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Queen's Pawn Game: Colle System (1. 2. 3.)

The Colle System comes from 1. 2. 3.. The e3 pawn props up d4 and clears the way for your f1 bishop to reach d3, at the cost of shutting in the bishop on c1. Between 900 and 1700 you score 52.5% across 136,155 Lichess games from September 2026, and that figure barely shifts from one rating band to the next.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1. 2. 3.
ECO
D04, D05
Amateur games
136,155
Of all games rated 900 to 1700
0.4%
White's score
Lichess 900–1700: 52.5% · Online, 2200+: 51.4% · Over the board, 2300+: 55.7%
Evaluation after 3.
+0.03

4 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

You often get here by another order, such as 1. 2. 3.. Once e3 is in, opponents at your level spread their answers around: in 25 of every 100 games, in 23, in 18 and in 14. Online players rated 2200 and up reach for most often, 29 times in 100, yet it turns up in only 6 in 100 of your games. Against , 4. is the top choice in both groups. After the paths split: 82 in 100 players at your level go 5., while strong players pick 5. 41 times in 100 and 5. 37 times.

After 1. 2. 3. · N = 96,740
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
24.6%52.9%no datano data
23.2%53.5%23.9%45.8%
18.4%51.6%10.9%no data
14.3%51.0%16.0%6.0%
5.7%50.2%28.6%48.2%
5.1%49.2%6.7%no data
no datano data11.7%no data
After 1. 2. 3. · N = 5,804
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
30.6%51.9%24.0%no data
16.9%49.2%12.5%100.0%
16.1%52.5%20.1%no data
14.8%51.0%15.9%no data
7.4%48.1%8.7%no data
5.5%48.4%no datano data
no datano data11.8%no data
After 1. 2. 3. 4. · N = 1,612
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
56.3%52.6%58.2%no data
21.8%51.7%22.9%no data
8.7%53.9%2.3%no data
8.6%49.6%11.6%no data
3.2%55.9%no datano data
1.5%50.0%no datano data
no datano data4.0%no data
no datano data1.1%no data
After 1. 2. 3. 4. · N = 734
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
81.9%51.8%37.4%no data
9.5%40.7%22.0%no data
5.7%42.9%no datano data
2.9%71.4%40.7%no data

What to do here

The line strong players repeat most from here is 4. 5. 6. 7.. It starts as a fight over your d4 pawn and, once you capture, becomes a fight over the pawn you pick up on c5. You won't meet it often, since shows up in just 6 in 100 games at your level, but it's worth knowing.

hits d4 with a pawn. 4. brings a fourth defender alongside your queen, the e3 pawn and the f3 knight, and keeps the c3, d4, e3 chain intact. That c3 pawn has a second job you'll see three moves later: supporting b4. At your level 4. is also the most common reply, 31 times in 100, and your opponent follows with in 56 of every 100 of those games. So when does appear, the move-five position is the one you'll meet most.

adds a second attacker on d4. Rather than keep defending, you take with 5.. Your opponent can't win the pawn back right away: the e7 pawn blocks the f8 bishop, and no black piece reaches c5. Now you're aiming for b4, to back up that pawn with another one.

stops that for the moment. The b4 square is covered by the a5 pawn and the c6 knight, and only your c3 pawn guards it. 6. solves half the problem. With the d7 pawn already gone to d5, the bishop pins the c6 knight to the black king, and a pinned knight can't capture on b4.

finally opens the f8 bishop's diagonal, and it now eyes c5. That's the moment for 7.: the c5 pawn gets a pawn defender, and on b4 only the a5 pawn can capture, with your c3 pawn ready to recapture. That's why the order matters. Without the pin, b4 would be hit twice and defended once.

At your level the game rarely goes this way. After , 82 in 100 players choose 5. and score 52 in 100. It's a sound move: the bishop covers e4 and looks through f5 and g6 to h7, right by the enemy king once it castles short. It does block your queen, so d4 is down to three defenders: the c3 and e3 pawns and the f3 knight. If you want to try the stronger players' line, remember the sequence: take on c5, pin the knight, and only then push to b4.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
5,98628.8%
2,10823.8%
47658.2%
24640.7%
11148.6%
52100.0%
22100.0%
22100.0%

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
87,898
Not castled13,237
Not castled9,943
9,576
Not castledNot castled7,080
4,108
Over the board, 2300+ · the 6 most frequent combinations
WhiteBlackGames
89
Not castled6
Not castledNot castled5
2
Not castled1
Not castled1

Variations

Anti-Colle

1. 2. 3. · 19,549 amateur games · 4 over the board

develops the bishop before you can play 4., contesting d3 and e4 from f5.

Traditional Colle

1. 2. 3. 4. 5. · 5,323 amateur games · 4 over the board

Another move order: 1. 2. 3. 4. 5.. You score 58 in 100.

Grünfeld Formation

1. 2. 3. 4. · 3,859 amateur games

4. puts the bishop on the long diagonal, behind the f6 knight.

Other move orders that get here

  • 1. 2. 3. 43,358 games
  • 1. 2. 3. 28,248 games
  • 1. 2. 3. 11,175 games

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data