The King's Gambit is 1.e41…e52.f4: you give up the f-pawn to pull Black's e5 pawn away, open the f-file and aim at f7. Across 435,567 Lichess games from September 2026 between players rated 900 to 1700, you score 54.2%, and that number barely moves from one rating band to the next. Among players rated 2200 and up, the side playing it scores 49 in every 100.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4e52.f4
ECO
C30
Amateur games
435,567
Of all games rated 900 to 1700
1.4%
White's score
Lichess 900–1700: 54.2% · Online, 2200+: 48.9% · Over the board, 2300+: 45.6%
Evaluation after 2.f4
−0.56
179 named lines in this family; 4 with their own page.
By rating
The opening's share in each Lichess rating band.
0.8%900–1100
1.1%1100–1300
1.5%1300–1500
1.9%1500–1700
What amateurs play and what strong players play
After 2.f4, Black at your level takes with 2…exf4 in 42 of every 100 games. Most of the rest decline with 2…c6, 26 in 100, or 2…d6, 14 in 100. Players rated 2200 and up also accept more than anything else, 45 in 100, but their next choice is 2…d5, striking back in the center: they play it in 26 of every 100 games, the public in 7. In over-the-board games at 2300 and up, 78 in 100 accept. After 2…exf4, the public goes 3.f3 in 89 of every 100 games and strong players in 74, while 22 in 100 strong players prefer 3.c4, which shows up in just 4 at your level.
After 1.e4e52.f4 · N = 433,872
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
exf4
42.0%
54.8%
45.3%
77.8%
c6
25.8%
53.6%
13.5%
no data
d6
13.9%
54.0%
5.1%
no data
d5
6.5%
50.4%
25.9%
22.2%
c5
2.7%
51.3%
6.6%
no data
f6
2.4%
62.1%
no data
no data
f6
no data
no data
2.2%
no data
After 1.e4e52.f4exf4 · N = 181,835
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
f3
89.4%
55.2%
74.0%
68.4%
d4
4.4%
51.4%
0.8%
no data
c4
4.0%
55.7%
21.6%
31.6%
d3
0.8%
49.9%
no data
no data
c3
0.3%
48.1%
3.1%
no data
e5
0.2%
38.9%
no data
no data
h4
no data
no data
0.6%
no data
After 1.e4e52.f4exf43.f3 · N = 162,400
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c6
22.0%
56.1%
no data
no data
d6
15.3%
54.8%
14.6%
100.0%
g5
12.0%
52.7%
34.3%
no data
f6
11.1%
56.6%
17.2%
no data
d5
8.4%
54.4%
13.8%
no data
c5
8.1%
57.4%
no data
no data
e7
no data
no data
8.0%
no data
h6
no data
no data
5.3%
no data
After 1.e4e52.f4exf43.f3g5 · N = 19,403
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c4
46.8%
53.1%
40.4%
no data
h4
19.8%
54.8%
33.0%
no data
d4
19.1%
51.3%
9.6%
no data
h3
9.6%
50.7%
2.6%
no data
c3
1.7%
53.0%
14.4%
no data
d3
0.7%
49.0%
no data
no data
After 1.e4e52.f4exf43.f3g54.c4 · N = 9,168
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g4
31.8%
52.4%
35.5%
no data
d6
21.6%
51.6%
5.1%
no data
g7
9.6%
49.1%
45.7%
no data
c6
8.1%
52.8%
7.5%
no data
h6
7.6%
51.1%
3.4%
no data
f6
5.4%
61.4%
no data
no data
d5
no data
no data
2.7%
no data
What to do here
The strong players' line from 2.f4 runs 2…exf43.f33…g54.c44…g75.O-O5…d6. Here's what you're after: you hand over the f-pawn to clear Black's pawn off e5, open the f-file for your rook and aim at f7, which Black guards with nothing but the king. In return Black keeps an extra pawn on f4, propped up by another on g5.
2.f4 hits e5 and offers the pawn, but it costs you something: with the f2 pawn gone, the diagonal from h4 to e1 is open to the d8 queen. After 2…exf4, 3.f3 covers h4 and takes that check away before it can happen. 3…g5 defends the f4 pawn and also watches h4, so Black holds on to the extra pawn.
4.c4 puts the bishop on the diagonal toward f7 and clears the way to castle. 4…g7 sets Black's bishop on the long diagonal, where it eyes d4 and e5, the squares you need for your center. After 5.O-O your king is safe and the f1 rook sits on the file you opened, behind the f3 knight. 5…d6 covers e5 a second time and opens the diagonal for the c8 bishop. That's the structure: you play with development and pressure on f7 and the f-file; Black plays with an extra pawn and a close eye on your center.
You won't see this line much at your level. After 3.f3, the public answers 3…g5 in 12 of every 100 games, against 34 for strong players, and after 4.c4 it plays 4…g7 in 10 of every 100, against 46. On top of that, more than half of the public never takes on f4 at all.
What you will run into, again and again, is the queen check on h4 when Black declines. As long as your pawn stays on f4, it blocks the fourth rank between h4 and e4: if the queen checks with 2…h4+ and you block with 3.g3, it can't take on e4. Move that pawn with 3.fxe5 or 3.f5 and the rank opens, so 3…h4+ is followed by 4…xe4+. Four of the six mistakes below come from that.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
2…exf4
6,539
45.4%
3.f3
2,950
74.0%
3…g5
2,140
34.2%
4.c4
730
40.4%
4…g7
293
45.7%
5.O-O
130
46.2%
5…d6
58
39.7%
The mistakes that cost the most games
fxe5Blunder
This one's a trap. After 2…c6, 3.fxe5 moves your pawn off f4 and opens the fourth rank. Then 3…h4+4.g34…xe4+ is check and also hits the h1 rook, and after 5.e25…xh1 it's gone. 6 in every 100 players fall for it. At your level it often goes unpunished: you score 52 of every 100, against 54 with 3.f3.
6 in 100 play it in this position. It gives away 7.7 pawns of advantage. It scores 51.6%; f3 scores 54.2%.
f3Inaccuracy
After 2…d6, 3.f3 is an inaccuracy, not a serious mistake, and 80 in every 100 players choose it. Following 3…exf44.c44…h65.h45…f66.c3, Black stays a pawn up, and 4…h6 takes g5 away from your knight. At your level it costs you nothing: you score 55 of every 100, and 54 with 3.d3.
80 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 54.7%; d3 scores 53.5%.
c4Inaccuracy
After 2…exf43.f33…c6, 4.c4 is an inaccuracy that 42 in every 100 players make. It allows 4…g5, holding f4, and after 5.d45…g4 the pawn hits your knight: with 6.O-O6…gxf37.xf3 you give it up for a pawn. 4.d4 grabs the center sooner. At your level it barely matters: 56 of every 100 against 57.
42 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 55.9%; d4 scores 56.5%.
fxe5Blunder
After 2…d6, 3.fxe5 moves the pawn off f4 and opens the fourth rank. Once 3…h4+ lands you can't block with 4.g3, since 4…xe4+ would win the h1 rook, so you play 4.e2 and lose the right to castle. Then 4…xe4+5.f25…d4+6.e2 leaves your king in the middle. With 3.d3 you score 54 of every 100; with 3.fxe5, 49.
8 in 100 play it in this position. It gives away 4.5 pawns of advantage. It scores 48.9%; d3 scores 53.5%.
f5Blunder
Another trap. After 2…c6, 3.f5 pushes the pawn off the fourth rank, where it blocked the queen's path to e4. 3…h4+4.g34…xe4+ is check and hits the h1 rook; after 5.e25…xh1 you've lost the rook and the e4 pawn. With 3.f3 you score 54 of every 100; with 3.f5, 44.
2 in 100 play it in this position. It gives away 8.3 pawns of advantage. It scores 43.7%; f3 scores 54.2%.
fxe5Blunder
The same trap again. After 2…d5, 3.fxe5 repeats the pattern: with no pawn on f4, 3…h4+4.g34…xe4+ hits your king and the h1 rook at once, and after 5.e25…xh1 the rook falls. 9 in every 100 players do it. Take with 3.exd5 instead: you score 52 of every 100, against 41.
9 in 100 play it in this position. It gives away 7.4 pawns of advantage. It scores 40.8%; exd5 scores 52.4%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
131,285
O-O
Not castled
97,408
Not castled
Not castled
59,624
O-O
O-O-O
54,136
Not castled
O-O
29,185
O-O-O
O-O
22,302
Over the board, 2300+ · the 6 most frequent combinations
fxe5Blunder in the position after 1.e4e52.f4c6. 6,602 of 115,819 fall for it.
f5Blunder in the position after 1.e4e52.f4c6. 2,505 of 115,819 fall for it.
Other move orders that get here
1.e4e52.f4434,003 games
1.f4e52.e4422 games
Questions
What does the King's Gambit mean?
A gambit is a pawn you offer to get something back. In the King's Gambit, 1.e41…e52.f4, you offer the f-pawn on the king's side to drag Black's e5 pawn away, open the f-file and later build a center with d4. It comes up in a little over 1 of every 100 public games.
What happens when Black declines the King's Gambit?
More than half of the public declines, mostly with 2…c6 or 2…d6. Against 2…c6, 3.f3 covers h4 so the queen check never arrives. What you must avoid is moving the f4 pawn: 3.fxe5 or 3.f5 opens the fourth rank, and 3…h4+ followed by 4…xe4+ can win your h1 rook.
Is the King's Gambit a good choice at your level?
At 900 to 1700 it holds up: you score between 54 and 55 of every 100 in every rating band. Higher up it gets harder. Players rated 2200 and up score 49 of every 100 with it online, and in 34 over-the-board games at 2300 and up, 46. The mistakes to watch for are the ones that move your f4 pawn and let the queen check on h4.