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King's Gambit Declined: Falkbeer Countergambit (1. 2. )

The Falkbeer Countergambit is 1. 2. : as Black you leave the f4 pawn alone, hit e4 with your d-pawn and open the center while the h4-e1 diagonal is still open. Across 17,136 Lichess games rated 900 to 1700 (September 2026 data), you score 53%, and no rating band drops you below 51 out of 100. Among online players rated over 2200, the countergambit scores just under 48.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1. 2.
ECO
C31
Amateur games
17,136
Of all games rated 900 to 1700
0.1%
White's score
Lichess 900–1700: 47.2% · Online, 2200+: 52.5% · Over the board, 2300+: 50.0%
Evaluation after
−0.13

20 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

After , 59 out of 100 opponents at your level take with 3., 19 play 3. and 9 trade on e5 with 3.. Among strong players, 3. rises to 80 out of 100. Against 3. you score 59 out of 100, your best result against the common replies. If you recapture with after 3., as 37 out of 100 players at your level do, you score 43; with , the choice of 52 out of 100 strong players, you score 49, and with , 52. The biggest gap comes a move later: after 4., 77 out of 100 strong players go , against just 15 out of 100 at your level.

After 1. 2. · N = 28,101
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
58.6%52.4%80.3%no data
19.2%51.0%12.4%no data
9.4%40.8%0.5%no data
4.5%47.9%2.0%no data
3.6%48.0%0.3%no data
1.8%52.4%4.5%no data
After 1. 2. 3. · N = 16,338
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
37.4%57.2%3.6%no data
29.9%50.8%51.8%no data
24.6%48.4%31.3%no data
4.3%43.5%12.9%no data
1.6%47.8%no datano data
1.1%53.1%0.4%no data
After 1. 2. 3. · N = 4,868
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
73.1%53.2%89.8%no data
11.8%43.9%1.5%no data
4.7%46.3%1.0%no data
4.1%39.3%2.2%no data
2.0%45.3%3.5%no data
1.5%47.3%no datano data
no datano data2.0%no data
After 1. 2. 3. 4. · N = 11,117
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
64.6%58.8%9.3%no data
15.4%49.7%76.8%no data
11.3%51.1%1.0%no data
3.6%51.5%8.8%no data
1.9%35.3%1.0%no data
1.1%57.5%no datano data
no datano data2.5%no data
After 1. 2. 3. 4. · N = 1,639
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
31.5%54.3%30.7%no data
24.8%47.5%11.4%no data
20.7%45.1%14.6%no data
17.1%50.9%20.4%no data
2.7%53.4%21.8%no data
1.9%54.8%1.0%no data

What to do here

The strong players' line is 3. 4. 5. 6. . The idea is to take the f4 pawn with your e5 pawn, which levels the material, and then go after the pawn your opponent left on d5. By the end of the line you win it back with a pawn and, for now, keep an extra pawn on f4.

52 out of 100 strong players choose . Your e5 pawn was attacked by the f4 pawn and had no defender, so you use it to capture. Your opponent is left without the f-pawn and with the h4-e1 diagonal open in front of the king. That's why 4., the move of 90 out of 100 strong players, covers h4: your queen can no longer check from there without being taken by the knight.

develops a piece and adds a second attacker on d5 next to the queen. This is the move that most separates strong players from your level. Grab right away with and you score 41 out of 100; with , 50. On d5 your queen is a target for a knight landing on c3, and every time it has to move you lose a tempo in development.

Strong players split their replies to : 5. is the most common, at 31 out of 100. That pawn defends d5. , played by 92 out of 100 strong players, hits that pawn a third time, and does it with a pawn, so you can capture without risking a piece. 6. takes the center and opens the c1 bishop's diagonal, which now attacks your f4 pawn. , played by 87 out of 100 strong players, wins the pawn back.

You're a pawn up, but both of your advanced pawns are under attack: d5 by the c4 pawn and f4 by the c1 bishop, and nothing defends f4. Your opponent has pawns on c4 and d4 in the center; you have the b4-e1 diagonal open for your f8 bishop. The evaluation after is 0.13 pawns in your favor.

At your level this line rarely shows up. The common choice is to recapture on d5 with the queen, either or , and both leave you scoring under 44 out of 100. If your opponent plays 3., look for the check first: the opening note in the mistakes section explains it.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
1,67680.3%
1,34251.8%
68889.8%
94676.8%
71030.7%
20792.3%
18168.5%
11787.2%

The mistakes that cost the most games

Blunder

After 3., the h4-e1 diagonal is open. wins the pawn back but misses : if your opponent blocks with the g-pawn, the queen takes on e4 with check and hits the h1 rook; if the king moves, castling is gone. 61 out of 100 play it. You score 50 out of 100 with it and 87 with .

61 in 100 play it in this position. It gives away 7.5 pawns of advantage. It scores 50.3%; scores 86.5%.

Inaccuracy

After 3., recapturing with is an inaccuracy, not a serious mistake. 4. hits the queen, and after 5. 6. your queen has made four moves while your opponent already has a knight and a bishop out. 37 out of 100 play it. You score 43 out of 100 with it and 49 with .

37 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 42.8%; scores 49.2%.

Mistake

After 3. 4., your f4 pawn has no defender. develops the bishop but doesn't hold the pawn: 5. opens the c1 bishop's diagonal, and after 6. your opponent wins it back. protects it with another pawn. 43 out of 100 play . You score 47 out of 100 with it and 52 with .

43 in 100 play it in this position. It gives away 2.5 pawns of advantage. It scores 46.5%; scores 51.7%.

Inaccuracy

After 3., is an inaccuracy. 4. challenges the pawn at once; after 5. the knight hits both the queen and e4, and the line goes 6. , giving up your bishop for the knight. 25 out of 100 play it, and at your level it goes unpunished: you score 52 with it and 49 with .

25 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 51.6%; scores 49.2%.

Mistake

After 3. 4., lets the moment for pass. 5. covers g5 with pawn and knight, so your g-pawn can no longer defend f4. After 6. 7. , the c1 bishop attacks f4 and nothing defends it. 28 out of 100 play it. You score 44 with and 52 with .

28 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 44.3%; scores 51.7%.

Blunder

This is a trap. After 3. 4., attacks the knight but opens the h5-e8 diagonal. 5. 6. follows, and if you take with , 7. picks up the rook: a rook and a pawn for a knight. 8 out of 100 play it. You score 39 with and 56 with , which also hits the knight.

8 in 100 play it in this position. It gives away 5.2 pawns of advantage. It scores 39.3%; scores 55.8%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
3,913
Not castledNot castled3,463
Not castled2,534
Not castled1,708
1,591
Not castled1,422
Over the board, 2300+ · the 2 most frequent combinations
WhiteBlackGames
4
1

Variations

Blackburne Attack

1. 2. 3. · 4,427 amateur games · 1 over the board

Against 3., which hits your e5 pawn with the knight, you score 49 out of 100.

Other named lines

Staunton Line

1. 2. 3. · C31

3,027 amateur games · White's score: 48.4%

Modern Transfer

1. 2. 3. · C31

1,334 amateur games · White's score: 44.4%

Milner-Barry Variation

1. 2. 3. · C31

1,085 amateur games · White's score: 49.2%

Hinrichsen Gambit

1. 2. 3. · C31

718 amateur games · White's score: 51.3%

Nimzowitsch-Marshall Countergambit

1. 2. 3. · C31

683 amateur games · White's score: 43.0%

Charousek Gambit

1. 2. 3. 4. · C31

635 amateur games · White's score: 50.4%

Rubinstein Variation

1. 2. 3. 4. 5. · C31

211 amateur games · White's score: 45.5%

Miles Gambit

1. 2. 3. · C31

177 amateur games · White's score: 53.4%

Anderssen Attack

1. 2. 3. 4. · C31

88 amateur games · White's score: 37.5%

Charousek Gambit Accepted

1. 2. 3. 4. 5. · C32

86 amateur games · White's score: 55.2%

Charousek Gambit, Old Line

1. 2. 3. 4. 5. · C32

44 amateur games · White's score: 54.5%

Pickler Gambit

1. 2. 3. 4. · C31

42 amateur games · White's score: 53.6%

Charousek Gambit, Morphy Defense

1. 2. 3. 4. 5. 6. · C31

20 amateur games · White's score: 42.5%

Charousek Gambit, Keres Variation

1. 2. 3. 4. 5. · C32

2 amateur games · White's score: 50.0%

Charousek Gambit, Main Line

1. 2. 3. 4. 5. 6. 7. · C32

1 amateur game · White's score: 100.0%

Alapin Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. · C32

Charousek Variation

1. 2. 3. 4. 5. 6. 7. 8. · C32

Tarrasch Variation

1. 2. 3. 4. 5. 6. 7. 8. · C32

Traps

  • Blunder in the position after 1. 2. 3. 4.. 252 of 3,031 fall for it.

Other move orders that get here

  • 1. 2. 28,132 games
  • 1. 2. 129 games
  • 1. 2. 38 games

Questions

What is the Falkbeer Countergambit in the King's Gambit Declined?

It's 1. 2. : rather than taking the f4 pawn, you strike at e4 with your d-pawn. Most opponents at your level, 59 out of 100, answer 3.. The strong players' reply is then , taking the f4 pawn with your e5 pawn. Across 17,136 Lichess games rated 900-1700, you score 53 out of 100.

Is the Vienna Game Falkbeer Variation the same as this countergambit?

Not exactly. This page starts from 2. . Falkbeer structures can also come from the Vienna move order: the data lists the Charousek Gambit, Morphy Defense, which begins 1. 2. 3. . That full line has only 20 public games, so at your level you'll almost always meet it through 2..

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data