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Zukertort Opening: Tennison Gambit (1. 2.)

The Tennison Gambit is 1. 2.: you leave e4 hanging, and if your opponent grabs it with , the knight jumps to g5 with 3., hitting that pawn and f7. In 160,735 Lichess games between 900 and 1700 (September 2026), you score 49% with it. Across 1,174 games between players rated over 2200 online, the gambit scores 49.7%.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1. 2.
ECO
A06
Amateur games
160,735
Of all games rated 900 to 1700
0.5%
White's score
Lichess 900–1700: 49.0% · Online, 2200+: 49.7% · Over the board, 2300+: no data
Evaluation after 2.
−1.13

2 named lines in this family; 1 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

After 2., 83 in 100 opponents at your level take the pawn with , and 88 in 100 strong players do. Strong players almost always follow up with 3., 98 in 100 of them. At your level it's 64 in 100, and another 25 put the knight on e5 with 3.. Against 3., the usual reply is : 42 in 100 at your level, 57 among strong players. Next comes , in 20 in 100 games, and there you score 47 in 100, against 52 versus . After , your level mostly plays 4., 47 in 100, while strong players prefer 4. (41) and 4. (35).

After 1. 2. · N = 162,935
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
83.3%48.4%88.1%no data
4.7%51.8%no datano data
2.7%51.9%2.6%no data
2.4%54.5%2.5%no data
2.2%49.8%1.1%no data
1.7%52.6%3.7%no data
no datano data0.7%no data
After 1. 2. · N = 134,024
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
64.4%50.6%97.9%no data
25.0%49.9%0.7%no data
5.7%42.6%1.3%no data
2.4%28.7%no datano data
1.3%35.9%no datano data
0.4%39.4%no datano data
After 1. 2. 3. · N = 86,063
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
41.7%52.1%57.3%no data
20.4%47.3%24.6%no data
9.7%50.7%2.7%no data
9.5%53.1%1.2%no data
4.2%47.2%13.5%no data
3.3%50.4%no datano data
no datano data0.7%no data
After 1. 2. 3. · N = 35,742
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
47.2%55.8%20.7%no data
21.6%49.7%35.1%no data
18.8%50.5%40.9%no data
5.0%51.1%3.3%no data
2.4%39.2%no datano data
2.1%49.3%no datano data
After 1. 2. 3. 4. · N = 6,638
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
84.6%49.1%100.0%no data
6.8%51.9%no datano data
2.6%67.2%no datano data
2.4%50.3%no datano data
1.2%69.8%no datano data
1.2%61.1%no datano data

What to do here

The gambit trades the e4 pawn for time against two targets: that same pawn, which nothing defends after , and f7, guarded only by the king. The pawn your opponent just won attacks your f3 knight, and 3. moves it to a square that hits e4 and f7 at once. Your opponent has to spend the move holding the pawn: , and defend it, and also attacks your knight on g5.

The strong players' line is 4. 5. 6., and each of your moves adds an attacker. 4. adds a second attacker on f7 alongside the knight, so your opponent shuts the diagonal with ; every strong player answers that way. With f7 covered, you turn back to the pawn. 5. hits it a second time, and only the f6 knight defends it. guards it again and attacks your c4 bishop, which has no defender. 6. handles both: it protects the bishop and hits e4 a third time. That's three attackers, both knights and the queen, against two defenders, and the pawn is about to come back. This is where the levels split: after , only 34 in 100 players at your level find 5., while strong players always play it.

At your level, the most common choice after is a different idea, 4.. The pawn hits e4 a second time and opens the c1 bishop's diagonal all the way to g5, so your knight is now protected. It works for you: you score 56 in 100 with it, while strong players score 47.

If you go 4. and your opponent answers , then 5. hits e4 a third time. When they hold it with , you're in Brigg's Trap, where you score 74 in 100.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
1,22088.1%
1,07297.9%
1,02457.3%
58440.9%
237100.0%
225100.0%
19533.3%
64100.0%

The mistakes that cost the most games

Blunder

After , 3. is a blunder: your knight runs from the pawn to a square the d8 queen sees down the open file, and nothing guards it. wins it and you're a piece down. Play 3.. Only 2 in 100 play it, and it gets punished: you score 29 in 100, against 51.

2 in 100 play it in this position. It gives away 6.4 pawns of advantage. It scores 28.7%; scores 50.6%.

Mistake

If your opponent plays , 3. is a mistake: after the pawn hits your f3 knight and stays in their hands. After 4. the bishop holds it, and 5. changes nothing. Play 3., which defends e4. 3 in 100 play it, and it's rarely punished: 47 in 100 against 51.

3 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 47.3%; scores 50.7%.

Mistake

Against , 3. is a mistake: it defends e4, but kicks the knight back with 4., and covers e5. Play 3.: you win a pawn, and e5 is left undefended against your knight. 6 in 100 play it, and it's rarely punished: 49 in 100 against 52.

6 in 100 play it in this position. It gives away 1.5 pawns of advantage. It scores 48.9%; scores 51.9%.

Mistake

Against , 3. is a mistake: after your knight has to move and the pawn stays with your opponent. After 4. 5. , that knight hits d4. Play 3., taking on d5 before you lose e4. 3 in 100 play it, and at your level it's rarely punished: 48 in 100 against 50.

3 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 47.6%; scores 50.4%.

Mistake

After , retreating with 3. is a mistake: the knight escapes the pawn, but you've spent two moves and your opponent keeps e4. After 4. they develop with an extra pawn. Play 3., hitting e4 and f7. 6 in 100 play it, and it shows: you score 43 in 100, against 51.

6 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 42.6%; scores 50.6%.

Mistake

Against , 3. is a mistake: after 4. 5. the queens come off and your king loses the right to castle. Play 3.: you win a pawn, and nothing defends e5, which your knight attacks. 6 in 100 play it, but at your level it's rarely punished: 49 in 100 against 52.

6 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 48.6%; scores 51.9%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
Not castledNot castled38,463
Not castled35,875
34,287
17,368
Not castled8,524
Not castled8,123

Variations

Other named lines

Brigg's Trap

1. 2. 3. 4. 5. · A06

1,131 amateur games · White's score: 73.8%

Traps

  • Blunder in the position after 1. 2. . 3,166 of 134,024 fall for it.

Other move orders that get here

  • 1. 2. 126,179 games
  • 1. 2. 37,423 games

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data