The Zukertort Opening is 1.f3: the knight comes out before any pawn and covers d4 and e5. On Lichess (September 2026 data, N = 547,843 games between players rated 900 to 1700), you score 50.8% with it. Against 1…f6, strong players follow up with 2.g3 and 3.g2, putting the bishop on the long diagonal, and castle on move 4.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.f3
ECO
A04, A05, A06
Amateur games
547,843
Of all games rated 900 to 1700
1.8%
White's score
Lichess 900–1700: 50.8% · Online, 2200+: 53.7% · Over the board, 2300+: 54.8%
Evaluation after 1.f3
+0.21
41 named lines in this family; 2 with their own page.
By rating
The opening's share in each Lichess rating band.
2.1%900–1100
1.8%1100–1300
1.7%1300–1500
1.7%1500–1700
What amateurs play and what strong players play
At your level, close to 4 in 10 opponents reply 1…d5, followed by 1…c6 (12 in 100) and 1…e6 (9 in 100). Among Lichess players rated 2200+, the top reply is 1…f6, at 35 in 100; at your level only 8 in 100 pick it. After 1…f6, the gap is in your own move: players at your level prefer 2.d4 (34 in 100), while strong players go for 2.g3 (35 in 100) or 2.c4 (31 in 100). After 2.g32…g6, the bishop goes to g2 in 93 of every 100 games at your level.
After 1.f3 · N = 748,948
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d5
38.2%
52.3%
31.9%
46.6%
c6
12.4%
51.2%
no data
no data
e6
9.2%
52.5%
4.1%
no data
f6
8.4%
51.0%
34.5%
38.7%
c5
6.6%
50.2%
10.7%
8.6%
d6
5.7%
51.9%
4.1%
1.3%
g6
no data
no data
5.1%
2.0%
f5
no data
no data
no data
1.0%
After 1.f3f6 · N = 62,518
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d4
33.8%
51.5%
18.7%
4.6%
g3
19.6%
52.7%
35.4%
37.8%
c3
13.4%
50.8%
no data
no data
c4
10.9%
52.1%
31.1%
48.4%
d3
6.0%
50.7%
1.4%
no data
e3
4.8%
47.6%
3.8%
1.2%
b3
no data
no data
7.3%
7.6%
b4
no data
no data
no data
0.4%
After 1.f3f62.g3 · N = 12,416
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g6
36.7%
52.0%
47.9%
32.5%
d5
19.3%
53.2%
19.6%
30.1%
c6
17.0%
51.2%
no data
no data
e6
8.8%
54.6%
9.1%
3.6%
d6
6.0%
53.4%
no data
no data
e5
3.9%
53.1%
no data
no data
b6
no data
no data
8.9%
11.5%
c5
no data
no data
5.2%
9.9%
b5
no data
no data
4.8%
11.3%
After 1.f3f62.g3g6 · N = 4,570
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g2
93.3%
52.3%
85.0%
75.3%
b3
2.3%
44.9%
11.7%
19.6%
d4
1.9%
54.0%
0.7%
no data
d3
1.9%
47.7%
no data
no data
c4
0.5%
36.0%
0.8%
5.1%
b4
no data
no data
1.2%
no data
c3
no data
no data
0.3%
no data
After 1.f3f62.g3g63.g2 · N = 5,455
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g7
96.4%
51.7%
97.5%
100.0%
d6
1.5%
47.0%
0.6%
no data
d5
1.1%
50.0%
1.2%
no data
c6
0.5%
57.1%
no data
no data
c6
0.4%
65.9%
no data
no data
c5
no data
no data
0.3%
no data
b6
no data
no data
0.2%
no data
h5
no data
no data
0.1%
no data
The plan, from masters' games
The line strong players repeat most is 1…f62.g32…g63.g23…g74.O-O4…O-O5.d4. It heads for a king castled behind a bishop on g2, and a pawn on d4 that arrives once development is done. You don't touch a center pawn until move 5.
1.f3 covers d4 and e5 without committing a pawn. 2.g3 clears g2, and 3.g2 puts the bishop there, on the long diagonal from h1 to a8. Notice one detail: the knight on f3 sits on that same diagonal, in front of the bishop. For now the bishop only reaches f1, h1, f3 and h3; once the knight leaves f3, it sees e4, d5 and b7. Among strong players, the bishop ends up on g2 in half of all games with 1.f3; the next most common home is e2, in 16 of every 100.
Black mirrors the setup: 2…g6 and 3…g7 put Black's bishop on the matching diagonal, also blocked by the knight on f6. With your knight and bishop developed, f1 and g1 are empty, so 4.O-O comes right away: close to 9 in 10 strong players castle in that position, and Black answers the same way with 4…O-O. The g2 bishop now stands in front of your king and guards h3 and f1.
With the king safe, 5.d4 stakes a claim in the center. The pawn is protected by the f3 knight and the queen, it controls c5 and e5, and by vacating d2 it opens the c1 bishop's diagonal toward g5 and h6. Strong players choose it in 39 of every 100 games at that point. That's the order: develop and castle first, then take the center.
At your level, after 1…f6, the most common move is 2.d4, and 2.g3 shows up in only 20 of every 100 games. The reply you'll face most is 1…d5, and the same setup still works: d5 lies on your g2 bishop's diagonal, behind the f3 knight.
White's kingside fianchetto
Plan played in 52% of the 651 over-the-board games rated 2300+ with this structure.
50 in 100 choose it online.See dataHide
Online, 2200+: 50.1% of 46,732. Over the board, 2300+: 51.9% of 651; the alternative, e2: 16.3% and 15.2%; the alternative, d3: 9.1% and 5.8%; the alternative, c4: 5.2% and 3.8%; the alternative, b5: 3.9% and 6.6%.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
1…f6
143,874
34.6%
2.g3
49,740
35.4%
2…g6
17,681
47.5%
3.g2
8,387
84.8%
3…g7
7,386
97.5%
4.O-O
7,687
88.1%
4…O-O
6,743
89.5%
5.d4
5,969
39.3%
The mistakes that cost the most games
e4Mistake
After 1…d5, 2.e4, the Tennison Gambit, is a mistake: it gives up a pawn. 2…dxe4 hits your knight, 3.g5 saves it and eyes e4, but 3…f5 defends, and after 4.c34…f65.d3 you're still a pawn down. 13 in 100 players try it. At your level opponents rarely punish it: you score 54 out of 100, more than with 2.d4.
13 in 100 play it in this position. It gives away 1.6 pawns of advantage. It scores 53.6%; d4 scores 52.3%.
e4Mistake
Against 1…e5, 2.e4 is a mistake: the e5 pawn is undefended and you let it go. After 2…c63.c43…f64.d34…c55.O-O, you have an ordinary opening with pawns on e4 and e5 and no edge. 17 in 100 players choose it. You score 53 out of 100; with 2.xe5, 58.
17 in 100 play it in this position. It gives away 1.3 pawns of advantage. It scores 53.4%; xe5 scores 57.6%.
g5Inaccuracy
An inaccuracy. After 1…d52.d42…c6, 3.g5 hits nothing undefended and gives Black a target: 3…f6 kicks the bishop, 4.h44…g55.g35…g4 attacks your knight, and 6.h4 leaves it on the rim. You score 54 out of 100; with 3.c4, which attacks d5, 57.
3 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 53.6%; c4 scores 57.3%.
g3Mistake
Against 1…e5, 2.g3 is a mistake: you skip the free pawn, and 2…e4 kicks your knight. After 3.h43…d54.d34…f5, Black has pawns on d5, e4 and f5, and your knight is stuck on the rim. 5.h3 eyes f5, which only the c8 bishop defends. You score 50 out of 100; with 2.xe5, 58.
5 in 100 play it in this position. It gives away 1.9 pawns of advantage. It scores 49.7%; xe5 scores 57.6%.
d4Mistake
Against 1…e5, 2.d4 is a mistake: 2…e4 attacks your knight, and 3.fd2 retreats it to d2, where it blocks the c1 bishop. After 3…d54.c44…c65.c3, Black's pawn chain on c6, d5 and e4 cramps you. You score 50 out of 100, against 58 with 2.xe5.
5 in 100 play it in this position. It gives away 1.7 pawns of advantage. It scores 50.3%; xe5 scores 57.6%.
d3Mistake
Against 1…e5, 2.d3 is a mistake: it lets 2…c6 protect the pawn you could have won with 2.xe5. After 3.c43…f64.c34…d5, Black has pawns on e5 and d5 and both knights out, and 5.cxd5 opens the center. You score 53 out of 100; with 2.xe5, 58.
5 in 100 play it in this position. It gives away 1.4 pawns of advantage. It scores 53.2%; xe5 scores 57.6%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
201,271
O-O
Not castled
96,114
Not castled
Not castled
86,097
O-O
O-O-O
49,447
Not castled
O-O
42,118
O-O-O
O-O
25,957
Over the board, 2300+ · the 6 most frequent combinations