The Queen's Gambit Declined meets 1.d41…d52.c4 with 2…e6: you leave the c4 pawn alone and back up d5 with your e-pawn. If your opponent trades on d5, you take back with that pawn and keep a foothold in the centre. The cost is your c8 bishop, stuck until its diagonal opens. Rated 900 to 1700, you score 46% with it (N = 684,723 Lichess games, September 2026).
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.d4d52.c4e6
ECO
D30, D52, D53, D56
Amateur games
684,723
Of all games rated 900 to 1700
2.2%
White's score
Lichess 900–1700: 54.0% · Online, 2200+: 52.9% · Over the board, 2300+: 56.8%
Evaluation after 2…e6
+0.28
82 named lines in this family; 6 with their own page.
By rating
The opening's share in each Lichess rating band.
1.5%900–1100
1.8%1100–1300
2.3%1300–1500
2.8%1500–1700
What amateurs play and what strong players play
After 2…e6, strong players go 3.c3 in 61 games out of 100 and answer 3…f6 in 57. Once the exchange 4.cxd54…exd5 happens, the gap with your level is plain to see. Strong players pin your knight with 5.g5 in 89 games in 100 online and 98 over the board; your opponents do it in only 43, and another 28 choose 5.f3. You can also reach the position by a different route: 1 game in 10 starts 1.d41…e62.c42…d5. The opening gets more popular as ratings climb, from 1.5 games in 100 at 900 to 1100 up to 2.8 at 1500 to 1700.
After 1.d4d52.c4e63.c3f64.cxd5exd5 · N = 24,376
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g5
43.3%
53.2%
89.4%
97.8%
f3
27.5%
51.1%
4.6%
no data
e3
9.4%
50.0%
0.3%
no data
f4
7.9%
51.9%
3.6%
2.2%
g3
5.5%
51.9%
0.8%
no data
a3
2.5%
51.9%
no data
no data
c2
no data
no data
1.3%
no data
What to do here
The strong players' line runs 3.c33…f64.cxd54…exd55.g55…c66.e36…e7. Everything revolves around d5: your opponent hits it with the c-pawn and with pieces, and you always keep a pawn there. You end up with pawns on c6 and d5 against their d4 pawn, a half-open e-file for you and a half-open c-file for them.
2…e6 is what lets you decline. The e6 pawn guards d5, so if your opponent trades, you recapture with that pawn and still have one in the centre. The price is your c8 bishop: with pawns on b7 and e6 it can only reach d7. That is why the exchange 4.cxd54…exd5 does you no harm. The e6 pawn leaves and the bishop's diagonal opens all the way to h3.
3.c3 adds a second attacker on d5. 3…f6 brings a third defender alongside the e6 pawn and the queen. After the exchange, d5 is held by the knight and the queen, and 5.g5 pins that knight to your queen. 5…c6 gives d5 a defender that does not rely on the knight, and it also opens your queen's diagonal towards b6 and a5. 6.e3 frees the f1 bishop. 6…e7 steps between the g5 bishop and your queen, breaks the pin and gets you ready to castle short. At your level both sides castle short in 52 games out of 100.
Move order matters. The bishop goes to e7 before you push your h-pawn: with the bishop on e7, if your opponent takes on f6, you recapture with the bishop and your pawns stay intact. Kicking the g5 bishop while your knight is still pinned costs you your pawn structure, as the mistakes section shows.
At your level the line often changes course after the exchange: more than half your opponents skip 5.g5. Against 5.f3 there is no pin, so your f6 knight guards d5 freely and the c8 bishop already has a clear path to f5. The idea stays the same: a solid pawn on d5 with your pieces behind it.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
3.c3
42,635
61.0%
3…f6
28,138
56.6%
4.cxd5
23,720
47.9%
4…exd5
11,326
91.4%
5.g5
11,429
89.8%
5…c6
10,154
47.6%
6.e3
4,829
84.5%
6…e7
3,964
40.1%
The mistakes that cost the most games
c6Mistake
A mistake. After 3.c33…dxc44.e4, 4…c6 hits d4 but blocks your c-pawn, which can no longer reach c5. Play goes 5.f35…b56.xb56…b4+7.c37…f6: nothing guarded b5, and your extra pawn is gone. Play 4…c5 instead. 16 players in 100 choose the knight, but at your level it costs little: you score 41.1 against 43.4.
16 in 100 play it in this position. It gives away 1.1 pawns of advantage. It scores 41.1%; c5 scores 43.4%.
h6Inaccuracy
An inaccuracy. After 3.c33…f64.g5, 4…h6 kicks the bishop while your knight is still pinned to the queen. Then 5.xf65…gxf66.cxd56…exd57.e37…c6: the knight that guarded d5 is gone, you have doubled f-pawns, and your h-pawn is isolated. Play 4…e7, which breaks the pin. 7 players in 100 choose it; you score 44.1 against 47.4.
7 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 44.1%; e7 scores 47.4%.
c6Mistake
A mistake that rarely gets punished at your level: you score 42.2 against 43.5. After 3.c33…dxc44.f3, 4…c6 does nothing for the c4 pawn. In the line 5.e45…b56.xb56…b4+7.c37…f6, the c3 knight grabs b5, which had no protection. Play 4…a6, so the a6 pawn can support b5. 11 players in 100 choose the knight move.
11 in 100 play it in this position. It gives away 1.5 pawns of advantage. It scores 42.2%; a6 scores 43.5%.
c6Inaccuracy
An inaccuracy you will barely feel at your level: you score 42.3 against 43.4. After 3.c33…dxc44.e4, 4…c6 does not guard c4. Then 5.xc45…b56.b36…a57.c27…b4: your opponent wins the pawn back and keeps both centre pawns. Play 4…c5, hitting d4. 5 players in 100 choose it.
5 in 100 play it in this position. It gives away 1 pawn of advantage. It scores 42.3%; c5 scores 43.4%.
a5Blunder
A blunder, and a trap. After 3.c33…b44.a3, 4…a5 puts the bishop within reach of the b-pawn. Then 5.b45…c56.bxa56…cxd47.xd47…f6: you end up a bishop down. Retreating to b6 fails too, as the c4 pawn hits it from c5. Play 4…xc3+. 6 players in 100 fall for it; you score 25.8 against 47.8.
6 in 100 play it in this position. It gives away 6 pawns of advantage. It scores 25.8%; xc3+ scores 47.8%.
xc3+Inaccuracy
An inaccuracy, but an expensive one at your level: you score 42.6 against 47.2. After 3.c33…b44.e3, nothing attacks your bishop, yet 4…xc3+ gives it up for the knight. After 5.bxc35…e76.cxd56…exd57.e27…O-O, the c3 pawn reinforces d4 and your opponent keeps the bishop pair. Play 4…f6. 36 players in 100 make the swap.
36 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 42.6%; f6 scores 47.2%.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
355,387
Not castled
O-O
83,581
Not castled
Not castled
82,850
O-O
Not castled
65,702
O-O
O-O-O
38,296
O-O-O
O-O
24,066
Over the board, 2300+ · the 6 most frequent combinations
a5Blunder in the position after 1.d4d52.c4e63.c3b44.a3. 186 of 2,910 fall for it.
Other move orders that get here
1.d4d52.c4e6228,852 games
1.d4e62.c4d568,005 games
1.c4e62.d4d53,887 games
Questions
What is the Queen's Gambit Declined?
It is the reply 2…e6 to 1.d41…d52.c4. You don't take the c4 pawn. You back up d5 with your e-pawn and, if your opponent trades, you recapture with it. It turns up in 2 games out of 100 between 900 and 1700, and as Black you score 46 in 100. Strong online players reach 47.
How does the Queen's Gambit Declined work?
It is a fight over d5. Against 3.c3, play 3…f6, and if your opponent trades with 4.cxd5, recapture 4…exd5, which also frees your c8 bishop. Against the pin 5.g5, support d5 with 5…c6 and break the pin with 6…e7 before castling. That is the strong players' line.
Is the Queen's Gambit Declined a good choice below 1700?
It holds up well: you score about 46 in 100 in every rating band from 900 to 1700, close to the 47 that strong online players get. The real danger is a single bishop move. After 3.c33…b44.a3, retreating with 4…a5 loses the piece to 5.b4; take on c3 with 4…xc3+ instead.