d63.d4cxd44.xd4f65.c3g66.e3g77.f3 · N = 1,259
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
O-O
85.5%
55.0%
75.6%
60.0%
c6
12.3%
53.2%
18.1%
40.0%
a6
2.2%
55.4%
4.6%
no data
h5
no data
no data
1.2%
no data
bd7
no data
no data
0.5%
no data
After 1.e4c52.f3d63.d4cxd44.xd4f65.c3g66.e3g77.f3O-O · N = 997
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d2
85.3%
55.6%
88.6%
100.0%
c4
14.7%
54.1%
9.9%
no data
g4
no data
no data
0.9%
no data
b3
no data
no data
0.4%
no data
e2
no data
no data
0.2%
no data
What to do here
Against strong opponents the game runs 6.e36…g77.f37…O-O8.d28…c69.O-O-O9…d5. The kings end up on opposite wings, so it's a race. Your opponent tucks the king on c1 and gets ready to push the g- and h-pawns at your castle. You open the center with 9…d5 before those pawns arrive. In over-the-board games between 2300-rated players, White castles long and you castle short in 52 of every 100 games; at your level, 34.
6…g7 puts the bishop on the long diagonal from h8 to a1. As long as your knight sits on f6, the bishop sees no further than that square. Each time the knight jumps away, the bishop is aimed at d4 and whatever stands behind it.
7.f3 heads off your counterplay before it starts. The pawn backs up e4 together with the c3 knight, and it takes g4 away from your knight. If your opponent plays 7.d2 first, 7…g4 hits the e3 bishop, and no white piece can capture that knight.
7…O-O tucks your king in behind the g7 bishop, which covers h6 and f8.
8.d2 lines the queen up behind the bishop on the c1–h6 diagonal. The e3 bishop already eyes h6; with the queen backing it, it can go there and trade off your g7 bishop, the piece guarding your king. The move also clears the back rank for 9.O-O-O.
8…c6 develops and attacks the d4 knight, which your opponent has to hold with the queen and the e3 bishop.
9…d5 is the break everything before it was building toward. The pawn attacks e4, which the c3 knight and the f3 pawn defend, and it's backed by your f6 knight and your queen. If your opponent trades on d5 and you recapture with the knight, f6 is vacated and your g7 bishop now hits the d4 knight. The center opens right in front of a king that has just castled to c1, while the g- and h-pawns still haven't moved.
At your level, after 7.f37…O-O, 85 in 100 opponents continue 8.d2. That's where the mistakes below start: in every one, the right move was 8…c6 or, a move later, 9…d5.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
6.e3
8,232
59.4%
6…g7
4,871
86.7%
7.f3
4,256
84.5%
7…O-O
4,068
75.5%
8.d2
3,034
88.7%
8…c6
2,717
96.2%
9.O-O-O
3,231
64.3%
9…d5
1,959
64.8%
The mistakes that cost the most games
e8Inaccuracy
After 8.d2, 8…e8 spends a tempo on the e-file, closed by your e7 pawn, and takes the rook's guard off f7. With opposite-side castling that tempo matters: your opponent castles long, plays 10.b1 and pushes 11.g4. It's an inaccuracy, but it shows at your level: 8 in 100 play it and score 33 points per 100; with 8…c6, 48.
8 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 33.3%; c6 scores 47.6%.
d7Inaccuracy
With the enemy king already on c1, 9…d7 ignores the center and hands over the time for 10.g410…h511.h4. After 11…c812.gxh512…xh5, the g-file is half-open in front of your king. 9…d5 hits e4 before any of that happens. 26 in 100 play it and score 44 points per 100; with 9…d5, 58.
26 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 43.5%; d5 scores 57.5%.
a6Inaccuracy
After 8.d2, 8…a6 covers b5 but develops nothing and puts no pressure on d4. Your opponent castles long with 9.O-O-O and, after 9…h510.h310…c6, breaks with 11.g4 against your h5 pawn. It's an inaccuracy that rarely gets punished at your level: 7 in 100 play it and score 43 points per 100; with 8…c6, 48.
7 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 43.3%; c6 scores 47.6%.
xd4Inaccuracy
After 9.O-O-O, trading with 9…xd4 brings the enemy bishop to d4 with 10.xd4. From there it attacks your f6 knight and blocks the diagonal of your g7 bishop. 9…d5 opens the center with all your pieces still on. 16 in 100 choose it and score 45 points per 100; with 9…d5, 58.
16 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 45.3%; d5 scores 57.5%.
a6Mistake
With the enemy king on c1, 9…a6 does nothing against the attack. After 10.g410…h511.h4, your opponent gives up the g-pawn: following 11…hxg412.h512…xh5, the h-file is open and the h1 rook already hits your knight. It's a heavier mistake than 9…d7. 7 in 100 play it; the data doesn't show how it scores at your level.
7 in 100 play it in this position. It gives away 1.3 pawns of advantage.
d7Inaccuracy
After 8.d2, 8…d7 develops the bishop ahead of the b8 knight and leaves d4 under no pressure. Your opponent pushes 9.g4; if you stop it with 9…h5, then 10.gxh510…xh511.g1 puts the rook on the half-open g-file, facing your g6 pawn and your king. 5 in 100 play it and score 41 points per 100; with 8…c6, 48.
5 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 41.0%; c6 scores 47.6%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
9,057
O-O-O
O-O
6,083
Not castled
O-O
1,164
O-O
Not castled
648
Not castled
Not castled
541
O-O-O
Not castled
516
Over the board, 2300+ · the 6 most frequent combinations
White
Black
Games
O-O-O
O-O
53
O-O
O-O
34
O-O-O
Not castled
10
Not castled
O-O
2
O-O
Not castled
2
Not castled
Not castled
1
Variations
Accelerated Dragon
1.e4c52.f3d63.d4cxd44.xd4g6 · 3,535 amateur games
Here 4…g6 comes before the knight reaches f6. You score 52 points per 100 with it.
Yugoslav Attack
1.e4c52.f3d63.d4cxd44.xd4f65.c3g66.e3g77.f3O-O · 3,498 amateur games · 52 over the board
From 6.e36…g77.f37…O-O, the setup for 8.d2 and long castling. You score 42 per 100.
At 900–1700 you score 50 points per 100 with it, and across rating bands the result stays between 49 and 53. Among 2300-rated players over the board, the Dragon side scores 42, and after 6.e36…g7 every one of their opponents plays 7.f3. Once White castles long, answering with 9…d5 scores 58 points per 100 at your level.
What are the main ideas of the Sicilian Dragon?
Your bishop sits on g7 behind the f6 knight and your king castles short behind it. After 8.d2, 8…c6 attacks the d4 knight. Once your opponent castles long, 9…d5 hits e4, and if the knight recaptures on d5, the g7 bishop sees d4. Your counterplay comes through the center, not by waiting.