The Three Knights Opening comes from 1.e41…e52.f32…c63.c3: you bring out your second knight before the bishops and guard e4 from c3. As White you score 51.2% across 267,983 Lichess games between 900 and 1700 (September 2026 data). On move three your opponent chooses between 3…f6, bringing out their second knight, and something else, most often 3…c5.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4e52.f3c63.c3
ECO
C46
Amateur games
267,983
Of all games rated 900 to 1700
0.9%
White's score
Lichess 900–1700: 51.2% · Online, 2200+: 52.9% · Over the board, 2300+: 50.0%
Evaluation after 3.c3
+0.08
5 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
1.2%900–1100
1.1%1100–1300
0.8%1300–1500
0.7%1500–1700
What amateurs play and what strong players play
After 3.c3, 49 in 100 opponents at your level play 3…f6, 23 play 3…c5, and 9 each go for 3…d6 or 3…b4. Among online players rated over 2200, 3…f6 climbs to 86 in 100 and 3…c5 drops to 6. So at your level you need two things ready. Against 3…c5, the e5 pawn is guarded only by the c6 knight, and 4.xe5 scores 60 in 100 for you. Against 3…f6, the most popular choice at your level is 4.c4, played in 38 in 100 games, and you score 50 with it. Strong players prefer 4.d4 and 4.b5, close to 3 in 10 games each; at your level 4.d4 gets you 55.
After 1.e4e52.f3c63.c3 · N = 584,618
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
f6
49.1%
50.8%
85.5%
96.7%
c5
23.3%
49.4%
6.4%
1.4%
d6
9.3%
52.2%
1.5%
no data
b4
9.1%
50.4%
1.8%
no data
a6
1.8%
52.6%
no data
no data
h6
1.5%
51.2%
no data
no data
g6
no data
no data
2.3%
1.9%
f5
no data
no data
0.9%
no data
After 1.e4e52.f3c63.c3f6 · N = 420,125
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c4
38.4%
50.1%
10.8%
no data
d4
21.7%
54.6%
28.7%
34.3%
b5
20.9%
52.6%
28.1%
42.4%
d3
8.8%
48.7%
no data
no data
xe5
2.5%
54.1%
no data
no data
a3
2.0%
51.7%
14.1%
4.8%
h3
no data
no data
4.9%
11.8%
g3
no data
no data
4.7%
3.1%
d5
no data
no data
no data
3.6%
After 1.e4e52.f3c63.c3f64.d4 · N = 93,951
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
exd4
69.5%
54.0%
90.4%
93.0%
b4
10.3%
51.4%
8.4%
7.0%
d6
9.9%
56.7%
0.8%
no data
d5
3.8%
61.5%
no data
no data
xd4
2.3%
58.2%
0.2%
no data
d6
2.2%
52.1%
0.2%
no data
After 1.e4e52.f3c63.c3f64.d4exd4 · N = 64,930
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
xd4
97.5%
54.3%
88.0%
100.0%
d5
1.8%
53.1%
12.0%
no data
e5
0.3%
49.2%
no data
no data
b5
0.2%
41.5%
no data
no data
xd4
0.1%
10.8%
no data
no data
e2
0.1%
26.8%
no data
no data
After 1.e4e52.f3c63.c3f64.d4exd45.xd4 · N = 72,922
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
xd4
45.6%
56.5%
1.5%
no data
b4
24.6%
48.1%
79.8%
92.4%
c5
17.4%
54.3%
8.8%
7.6%
d6
4.1%
54.0%
2.0%
no data
d5
2.3%
54.6%
0.3%
no data
e5
2.3%
55.5%
no data
no data
xe4
no data
no data
7.3%
no data
What to do here
Against 3…f6, the line strong players use opens the centre, plants a knight on d4 and ends with your e4 pawn firmly held and your opponent's c-pawns doubled. The sequence is 4.d44…exd45.xd45…b46.xc66…bxc67.d3.
4.d4 hits e5 and forces your opponent to decide right away what to do with that central pawn. Among strong players, 90 in 100 trade it with 4…exd4; at your level, 70. You take back with 5.xd4: the f3 knight reaches the centre, and your e4 pawn now faces only the d7 pawn.
Then comes the reply that matters most, 5…b4. With your d-pawn gone, d2 is empty, so the bishop pins your c3 knight to the king. e4 has no other defender, and a pinned knight can't recapture, so the f6 knight threatens to grab the pawn. At the same time, the c6 knight is attacking your knight on d4, which only the queen defends.
6.xc6 solves the second problem and gains a tempo: from c6 your knight attacks the queen on d8 and the bishop on b4, so your opponent has to recapture. After 6…bxc6, chosen by 98 in 100 strong players, the c6 and c7 pawns are doubled and the a7 pawn is isolated.
That leaves e4. 7.d3, played by 94 in 100 strong players, gives it a second defender and clears f1. The order makes sense: first the trade that forces a recapture, then the bishop that protects the pawn and prepares short castling. Once you castle, the c3 knight is no longer pinned to your king.
At your level the game rarely gets that far. After 5.xd4, 46 in 100 opponents swap knights with 5…xd4, and only 25 find 5…b4, which strong players pick 80 times in 100. After the swap you recapture with 6.xd4, the only capture available, and your queen sits in the centre: you score 57 in 100. Against 5…b4 you drop to 48, and that's the line where e4 comes under fire.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
3…f6
10,990
85.9%
4.d4
13,458
28.9%
4…exd4
3,861
90.5%
5.xd4
3,482
88.5%
5…b4
4,101
80.2%
6.xc6
3,251
98.4%
6…bxc6
3,174
97.9%
7.d3
3,156
94.2%
The mistakes that cost the most games
c4Inaccuracy
Against 3…c5, 4.c4 is an inaccuracy: it develops the bishop but skips 4.xe5, against an e5 pawn held only by the c6 knight. After 4…f65.d35…h66.O-O6…O-O7.h3 both sides have castled and e5 is still standing. 40 in 100 players choose it in your shoes; you score 48 in 100, against 60 with 4.xe5.
40 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 47.9%; xe5 scores 60.0%.
b5Inaccuracy
Against 3…c5, 4.b5 is an inaccuracy your opponent exploits with 4…d4, hitting the b5 bishop and the f3 knight at once. After 5.O-O5…c66.c46…xf3+7.xf3 you've moved the bishop twice and your opponent has traded their knight for yours. You score 50 in 100; with 4.xe5, 60.
20 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 50.2%; xe5 scores 60.0%.
xe5Mistake
Against 3…f6, 4.xe5 gives up a knight for the e5 pawn, a serious mistake. After 4…xe55.d45…g66.e56…g87.c4 your pawns push both enemy knights back, but you're still a piece down for a pawn. At your level it rarely gets punished: you score 54 in 100, and 53 with 4.b5.
3 in 100 play it in this position. It gives away 1.9 pawns of advantage. It scores 54.1%; b5 scores 52.6%.
d3Mistake
After 4.c44…d6, only your opponent's king defends f7, and 5.g5 hits it with knight and bishop. 5.d3, played by 38 in 100, is a mistake that lets the chance slip. After 5…a5, attacking your bishop, 6.b36…e77.d47…exd48.xd4 you've spent two moves on the d-pawn. You score 52 in 100, against 59 with 5.g5.
38 in 100 play it in this position. It gives away 1.3 pawns of advantage. It scores 51.9%; g5 scores 59.0%.
d3Inaccuracy
Against 3…c5, 4.d3 is an inaccuracy: after 4…d6 the d6 pawn also guards e5, and the chance for 4.xe5 is gone. Play continues 5.a45…b66.e26…f57.O-O: your knight chases the c5 bishop, but your opponent is already hitting e4 with the f-pawn. You score 49 in 100, against 60 with 4.xe5.
13 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 48.7%; xe5 scores 60.0%.
xf7+Mistake
Against 4.c44…xe4, 5.xf7+ is a mistake: it gives your bishop for the f7 pawn. After 5…xf76.xe46…d57.g37…e48.g1 material is level and your opponent can't castle, but their d5 and e4 pawns drive your knights back. At your level it goes unpunished: you score 50 in 100, more than the 40 you get with 5.xe4.
14 in 100 play it in this position. It gives away 1.8 pawns of advantage. It scores 50.2%; xe4 scores 39.8%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
105,459
O-O
Not castled
38,369
Not castled
Not castled
28,910
O-O
O-O-O
26,773
O-O-O
O-O
22,452
Not castled
O-O
19,583
Over the board, 2300+ · the 4 most frequent combinations
White
Black
Games
O-O
O-O
6
O-O-O
O-O
5
Not castled
O-O
4
O-O-O
O-O-O
1
Variations
Winawer Defense
1.e4e52.f3c63.c3f5 · 7,962 amateur games
3…f5 hits e4 but leaves the f5 pawn undefended; you score 50 in 100.
Steinitz Defense
1.e4e52.f3c63.c3g6 · 3,794 amateur games · 7 over the board
3…g6 readies the bishop for g7 and leaves e5 with a single defender; you score 54 in 100.