Sign in

Slav Defense (1. 2. )

With 1. 2. you hold d5 with a pawn and keep your c8 bishop's diagonal open, so it can come out to f5 or g4 before you play e6. Across 225,773 Lichess games rated 900 to 1700 (September 2026), you score 47%, and every rating band lands close to that.

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.

At a glance

Moves
1. 2.
ECO
D10
Amateur games
225,773
Of all games rated 900 to 1700
0.7%
White's score
Lichess 900–1700: 52.8% · Online, 2200+: 54.1% · Over the board, 2300+: 58.2%
Evaluation after
+0.28

35 named lines in this family; 2 with their own page.

By rating

The opening's share in each Lichess rating band.

What amateurs play and what strong players play

At your level, half your opponents answer with 3.. Among Lichess players rated 2200 and up, the usual choice is 3., at 41 in 100. After 3., strong players reply in 82 games out of 100. At your level only 38 do, and more than 1 in 3 bring the bishop out first with or . After 4., players at your level split between (29 in 100), (28) and (22), while strong players prefer (40), (26) and (15). One game in 4 reaches the position through the move order 1. 2. .

After 1. 2. · N = 222,652
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
50.3%53.2%36.9%13.3%
16.3%53.1%40.8%66.6%
12.7%52.3%17.2%18.4%
11.0%52.1%3.7%1.7%
4.3%50.0%no datano data
2.3%53.7%no datano data
no datano data0.7%no data
no datano data0.2%no data
After 1. 2. 3. · N = 44,775
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
37.6%52.4%81.6%97.3%
18.2%51.4%2.0%no data
18.0%53.9%0.8%no data
11.8%52.9%12.4%2.7%
7.7%57.5%2.0%no data
1.5%50.1%no datano data
no datano data0.5%no data
After 1. 2. 3. · N = 23,084
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
48.3%52.8%49.7%52.3%
14.2%50.4%21.3%29.2%
12.8%54.1%10.1%3.4%
10.0%52.2%no datano data
6.1%53.0%no datano data
6.0%50.3%7.4%9.3%
no datano data6.3%3.2%
no datano data2.6%no data
no datano datano data2.5%
After 1. 2. 3. 4. · N = 35,465
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
29.4%53.5%2.6%no data
28.2%51.0%8.8%no data
22.4%54.3%39.6%40.8%
6.6%51.7%26.2%39.0%
6.0%52.1%6.7%no data
2.4%54.2%no datano data
no datano data14.8%20.2%
After 1. 2. 3. 4. · N = 16,238
MoveLichess 900–1700White's scoreOnline, 2200+Over the board, 2300+
60.6%53.8%52.1%41.2%
16.9%51.5%27.7%47.4%
10.1%53.9%2.9%no data
5.5%52.2%7.0%no data
2.8%48.8%no datano data
2.1%55.0%8.4%11.4%
no datano data0.8%no data

What to do here

The strong-player line is 3. 4. 5. 6. . The point is to put off the decision that defines the Slav: what to do with the c8 bishop. You shore up d5 and tuck your king away first. The bishop waits, because as long as it stays on c8 it's the piece guarding b7.

adds a third defender to d5, alongside the c6 pawn and the queen, and it also covers e4. 4. brings a second attacker onto d5, and that's where you pick a structure. With , the choice of 40 in 100 strong players, d5 rests on two pawns, but the c8 bishop ends up stuck behind e6. You trade activity for solidity.

The other strong-player answer, , at 26 in 100, stays truer to the idea behind . You take the pawn, and if 5. follows, taking aim at b5 so your b-pawn can't hold c4 comfortably, the bishop comes out with before your e-pawn moves. That's the Czech Variation, and you'll rarely see it at your level.

If you go , development comes next. 5. hits the f6 knight, which is screening your queen on d8, and steps into that diagonal. After 6. your opponent backs up d4 with a pawn on top of the queen and the f3 knight, and completes your kingside.

At your level the sequence breaks down on move 3. Against 3., 20 in 100 players go ; against 3., 18 do. Either way b7 loses its defender, and that's what 4. punishes, or 5. after 4. . With both knights already out, is your best-scoring reply to 4., at 49 in 100. Move order matters: knight to f6 first, bishop later.

The strong players' line

The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
MoveStrong gamesChosen by
28,69241.3%
15,67881.9%
19,08749.8%
14,46239.6%
10,97951.8%
5,33933.8%
1,85699.3%
1,69542.8%

The mistakes that cost the most games

Mistake

Against 3., pulls away the bishop that was guarding b7, and 4. goes straight for that pawn. After 5. 6. you're a pawn down. It's a mistake, played by 20 in 100, but at your level it often goes unpunished: you score 47 in 100, nearly the same as with (48).

20 in 100 play it in this position. It gives away 1.2 pawns of advantage. It scores 46.9%; scores 47.6%.

Inaccuracy

After 3. 4., puts the bishop where 5. can hit it. The line runs 6. 7. : the bishop goes home while your opponent keeps developing. It's an inaccuracy you won't feel at your level: 29 in 100 play it and score 46.5, a bit more than with (45.7).

29 in 100 play it in this position. It gives away 0.6 pawns of advantage. It scores 46.5%; scores 45.7%.

Inaccuracy

brings the bishop out before the g8 knight. After 4. , 5. attacks it and the line sends it back with . Once 6. is played, you've spent two bishop moves to end up on c8 again. It's an inaccuracy, rarely punished at your level: 18 in 100 play it and score 46, against 48 with .

18 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 46.1%; scores 47.6%.

Inaccuracy

After 3., leaves b7 without its defender. Once 4. clears c4, 5. hits b7 and d5 at the same time, so the bishop drops back with , and then 6. strikes d5 again. It's an inaccuracy that rarely gets punished at your level: you score 48.6 in 100 with it, against 47.6 with .

18 in 100 play it in this position. It gives away 0.7 pawns of advantage. It scores 48.6%; scores 47.6%.

Mistake

After 3., taking back with brings your queen to the center too early, and 4. hits it with tempo. After 5. 6., your opponent has pawns on d4 and e4 and two pieces developed. Best is . It's a mistake: 6 in 100 play it and score 42, against 48 when they recapture with the pawn.

6 in 100 play it in this position. It gives away 1.4 pawns of advantage. It scores 42.2%; scores 48.2%.

Mistake

In the Alekhine Attack, after 3. 4., the move doesn't hold the c4 pawn and locks in your c8 bishop. 5. wins the pawn back and leaves your opponent with d4 and e4. Best is , which props up c4. This one costs you: 15 in 100 play it and score 40, against 47 with .

15 in 100 play it in this position. It gives away 1.3 pawns of advantage. It scores 39.9%; scores 46.6%.

How players castle

Lichess 900–1700 · the 6 most frequent combinations
WhiteBlackGames
124,252
Not castled29,205
Not castledNot castled29,079
Not castled22,227
6,942
6,401
Over the board, 2300+ · the 6 most frequent combinations
WhiteBlackGames
321
Not castledNot castled44
Not castled44
Not castled43
Not castled18
18

Variations

Modern Line

1. 2. 3. · 26,765 amateur games · 44 over the board

3. protects d4 and holds back the b1 knight: you score 46 in 100.

Quiet Variation

1. 2. 3. 4. · 22,229 amateur games · 125 over the board

After 3. , 4. shuts in the c1 bishop to support d4: you score almost 50 in 100.

Three Knights Variation

1. 2. 3. 4. · 21,436 amateur games

After 3. , 4. adds a second attacker on d5: you score 47 in 100.

Slav Gambit, Alekhine Attack

1. 2. 3. 4. · 9,480 amateur games · 1 over the board

After 3. , 4. builds a pawn center on d4 and e4: you score 43 in 100.

Other named lines

Diemer Gambit

1. 2. 3. · D10

2,937 amateur games · White's score: 47.8%

Schlechter Variation

1. 2. 3. 4. · D15

2,506 amateur games · White's score: 51.9%

Bonet Gambit

1. 2. 3. 4. · D11

2,451 amateur games · White's score: 51.9%

Geller Gambit

1. 2. 3. 4. 5. · D15

2,033 amateur games · White's score: 52.1%

Chebanenko Variation

1. 2. 3. 4. · D15

1,039 amateur games · White's score: 51.1%

Alekhine Variation

1. 2. 3. 4. 5. · D15

664 amateur games · White's score: 56.9%

Two Knights Attack

1. 2. 3. 4. · D15

622 amateur games · White's score: 52.6%

Winawer Countergambit

1. 2. 3. · D10

577 amateur games · White's score: 53.3%

Breyer Variation

1. 2. 3. 4. · D11

245 amateur games · White's score: 53.3%

Czech Variation

1. 2. 3. 4. 5. · D17

232 amateur games · White's score: 53.9%

Alapin Variation

1. 2. 3. 4. 5. · D16

222 amateur games · White's score: 56.1%

Soultanbeieff Variation

1. 2. 3. 4. 5. · D16

147 amateur games · White's score: 57.5%

Steiner Variation

1. 2. 3. 4. 5. · D16

99 amateur games · White's score: 59.1%

Czech Variation, Classical System

1. 2. 3. 4. 5. 6. · D18

72 amateur games · White's score: 54.9%

Czech Variation, Dutch Variation

1. 2. 3. 4. 5. 6. 7. 8. · D19

57 amateur games · White's score: 50.9%

Chebanenko Variation, Advance System

1. 2. 3. 4. 5. · D15

45 amateur games · White's score: 47.8%

Süchting Variation

1. 2. 3. 4. · D15

43 amateur games · White's score: 53.5%

Winawer Countergambit, Anti-Winawer Gambit

1. 2. 3. 4. · D10

39 amateur games · White's score: 59.0%

Czech Variation, Classical System, Main Line

1. 2. 3. 4. 5. 6. 7. 8. 9. · D19

9 amateur games · White's score: 61.1%

Czech Variation, Krause Attack

1. 2. 3. 4. 5. 6. · D17

6 amateur games · White's score: 50.0%

Czech Variation, Wiesbaden Variation

1. 2. 3. 4. 5. 6. · D17

6 amateur games · White's score: 66.7%

Czech Variation, Bled Attack

1. 2. 3. 4. 5. 6. · D17

5 amateur games · White's score: 60.0%

Smyslov Variation

1. 2. 3. 4. 5. · D16

5 amateur games · White's score: 60.0%

Czech Variation, Carlsbad Variation

1. 2. 3. 4. 5. 6. 7. 8. · D17

1 amateur game · White's score: 100.0%

Czech Variation, Wiesbaden Variation, Sharp Line

1. 2. 3. 4. 5. 6. 7. 8. · D17

1 amateur game · White's score: 0.0%

Czech Variation, Carlsbad Variation, Morozevich Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. · D17

Czech Variation, Dutch Variation, Sämisch Variation

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. · D19

Czech Variation, Krause Attack, Fazekas Gambit

1. 2. 3. 4. 5. 6. 7. · D17

Czech Variation, Lasker Variation

1. 2. 3. 4. 5. 6. · D18

Other move orders that get here

  • 1. 2. 162,920 games
  • 1. 2. 55,456 games
  • 1. 2. 4,421 games

Questions

What is the Slav Defense?

It's meeting 1. 2. with . You defend d5 with a pawn without blocking in your c8 bishop, which can still reach f5 or g4. Between 900 and 1700 it shows up in fewer than 1 game in 100, and more often as ratings climb: 4 in 1000 at 900 to 1100, almost 10 in 1000 at 1500 to 1700.

Is the Slav Defense a good choice at 900 to 1700?

It's a steady one. You score 47 in 100 at your level, and the number barely moves between bands: 46.6 at 900 to 1100, 46.9 at 1100 to 1300. What it asks of you is move order. Get the g8 knight out before the c8 bishop, and after 3. recapture with the pawn, not the queen.

How do you play the Slav Defense in chess?

Against 3., play , the choice of 82 in 100 strong players. If your c8 bishop leaves first, nothing guards b7, and your opponent's queen can go after it from b3. Against 3., the same logic applies: scores 48 in 100, while drops the b7 pawn if your opponent finds 4..

Keep going

Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months.

Data from Lichess (CC0) and Stockfish 19. Text written with AI from this data and checked automatically against it.

Data updated: October 14, 2026.

How we make the data