From the first move: d4 and, against …d5, c4. If Black takes with …dxc4, you win the pawn back with e3 and xc4. Against …e6 you develop with c3, trade on d5 and pin the knight with g5, without falling for the Elephant Trap. Against the Slav, …c6, you stop …b5 with a4.
20 lines in 3 chapters.
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The plans in this course
The pawn comes back by itself
Win the pawn back while you develop
When Black takes with …dxc4, you don't need to chase the pawn. You play f3 and e3, or e4 if allowed, and the f1-bishop's diagonal opens towards c4. Then xc4 wins the pawn back with a piece that is already well placed. If you try to win it back with the queen or with pawns, you lose development time and Black brings out their pieces before you.
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The knight pin
Pin the d5 defender and get the bishop out in time
When Black defends d5 with …e6 and …f6, the f6-knight is a key piece. g5 pins it to the queen: if the knight moves, the bishop takes the queen. Careful, it's a pin against the queen, not the king: the knight may move if it wins something bigger in return, so don't grab d5 without calculating (you'll see it in the Elephant Trap). You also develop the c1-bishop before playing e3, which would shut it in. It works the same if you first traded on d5 with cxd5…exd5. If Black asks with …h6, there's a simple rule. If they have already played …e7, keep the bishop with h4. If …h6 comes before …e7, take with xf6: after the trade on d5, the d5-pawn loses its best defender; with the black pawn on c6, you stop them taking on c4 with a very sharp gambit. Trading has a price: Black gets the bishop pair, and two bishops against bishop and knight are usually a small edge once the centre opens.
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Stopping the b-pawn
Stop Black from holding on to the c4-pawn
In the Slav, the c6-pawn lets Black take on c4 and hold the pawn with …b5. a4 prevents it: if …b5, your a-pawn trades it off. Then you win the c4-pawn back calmly, with the knight or the bishop. If you allow …b5, the extra pawn can stay for a long time.
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1Chapter 1
If Black takes on c4after 1.d4d52.c4dxc4
0 of 8 done
You will learn to develop with f3 and e3 and win the pawn back with xc4, without chasing it with the queen.
g5The most common mistake, on move 5; 12 players in 100 play it. After g5, …e7 offers a bishop trade. After e4g6h4h6xe7, you have lost time with your bishop.
If Black defends with the e-pawnafter 1.d4d52.c4e6
You will learn to trade on d5 with cxd5, pin the knight with g5 and answer …h6.
h4The most common mistake, on move 6; 53 players in 100 play it. h4 isn't a blunder, but it misses the moment: after …e7 the pin is gone and, after e3c6c2O-O, Black has calmly defended d5. Since …h6 came before …e7, xf6 removes the knight that defended d5 right away.