The Fischer Defense is 1.e41…e52.f42…exf43.f33…d6: you take the gambit pawn and, before propping it up with your g-pawn, cover e5 with the d6 pawn so the f3 knight can't use that square. In N = 33,294 Lichess games between 900 and 1700 (September 2026 data), you score 44.8% with Black.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.e4e52.f4exf43.f3d6
ECO
C34
Amateur games
33,294
Of all games rated 900 to 1700
0.1%
White's score
Lichess 900–1700: 55.2% · Online, 2200+: 47.4% · Over the board, 2300+: 44.4%
Evaluation after 3…d6
−0.55
3 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.1%900–1100
0.1%1100–1300
0.1%1300–1500
0.2%1500–1700
What amateurs play and what strong players play
Against 3…d6, opponents rated 900 to 1700 split almost evenly: 4.d4 in 48 of every 100 games and 4.c4 in 46. After 4.c4, the d2 pawn still blocks the c1 bishop, so f4 isn't under attack yet. Strong players pick 4.d4 in 55 of every 100. The real gap is in your reply. After 4.d4, players at your level choose 4…g4 in 35 of every 100 games and 4…g5 in only 14, while strong players go for 4…g5 in 84 of every 100. After 4…g5, your opponent usually continues 5.c4, in 48 of every 100, or 5.h4, in 21. Against players rated 2200+ on Lichess you score 53 of every 100.
After 1.e4e52.f4exf43.f3d6 · N = 33,121
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d4
47.5%
56.2%
54.6%
100.0%
c4
45.7%
54.3%
39.7%
no data
c3
2.0%
52.7%
3.8%
no data
h3
1.5%
56.5%
no data
no data
d3
1.3%
51.4%
no data
no data
e2
1.0%
57.1%
no data
no data
h4
no data
no data
1.8%
no data
After 1.e4e52.f4exf43.f3d64.d4 · N = 15,710
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g4
35.4%
58.4%
no data
no data
f6
16.8%
56.9%
12.7%
no data
g5
14.3%
50.6%
83.3%
100.0%
e7
8.4%
54.1%
no data
no data
c6
8.2%
53.4%
no data
no data
h6
3.7%
55.9%
3.9%
no data
After 1.e4e52.f4exf43.f3d64.d4g5 · N = 2,725
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c4
47.7%
51.1%
40.5%
no data
h4
20.8%
52.7%
29.4%
no data
h3
13.1%
50.4%
3.1%
no data
c3
8.8%
51.3%
12.9%
no data
d3
4.6%
49.2%
no data
no data
e2
2.3%
40.3%
no data
no data
g3
no data
no data
14.1%
no data
After 1.e4e52.f4exf43.f3d64.d4g55.c4 · N = 1,366
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g4
30.5%
55.4%
no data
no data
e6
19.5%
43.0%
no data
no data
h6
14.5%
47.7%
38.5%
no data
g4
13.3%
47.0%
9.6%
no data
g7
11.2%
50.7%
51.9%
no data
c6
7.7%
49.0%
no data
no data
After 1.e4e52.f4exf43.f3d64.d4g55.c4g7 · N = 143
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
O-O
100.0%
50.3%
70.3%
no data
c3
no data
no data
16.2%
no data
h4
no data
no data
13.5%
no data
What to do here
Strong players follow 4.d44…g55.c45…g76.O-O6…h67.c3. It all revolves around the f4 pawn you grabbed on move two. Your opponent wants it back with the c1 bishop and wants the f-file open toward your king. You want to keep it behind a pawn chain on h6 and g5, and turn the g7 bishop against their center.
4.d4 takes the center and, by moving the d2 pawn, opens the diagonal for the c1 bishop, which now hits f4. That's why 4…g5 comes right away: the g5 pawn defends f4. This is where 3…d6 pays off. Your d6 pawn covers e5, so the f3 knight can't jump there to attack f7.
5.c4 aims straight at f7, which only your king defends. 5…g7 puts the bishop on the long diagonal, where it hits d4, held by the queen and the f3 knight. It also clears f8 so you can castle later.
6.O-O brings the rook to f1, on the same file as your f4 pawn. Only the f3 knight stands between them: as soon as it moves, the rook joins the attack on the pawn. 6…h6 gives g5 a second defender, the h6 pawn, on top of your queen, and the h6, g5, f4 chain is complete.
7.c3 is the answer to your g7 bishop. With a pawn on c3, d4 has three defenders: queen, knight and pawn. The structure you end up with is typical of this defense. You're a pawn up on f4, backed by g5 and h6. Your opponent has the e4 and d4 center, the c4 bishop aimed at f7 and the f1 rook behind the knight.
At your level this sequence almost never plays out in full. After 4.d4, only 14 of every 100 players with Black choose 4…g5. After 4…g4, 4…c6, 4…e7 or 4…h6, nothing defends f4 and your opponent wins it back with 5.xf4. All six mistakes on this page start from that position. The rule is simple: against 4.d4, play 4…g5 first and bring your pieces out after.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
4.d4
397
55.4%
4…g5
211
83.9%
5.c4
163
40.5%
5…g7
52
51.9%
6.O-O
37
70.3%
6…h6
42
69.0%
7.c3
35
85.7%
The mistakes that cost the most games
f6Mistake
After 4.d4, 4…f6 hits e4 but leaves f4 undefended. 5.c3 covers e4, 5…h5 holds the pawn, and 6.d5 attacks it again alongside the c1 bishop. After 6…e77.d37…O-O, f4 has two attackers and a single defender. 17 of every 100 players choose it; you score 43, against 49 with 4…g5.
17 in 100 play it in this position. It gives away 1.3 pawns of advantage. It scores 43.1%; g5 scores 49.4%.
xf3Mistake
After 4.d44…g45.xf4, your opponent has already won the pawn back. 5…xf3 makes it worse: 6.xf3 develops the queen with no loss of time and protects the f4 bishop. After 6…e77.c37…g58.xg58…xg5, the queen on f3 eyes f7 down the f-file. 41 of every 100 play it; you score 36, against 45 with 5…c6.
41 in 100 play it in this position. It gives away 2.2 pawns of advantage. It scores 36.0%; c6 scores 45.3%.
c6Mistake
After 4.d4, 4…c6 hits d4, already defended twice, and leaves f4 alone. 5.xf4 wins the pawn back. Your knight goes the long way round, 5…ce76.c36…g6, and the bishop drops back with 7.g3. You lose time and the pawn. 8 of every 100 play it; you score 47, against 49 with 4…g5, so it often goes unpunished.
8 in 100 play it in this position. It gives away 1.7 pawns of advantage. It scores 46.6%; g5 scores 49.4%.
e7Mistake
After 4.d4, 4…e7 gets ready to castle but does nothing for f4. 5.xf4 wins the pawn back, and after 5…f66.c36…O-O7.d3 your opponent has pawns on e4 and d4, all four minor pieces out, and material level again. 8 of every 100 play it; you score 46, against 49 with 4…g5, so it often goes unpunished.
8 in 100 play it in this position. It gives away 1.6 pawns of advantage. It scores 45.9%; g5 scores 49.4%.
d7Mistake
After 4.d44…c65.b5, the bishop pins your knight to your king. 5…d7 breaks the pin, but f4 is still hanging and 6.xf4 picks it up. 5…g5 would have defended the pawn first and dealt with the pin later. 83 of every 100 players choose it here, and you score 45 with it.
83 in 100 play it in this position. It gives away 2 pawns of advantage.
h6Mistake
After 4.d4, 4…h6 prepares the g-pawn advance, but it's too slow: the c1 bishop already hits f4, and 5.xf4 takes it. After 5…f66.c36…c67.c47…g5, that pawn no longer defends anything. All it does is kick the bishop. 4 of every 100 play it; you score 44, against 49 with 4…g5.
4 in 100 play it in this position. It gives away 2.2 pawns of advantage. It scores 44.1%; g5 scores 49.4%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
12,850
O-O
Not castled
8,092
O-O
O-O-O
4,591
Not castled
Not castled
2,189
O-O-O
O-O
1,918
O-O-O
Not castled
984
Over the board, 2300+ · the 6 most frequent combinations