In 123,119 Lichess games between players rated 900 to 1700 (September 2026), you score 49% after 2.d4 against the Sicilian. That figure blends two paths. After 2…cxd4, you score 52 in 100 with the gambit 3.c3, and 47 when you take back with 3.xd4. You give up a pawn to open the c- and d-files and get your pieces out first.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4c52.d4
ECO
B21
Amateur games
123,119
Of all games rated 900 to 1700
0.4%
White's score
Lichess 900–1700: 49.0% · Online, 2200+: 53.7% · Over the board, 2300+: 53.3%
Evaluation after 2.d4
+0.02
1 named line in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.4%900–1100
0.4%1100–1300
0.4%1300–1500
0.4%1500–1700
What amateurs play and what strong players play
Against players rated 2200+ online, the sequence is 2…cxd43.c33…dxc34.xc34…c65.f35…e66.c4. The biggest gap is your third move. After 2…cxd4, strong players offer the pawn with 3.c3 in 71 of every 100 games; at your level only 30 do, and 55 in 100 take back with 3.xd4. Your opponents also accept more often: at your level 72 in 100 grab it with 3…dxc3, against 48 among strong players. After 4.xc3, just under half your opponents answer 4…c6; among strong players, 58 in 100.
After 1.e4c52.d4 · N = 209,328
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
cxd4
77.9%
48.7%
90.9%
100.0%
e6
8.3%
51.5%
3.5%
no data
c6
6.1%
55.6%
2.2%
no data
d6
3.2%
56.2%
2.1%
no data
b6
1.2%
56.4%
no data
no data
d5
0.8%
53.3%
no data
no data
g6
no data
no data
0.6%
no data
a6
no data
no data
0.3%
no data
After 1.e4c52.d4cxd4 · N = 162,852
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
xd4
55.2%
46.8%
16.1%
65.8%
c3
30.5%
52.3%
71.4%
34.2%
f3
11.1%
49.2%
11.9%
no data
c4
1.4%
48.4%
0.1%
no data
f4
0.6%
51.3%
0.3%
no data
d3
0.4%
48.7%
no data
no data
g5
no data
no data
0.1%
no data
After 1.e4c52.d4cxd43.c3 · N = 49,648
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
dxc3
71.8%
52.8%
47.6%
no data
c6
11.7%
52.9%
no data
no data
e5
3.4%
52.1%
2.3%
no data
d3
3.3%
49.4%
15.0%
no data
f6
2.9%
49.6%
19.3%
no data
d5
2.0%
45.9%
9.3%
no data
g6
no data
no data
2.3%
no data
After 1.e4c52.d4cxd43.c3dxc3 · N = 35,638
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
xc3
82.1%
53.0%
93.8%
no data
c4
14.7%
51.5%
3.7%
no data
f3
2.7%
55.8%
2.4%
no data
d3
0.2%
43.6%
no data
no data
bxc3
0.2%
28.8%
0.2%
no data
b3
0.1%
51.8%
no data
no data
After 1.e4c52.d4cxd43.c3dxc34.xc3 · N = 29,151
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c6
49.5%
52.5%
58.1%
no data
e6
16.6%
50.9%
25.1%
no data
e5
9.8%
56.6%
no data
no data
d6
9.5%
53.7%
9.9%
no data
g6
6.7%
53.8%
2.6%
no data
a6
4.8%
51.8%
3.5%
no data
f6
no data
no data
0.4%
no data
What to do here
The gambit trades a pawn for time and open files. After 4.xc3 you're a pawn down, but the c-file has no pawns left, your d-pawn is gone while Black's d7 pawn is still at home, and both your bishops have room: the c1 bishop toward f4 or g5, the f1 bishop toward c4.
3.c3 hits the d4 pawn. If your opponent grabs it with 3…dxc3, 4.xc3 recaptures with a piece instead of a pawn. That knight covers d5 and b5 and guards e4. Your queen, with no pawn in front of it, already eyes d7 down the d-file. 4…c6 watches d4 and e5, and 5.f3 brings out your other knight to fight for the same squares. With 5…e6, your opponent takes d5 away from your c3 knight. That's why 6.c4 aims at e6, with f7 behind it, and clears your kingside so you can castle. The order matters: knights first, since they fight for the center, then the bishop, once you know where your opponent's e-pawn is going. Strong players choose 5.f3 in 76 of every 100 games and 6.c4 in 80.
Once your pieces are out, your rooks head for the c- and d-files. No enemy pawn or piece covers b5, so your c3 knight can jump there and eye d6, which for now only the f8 bishop defends.
At your level the gambit position doesn't come up much: after 2…cxd4, only 30 in 100 players choose 3.c3. When you do offer it, 28 in 100 opponents decline, most often with 3…c6. If they play 3…f6 or 3…d5, they hit e4, which has no defender after 3.c3. After 4.xc3, 17 in 100 play 4…e6 and 10 in 100 play 4…e5. Against 4…e5 you score 57 in 100. That push leaves d5 with no enemy pawn guarding it, and your c3 knight can hop there in one move.
Strong players, by contrast, turn the pawn down in 52 of every 100 games. The most common choice is 3…f6, hitting e4, followed by 3…d3, which hands the pawn back: on d3 it blocks your f1 bishop's diagonal until you capture it. If you go for 3.xd4 instead, you give nothing away, but your queen sits in the center, where a knight from c6 attacks it and gains a tempo.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
2…cxd4
15,539
90.9%
3.c3
14,119
71.3%
3…dxc3
10,036
47.6%
4.xc3
4,776
93.8%
4…c6
4,464
58.1%
5.f3
2,583
75.9%
5…e6
2,350
48.2%
6.c4
1,514
79.7%
The mistakes that cost the most games
dxc5Mistake
After 2…e63.f33…c6, 4.dxc5 gives up the center: 4…xc5 develops the bishop with a capture and aims it at f2. After 5.d35…ge76.O-O6…g67.e1, your opponent has an easy game. 4.d5 hits the knight and the e6 pawn. 18 in 100 play 4.dxc5; with it you score 48 in 100, and with 4.d5, 62.
18 in 100 play it in this position. It gives away 2.4 pawns of advantage. It scores 48.3%; d5 scores 61.7%.
g5Mistake
After 2…cxd43.f33…c6, 4.g5 moves the knight again and doesn't win back the d4 pawn. 4…d5 hits e4 and opens the c8 bishop. After 5.d35…f66.O-O6…g4, the bishop attacks your queen, you block with 7.f3, and you're still a pawn down. 4.xd4 wins it back. You score 46 in 100 instead of 51.
2 in 100 play it in this position. It gives away 2.1 pawns of advantage. It scores 45.7%; xd4 scores 50.9%.
c4Inaccuracy
After 2…cxd43.f33…c6, 4.c4 leaves e4 undefended against 4…f6, and you spend a queen move, 5.e2, holding it. Meanwhile your opponent is still up the d4 pawn. 4.xd4 takes it back first. At your level it rarely gets punished: 50 in 100 against 51.
3 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 50.1%; xd4 scores 50.9%.
dxc5Mistake
After 2…c6, 3.dxc5 grabs a pawn you can't keep. After 3…f64.d3, 4…a5+ gives check and hits c5. Following 5.c35…e66.d2, the queen and the f8 bishop both attack c5 and nothing guards it. 3.d5 hits the knight and gains space. 30 in 100 play 3.dxc5; with it you score 52, and with 3.d5, 59.
30 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 52.2%; d5 scores 59.4%.
c4Inaccuracy
After 3…dxc3, 4.c4 leaves the c3 pawn alive, and 4…cxb25.xb2 leaves you two pawns down. In return, your b2 bishop eyes g7 along the long diagonal. After 5…e66.f36…c67.O-O, you still haven't won the material back. 15 in 100 play it, and at your level it costs little: 52 in 100 against 53.
15 in 100 play it in this position. It gives away 0.8 pawns of advantage. It scores 51.5%; xc3 scores 53.0%.
b5Mistake
After 2…e63.f33…c6, 4.b5 allows 4…cxd4. After 5.O-O5…a66.xc66…dxc67.xd4 you get the pawn back, but your opponent keeps the bishop pair and your d4 pawn is gone. 4.d5 hits the knight. You score 51 in 100 instead of 62.
8 in 100 play it in this position. It gives away 2.5 pawns of advantage. It scores 50.6%; d5 scores 61.7%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
49,940
O-O-O
O-O
18,211
Not castled
Not castled
17,045
O-O
Not castled
14,437
Not castled
O-O
11,705
O-O-O
Not castled
6,999
Over the board, 2300+ · the 3 most frequent combinations
White
Black
Games
O-O
O-O
24
O-O-O
O-O
5
O-O
Not castled
1
Other move orders that get here
1.e4c52.d4205,636 games
1.d4c52.e43,996 games
Questions
What's the idea behind the Smith-Morra Gambit?
After 1.e41…c52.d42…cxd43.c3, you offer a pawn. If your opponent takes with 3…dxc3 and you recapture with 4.xc3, you're a pawn down, but your knight is already out, the c-file is open, and your queen eyes d7. At your level, 72 in 100 opponents accept, and after 4.xc3 you score 53 in 100.
How should you play when the Smith-Morra Gambit is accepted?
After 3…dxc3, recapture with 4.xc3, as 82 in 100 players at your level do and 94 in 100 strong players. Against 4…c6 and 5…e6, strong players continue 5.f3 and 6.c4. Avoid 4.c4, which 15 in 100 choose: after 4…cxb25.xb2 you're two pawns down. After 4.xc3 you score 53 in 100.
What happens when the Smith-Morra Gambit is declined?
After 3.c3, 28 in 100 opponents at your level decline, most often with 3…c6. Strong players decline more: 52 in 100, mostly with 3…f6 or 3…d3. Both 3…f6 and 3…d5 hit e4, which nothing defends after 3.c3. At your level you score 50 in 100 against 3…f6, 49 against 3…d3 and 46 against 3…d5.
Is the Smith-Morra Gambit good at club level?
From 900 to 1700, after 2…cxd4 you score 52 in 100 with 3.c3, against 47 with 3.xd4. Strong online players score 54 in 100 after 2.d4. The results barely shift with rating: 49 at 900 to 1100, 50 at 1500 to 1700. It's rare at your level: about 4 in every 1000 games.