1.d4 pushes the queen's pawn two squares, where your queen already defends it, and gets you ready to build a centre with c4 or e4. Rated 900 to 1700, you score 52.3% across 2,121,730 Lichess games from September 2026. At your level 51 in 100 opponents reply 1…d5; players rated 2200 and up prefer 1…f6, which covers e4 from move one.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.d4
ECO
A40, A41, D00
Amateur games
2,121,730
Of all games rated 900 to 1700
6.9%
White's score
Lichess 900–1700: 52.3% · Online, 2200+: 52.0% · Over the board, 2300+: 56.4%
Evaluation after 1.d4
+0.24
42 named lines in this family; 4 with their own page.
By rating
The opening's share in each Lichess rating band.
7.6%900–1100
7.1%1100–1300
6.8%1300–1500
6.7%1500–1700
What amateurs play and what strong players play
At your level, after 1.d4 you meet 1…d5 in 51 in 100 games, 1…f6 in 12, 1…e6 in almost 10 and 1…e5, which offers you a pawn, in 8. Among players rated 2200 and up online, 1…f6 is the most common reply at 47 in 100, and 1…d5 drops to 28. Against 1…f6, players at your level split their answer: 2.c4 in 29 in 100, 2.f4 in 23 and 2.f3 in 16. Strong players choose 2.c4 just over half the time. After 2…e63.c3, your opponent pins the knight with 3…b4 in 46 in 100 games at your level and in 71 among strong players.
After 1.d4 · N = 7,269,718
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d5
50.8%
53.4%
28.4%
26.5%
f6
12.1%
51.3%
47.1%
64.0%
e6
9.5%
52.6%
5.6%
2.9%
e5
8.0%
50.4%
no data
no data
g6
4.1%
50.7%
3.7%
1.5%
c6
3.7%
52.7%
no data
no data
d6
no data
no data
3.8%
2.4%
c5
no data
no data
3.7%
no data
f5
no data
no data
no data
2.0%
After 1.d4f6 · N = 880,169
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c4
29.1%
51.6%
51.5%
77.0%
f4
22.8%
51.3%
7.2%
1.8%
f3
15.6%
51.2%
24.4%
16.8%
c3
12.3%
52.5%
6.9%
1.3%
e3
8.7%
50.6%
1.4%
no data
g5
4.1%
50.7%
6.1%
2.4%
g3
no data
no data
no data
0.5%
After 1.d4f62.c4 · N = 265,614
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g6
32.1%
50.0%
28.2%
21.2%
e6
28.4%
51.9%
46.7%
69.8%
d5
15.6%
54.8%
no data
no data
d6
8.2%
51.8%
3.6%
2.3%
e5
5.3%
50.1%
3.4%
no data
c5
4.4%
48.3%
13.6%
4.6%
c6
no data
no data
1.5%
0.9%
b6
no data
no data
no data
0.9%
After 1.d4f62.c4e6 · N = 91,129
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
c3
64.0%
52.2%
49.9%
40.5%
f3
15.0%
53.2%
36.7%
50.8%
a3
5.5%
53.6%
1.5%
0.2%
e3
5.4%
52.3%
0.4%
no data
g5
5.1%
51.9%
0.4%
0.2%
g3
1.6%
52.9%
10.4%
7.5%
f4
no data
no data
no data
0.7%
After 1.d4f62.c4e63.c3 · N = 60,210
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
b4
46.3%
52.1%
70.5%
78.8%
d5
29.9%
51.8%
23.4%
20.3%
c5
6.2%
50.1%
3.8%
1.0%
e7
5.1%
54.6%
0.5%
no data
b6
3.3%
51.2%
1.4%
no data
c6
3.0%
52.9%
no data
no data
d6
no data
no data
0.2%
no data
What to do here
The line strong players repeat most is 1…f62.c42…e63.c33…b44.e34…O-O5.d3. All of it revolves around e4. You want pawns on c4, d4 and e4; your opponent uses pieces, not pawns, to stop that square from becoming yours. You will not see this line much at your level, since 1…f6 comes in only 12 in 100 games, but the same fight for e4 comes back in several of the variations below.
1…f6 hits e4 straight away: if you push 2.e4, the knight takes it. So 2.c4 grabs space on the other wing. The c4 pawn covers d5 and b5, and it goes before the b1 knight so that the knight, once on c3, does not block it.
2…e6 clears e7 and opens the f8 bishop's diagonal all the way to a3. 3.c3 goes back to the main idea: the knight covers e4 and d5, so e4 now has one of your defenders facing the f6 knight.
3…b4 is the answer to that. The bishop pins the c3 knight to your king, because d2 was left empty when you played 1.d4. Pinned, the knight cannot move, so it cannot recapture on e4, and your opponent can take on c3 to double your c-pawns.
4.e3 puts off getting a pawn to e4 for now: it defends d4 and opens the f1 bishop's diagonal towards d3. 4…O-O tucks your opponent's king away before anything is settled in the centre. 5.d3 rounds off the idea. The bishop covers e4 again, so two of your pieces now bear on that square against the f6 knight, and it also looks through e4, f5 and g6 to h7, right beside the castled king.
Against 1…d5, which you will meet far more often, the benchmark is 2.c4: it scores 55 in 100, against 53 for 2.e4. The c4 pawn hits d5 from the side, while 2.e4 gives a pawn away.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
1…f6
518,443
47.5%
2.c4
245,952
52.2%
2…e6
129,252
47.6%
3.c3
64,264
49.4%
3…b4
32,248
70.9%
4.e3
22,801
32.5%
4…O-O
7,371
56.3%
5.d3
4,121
53.7%
The mistakes that cost the most games
e4Inaccuracy
After 1…d5, 2.e4 gives up a pawn: 2…dxe43.c33…f64.f34…exf35.xf3. In return you get a half-open f-file and free diagonals for both bishops, but you are still a pawn down. It is an inaccuracy, and at your level it rarely gets punished: you score 53 in 100, against 55 with 2.c4.
3 in 100 play it in this position. It gives away 0.9 pawns of advantage. It scores 52.9%; c4 scores 54.6%.
d5Mistake
After 1…e5, 2.d5 turns down the pawn on offer. With 2…c5 your opponent's bishop aims at f2, since your pawn no longer blocks d4, and after 3.e43…d64.d34…e75.e2 they develop in comfort. Best is 2.dxe5. Even so, at your level it is hardly ever punished: you score 51 in 100, the same as with the capture.
11 in 100 play it in this position. It gives away 1.4 pawns of advantage. It scores 51.1%; dxe5 scores 50.9%.
f3Mistake
After 1…e5, 2.f3 leaves the pawn alone and your opponent pushes it: 2…e4 attacks the knight. 3.fd2 retreats to a square that blocks your c1 bishop, and after 3…d54.c44…c65.c3 the e4 pawn is firmly backed by d5. Best is 2.dxe5. This one does show: you score 49 in 100, against 51 with the capture.
5 in 100 play it in this position. It gives away 1.5 pawns of advantage. It scores 48.6%; dxe5 scores 50.9%.
c4Mistake
After 1…e5, 2.c4 lets your opponent trade on d4: 2…exd43.xd43…c6, and the knight hits your queen. After 4.d14…f65.c3, your queen has spent two moves getting back to d1 while both enemy knights are already out. Best is 2.dxe5. Even so, at your level it often goes unpunished: with 2.c4 you score 50 in 100, against 51.
5 in 100 play it in this position. It gives away 1.3 pawns of advantage. It scores 49.8%; dxe5 scores 50.9%.
e3Mistake
After 1…e5, 2.e3 defends d4 but wins nothing. With 2…exd43.exd43…d5 the pawns end up symmetrical and the e-file is open for both sides. After 4.f34…f65.d3 your opponent has equalised with no effort. Best is 2.dxe5, though at your level the gap barely exists: you score 51 in 100 either way.
6 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 50.8%; dxe5 scores 50.9%.
c3Mistake
After 1…e5, 2.c3 props up d4 but lets your opponent advance: 2…e4 takes f3 away from your g1 knight, and c3 is no longer free for the other one. After 3.f43…d54.e34…c65.c4 you move the c-pawn a second time. Best is 2.dxe5. At your level it barely shows: just over 50 in 100, against 51.
4 in 100 play it in this position. It gives away 1.3 pawns of advantage. It scores 50.5%; dxe5 scores 50.9%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
868,949
Not castled
Not castled
270,016
O-O
Not castled
250,932
Not castled
O-O
219,160
O-O
O-O-O
162,897
O-O-O
O-O
144,397
Over the board, 2300+ · the 6 most frequent combinations