In 58,838 Lichess games from September 2026, rated 900 to 1700, you score almost 47% with the Semi-Slav Defense. You build a pawn triangle on c6, d5 and e6 that holds the centre, and in return your c8 bishop stays shut in behind e6 until you clear a path for it. Level barely changes the result: among players rated 2200 or more online you score 46 in 100.
Lichess games from September 2026 (30,577,162 rated 900 to 1700) and 31,791 over-the-board games rated 2300+ from the last 12 months. Data updated: October 14, 2026.
At a glance
Moves
1.d4d52.c4c63.f3f64.c3e6
ECO
D43
Amateur games
58,838
Of all games rated 900 to 1700
0.2%
White's score
Lichess 900–1700: 53.2% · Online, 2200+: 53.7% · Over the board, 2300+: 53.6%
Evaluation after 4…e6
+0.28
46 named lines in this family; 1 with their own page.
By rating
The opening's share in each Lichess rating band.
0.1%900–1100
0.1%1100–1300
0.2%1300–1500
0.3%1500–1700
What amateurs play and what strong players play
Among strong players, the most repeated line is 5.g55…e76.e36…O-O7.c27…bd78.d1. At your level 5.g5 comes in 61 in 100 games, 5.e3 in 17 and 5.f4 in 10, against 3 among strong players. After 5.g5 you pick 5…e7 in 69 in 100; strong players do so in 34, splitting the rest between 5…bd7, 5…h6 and 5…dxc4. After 5…e7, 6.e3 follows in 89 in 100. After 6…O-O, your choice in almost half your games, your opponent plays 7.d3 in 65 in 100 and hardly ever 7.c2, which strong players choose in 40.
After 1.d4d52.c4c63.f3f64.c3e6 · N = 16,238
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
g5
60.6%
53.8%
52.1%
41.2%
e3
16.9%
51.5%
27.7%
47.4%
f4
10.1%
53.9%
2.9%
no data
cxd5
5.5%
52.2%
7.0%
no data
a3
2.8%
48.8%
no data
no data
g3
2.1%
55.0%
8.4%
11.4%
c2
no data
no data
0.8%
no data
After 1.d4d52.c4c63.f3f64.c3e65.g5 · N = 10,795
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
e7
69.1%
54.1%
34.2%
no data
bd7
11.7%
50.5%
27.9%
33.8%
h6
8.8%
55.1%
22.1%
66.2%
b4
7.3%
58.0%
1.9%
no data
d6
1.8%
56.8%
0.4%
no data
dxc4
1.0%
48.2%
13.4%
no data
After 1.d4d52.c4c63.f3f64.c3e65.g5e7 · N = 6,763
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
e3
88.6%
54.5%
99.3%
no data
cxd5
6.1%
55.1%
0.4%
no data
xf6
4.2%
50.9%
0.3%
no data
c2
0.4%
58.6%
no data
no data
c5
0.3%
50.0%
no data
no data
h3
0.3%
50.0%
no data
no data
After 1.d4d52.c4c63.f3f64.c3e65.g5e76.e3 · N = 5,018
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
O-O
48.5%
54.2%
42.8%
no data
bd7
25.7%
52.3%
41.7%
no data
h6
22.7%
57.2%
7.7%
no data
e4
1.9%
56.8%
6.5%
no data
a6
1.3%
53.9%
no data
no data
dxc4
no data
no data
1.4%
no data
After 1.d4d52.c4c63.f3f64.c3e65.g5e76.e3O-O · N = 1,612
Move
Lichess 900–1700
White's score
Online, 2200+
Over the board, 2300+
d3
64.9%
52.3%
36.7%
no data
cxd5
20.6%
53.8%
2.4%
no data
e2
11.7%
51.3%
no data
no data
c1
1.6%
73.1%
21.0%
no data
c5
1.2%
60.0%
no data
no data
c2
no data
no data
39.9%
no data
What to do here
The strong players' line, 5.g55…e76.e36…O-O7.c27…bd78.d1, leaves your c6, d5 and e6 triangle untouched. You finish the kingside and bring the b8 knight to d7, while your opponent leans on your castled king and on the d-file. The centre holds because c6 and e6 both support d5. The cost is the c8 bishop, shut in behind e6, and the whole sequence is about getting ready to bring that bishop out.
5.g5 pins the f6 knight to your queen: 4…e6 emptied e7, so the diagonal from g5 to d8 is open. 5…e7 closes that diagonal, breaks the pin and gets you ready to castle. At your level 69 in 100 players reply this way. If you prefer 5…h6, you put the question to the bishop: after 6.xf66…xf6 you keep the bishop pair, and after 6.h4 the pin stays.
6.e3 defends d4 a third time and opens the f1 bishop's diagonal towards d3 and c4. If you take now with 6…dxc4, that bishop recaptures and develops in one move. That is why 6…O-O comes first: your king gets to safety, and you wait for the bishop to move before taking on c4.
7.c2 is the move that separates strong players from your level. With e4 empty, the queen looks down the diagonal to h7, which your f6 knight and your king defend, and together with the c3 knight it watches e4, the square your knight would jump to. Strong players always answer 7…bd7. From d7 the knight covers c5 and e5, the squares for the breaks in which your c- and e-pawns hit d4, and it adds another guard on f6 in case the g5 bishop takes there. 8.d1 puts the rook on the d-file opposite your queen, with d4, d5 and your d7 knight in between: once that file opens, the rook will be aiming at d8.
After 7…bd7 the c8 bishop has no free square at all, and getting it out is your next job. One route comes from the 5.f45…e7 line: 8…b6 opens b7 for it. The other is the Meran Variation, with 5…bd76.d36…dxc4: you take on c4 once the f1 bishop has moved, so it recaptures with 7.xc4, and 7…b5 hits it with tempo. After 8.d38…b7 your bishop is out, though still behind c6. 9.e49…b4 drives the knight to 10.a4, and 10…c5 clears the pawn out of the way: the b7 bishop now sees d5 and e4.
The strong players' line
The most repeated move in games rated 2200+ online and 2300+ over the board, while at least 20 games play it
Move
Strong games
Chosen by
5.g5
10,979
51.8%
5…e7
5,339
33.8%
6.e3
1,856
99.3%
6…O-O
1,695
42.8%
7.c2
670
39.9%
7…bd7
164
100.0%
8.d1
118
36.4%
The mistakes that cost the most games
b4Inaccuracy
After 5.f4, 5…b4 pins the c3 knight to the king, but the bishop has no defender and 6.b3 attacks it. After 6…d67.g37…dxc48.xc48…e7, your bishop has spent three moves getting to e7. Best is 5…dxc4. It is an inaccuracy, but almost 1 in 4 players choose it, and you score 43 in 100.
24 in 100 play it in this position. It gives away 0.6 pawns of advantage.
e7Inaccuracy
After 5.f4, 5…e7 lets your opponent set up with 6.e36…O-O7.c27…bd78.d1, and you need 8…b6 to give the c8 bishop a square. Best is 5…dxc4: with e2 blocked, the f1 bishop cannot take back right away. An inaccuracy: you score 44 in 100 against an average of 46, and at your level it often goes unpunished.
16 in 100 play it in this position. It gives away 0.6 pawns of advantage.
g5Mistake
After 6…h67.h4, 7…g5 chases the bishop, but 8.g3 drops it back to a protected square. If you hit it with 8…h5, 9.e5 attacks your h8 rook and the knight has to go back with 9…f6: two tempi gone, and your g- and h-pawns no longer shelter a kingside castle. Best is 7…O-O, which scores 48 in 100.
7 in 100 play it in this position. It gives away 1.2 pawns of advantage.
How players castle
Lichess 900–1700 · the 6 most frequent combinations
White
Black
Games
O-O
O-O
38,085
Not castled
O-O
5,988
O-O
Not castled
5,965
Not castled
Not castled
4,205
O-O-O
O-O
2,465
O-O-O
Not castled
889
Over the board, 2300+ · the 6 most frequent combinations
White
Black
Games
O-O
O-O
316
O-O
Not castled
28
Not castled
O-O
21
Not castled
Not castled
20
O-O-O
O-O
19
O-O-O
O-O-O
14
Variations
Accelerated Move Order
1.d4d52.c4e63.c3c6 · 24,236 amateur games · 32 over the board
With 2…e6 and 3…c6 you build the triangle before developing the g8 knight: you score 47 in 100.
Main Line
1.d4d52.c4c63.c3f64.e3e65.f3 · 8,852 amateur games · 9 over the board
Your opponent plays 4.e3 before 5.f3, leaving the c1 bishop behind e3: almost 47 in 100.
Marshall Gambit
1.d4d52.c4e63.c3c64.e4 · 3,506 amateur games · 29 over the board
4.e4 throws a pawn into the centre before your knight comes out: under 46 in 100.
Your pawns on c6, d5 and e6 hold d5 with two pawns, c6 and e6. The price is the c8 bishop, stuck behind e6. Against 5.g5, break the pin with 5…e7, castle, and bring the knight to d7, where it covers c5 and e5. Then free the bishop, either with 8…b6 or, in the Meran, with 6…dxc4 and 7…b5.
Which Semi-Slav variations will you meet most?
The Accelerated Move Order, with 2…e6 and 3…c6, is the most common route here: 24,236 games, where you score 47 in 100. The Main Line, with 4.e3 before 5.f3, gives you almost 47. The Marshall Gambit, 4.e4, is the one to prepare for: you score under 46 in 100 against it.
How do you play the Semi-Slav Defense?
Reach c6, d5 and e6 with your knights on f6 and, later, d7. After 5.g5, reply 5…e7 to break the pin, then 6…O-O once your opponent plays 6.e3. Avoid 7…g5 after 6…h67.h4: it costs you time and your kingside cover. Against 5.f4, take on c4 with 5…dxc4.